IW4M-Admin/Admin/Player.cs

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using System;
using System.Collections.Generic;
using System.Text;
namespace IW4MAdmin
{
class Stats
{
public Stats(int K, int D, double kdr, double skill)
{
Kills = K;
Deaths = D;
KDR = Math.Round(kdr,2);
Skill = Math.Round(skill,2);
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lastSigma = lastMew/3;
lastMew = 25;
}
public void updateKDR()
{
KDR = Math.Round((double)((double)Kills / (double)Deaths), 2);
}
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public void updateSkill()
{
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Skill = TrueSkill.Gaussian(lastMew, lastSigma);
}
public int Kills;
public int Deaths;
public double KDR;
public double Skill;
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public double lastSigma;
public double lastMew;
}
class Aliases
{
public Aliases(int Num, String N, String I)
{
Number = Num;
Names = N;
IPS = I;
}
public List<String> getNames()
{
return new List<String>(Names.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries));
}
public List<String> getIPS()
{
return new List<String>(IPS.Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries));
}
public String getIPSDB()
{
return IPS;
}
public String getNamesDB()
{
return Names;
}
public int getNumber()
{
return Number;
}
public void addName(String Name)
{
Names += Names + ';';
}
public void addIP(String IP)
{
IPS += IP + ';';
}
private String Names;
private String IPS;
private int Number;
}
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class Player
{
public enum Permission
{
Banned = -1,
User = 0,
Moderator = 1,
Administrator = 2,
SeniorAdmin = 3,
Owner = 4,
Creator = 5,
}
public Player(string n, string id, int num, int l)
{
Name = n;
npID = id;
Number = num;
Level = (Player.Permission)l;
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LastOffense = String.Empty;
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Connections = 0;
IP = "";
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Warnings = 0;
Alias = new Aliases(0, "", "");
stats = new Stats(0, 0, 0, 1);
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}
public Player(string n, string id, int num, Player.Permission l, int cind, String lo, int con, String IP2)
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{
Name = n;
npID = id;
Number = num;
Level = l;
dbID = cind;
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if (lo == null)
LastOffense = String.Empty;
else
LastOffense = lo;
Connections = con;
IP = IP2;
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Warnings = 0;
}
public String getName()
{
return Name;
}
public String getID()
{
return npID;
}
public int getDBID()
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{
return dbID;
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}
public int getClientNum()
{
return Number;
}
public Player.Permission getLevel()
{
return Level;
}
public int getConnections()
{
return Connections;
}
public String getLastO()
{
return LastOffense;
}
public String getIP()
{
return IP;
}
public void updateName(String n)
{
Name = n;
}
public void updateIP(String I)
{
IP = I;
}
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// BECAUSE IT NEEDS TO BE CHANGED!
public void setLevel(Player.Permission Perm)
{
Level = Perm;
}
public void Tell(String Message)
{
lastEvent.Owner.Tell(Message, this);
}
public void Warn(String Message)
{
lastEvent.Owner.Broadcast(Message);
}
public void Kick(String Message)
{
lastEvent.Owner.Kick(Message, this);
}
public void tempBan(String Message)
{
lastEvent.Owner.tempBan(Message, this);
}
public void Ban(String Message, Player Sender)
{
lastEvent.Owner.Ban(Message, this, Sender);
}
//should be moved to utils
public Player findPlayer(String Nme)
{
foreach (Player P in lastEvent.Owner.getPlayers())
{
if (P == null)
continue;
if (P.getName().ToLower().Contains(Name.ToLower()))
return P;
}
return null;
}
private string Name;
private string npID;
private int Number;
private Player.Permission Level;
private int dbID;
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public int Connections;
private String IP;
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public Event lastEvent;
public String LastOffense;
public int Warnings;
public Stats stats;
public Aliases Alias;
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}
}