fixed weird issue of players with 0 skill showing up in topstats
client name changes are now updated in the database oops removed clientindex for admins command
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parent
74312d5b4e
commit
3aef7619fc
@ -351,7 +351,7 @@ namespace IW4MAdmin
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{
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if (P != null && P.getLevel() > Player.Permission.User)
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{
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E.Origin.Tell(String.Format("[^3{0}^7]{3}[^3{1}^7] {2}", P.getLevel(), P.getClientNum(), P.getName(), Utilities.getSpaces(Player.Permission.SeniorAdmin.ToString().Length - P.getLevel().ToString().Length)));
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E.Origin.Tell(String.Format("[^3{0}^7]{3} {1}", P.getLevel(), P.getName(), Utilities.getSpaces(Player.Permission.SeniorAdmin.ToString().Length - P.getLevel().ToString().Length)));
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}
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}
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}
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@ -170,7 +170,7 @@ namespace IW4MAdmin
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public List<Stats> topStats()
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{
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String Query = String.Format("SELECT * FROM STATS WHERE SKILL > '{0}' LIMIT 4", 20);
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String Query = String.Format("SELECT * FROM STATS WHERE SKILL > '{0}' ORDER BY SKILL DESC LIMIT 4", 20);
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DataTable Result = GetDataTable(Query);
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List<Stats> Top = new List<Stats>();
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@ -180,7 +180,8 @@ namespace IW4MAdmin
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foreach (DataRow D in Result.Rows)
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{
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Stats S = new Stats(Convert.ToInt32(D["Number"]), Convert.ToInt32(D["DEATHS"]), Convert.ToDouble(D["KDR"]), Convert.ToDouble(D["SKILL"]));
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Top.Add(S);
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if (S.Skill > 20)
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Top.Add(S);
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}
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}
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@ -97,6 +97,11 @@ namespace IW4MAdmin
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return LastOffense;
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}
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public void updateName(String n)
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{
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Name = n;
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}
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// BECAUSE IT NEEDS TO BE CHANGED!
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public void setLevel(Player.Permission Perm)
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{
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@ -102,6 +102,8 @@ namespace IW4MAdmin
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//messy way to prevent loss of last event
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Player A;
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A = DB.getPlayer(P.getID(), P.getClientNum());
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if (A.getName() != P.getName())
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A.updateName(P.getName());
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A.lastEvent = P.lastEvent;
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P = A;
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}
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@ -13,8 +13,8 @@ Global
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Release|Any CPU.Build.0 = Release|Any CPU
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{DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Release|Any CPU.ActiveCfg = Debug|Any CPU
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{DD5DCDA2-51DB-4B1A-922F-5705546E6115}.Release|Any CPU.Build.0 = Debug|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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