IW4M-Admin/Plugins/Stats/Cheat/Detection.cs

471 lines
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using IW4MAdmin.Plugins.Stats.Models;
using SharedLibraryCore;
using SharedLibraryCore.Database.Models;
using SharedLibraryCore.Helpers;
using SharedLibraryCore.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace IW4MAdmin.Plugins.Stats.Cheat
{
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public class Detection
{
public enum DetectionType
{
Bone,
Chest,
Offset,
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Strain,
Recoil,
Snap
};
public ChangeTracking<EFACSnapshot> Tracker { get; private set; }
public const int MIN_HITS_TO_RUN_DETECTION = 5;
private const int MIN_ANGLE_COUNT = 5;
public List<EFClientKill> TrackedHits { get; set; }
int Kills;
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int HitCount;
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Dictionary<IW4Info.HitLocation, HitInfo> HitLocationCount;
double AngleDifferenceAverage;
EFClientStatistics ClientStats;
long LastOffset;
IW4Info.WeaponName LastWeapon;
ILogger Log;
Strain Strain;
readonly DateTime ConnectionTime = DateTime.UtcNow;
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private double sessionAverageRecoilAmount;
private double sessionAverageSnapAmount;
private int sessionSnapHits;
private EFClientKill lastHit;
private int validRecoilHitCount;
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private class HitInfo
{
public int Count { get; set; }
public double Offset { get; set; }
};
public Detection(ILogger log, EFClientStatistics clientStats)
{
Log = log;
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HitLocationCount = new Dictionary<IW4Info.HitLocation, HitInfo>();
foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation)))
{
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HitLocationCount.Add((IW4Info.HitLocation)loc, new HitInfo());
}
ClientStats = clientStats;
Strain = new Strain();
Tracker = new ChangeTracking<EFACSnapshot>();
TrackedHits = new List<EFClientKill>();
}
/// <summary>
/// Analyze kill and see if performed by a cheater
/// </summary>
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/// <param name="hit">kill performed by the player</param>
/// <returns>true if detection reached thresholds, false otherwise</returns>
public IEnumerable<DetectionPenaltyResult> ProcessHit(EFClientKill hit)
{
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var results = new List<DetectionPenaltyResult>();
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if ((hit.DeathType != IW4Info.MeansOfDeath.MOD_PISTOL_BULLET &&
hit.DeathType != IW4Info.MeansOfDeath.MOD_RIFLE_BULLET &&
hit.DeathType != IW4Info.MeansOfDeath.MOD_HEAD_SHOT) ||
hit.HitLoc == IW4Info.HitLocation.none || hit.TimeOffset - LastOffset < 0 ||
// hack: prevents false positives
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(LastWeapon != hit.Weapon && (hit.TimeOffset - LastOffset) == 50))
{
return new[] {new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Any,
}};
}
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LastWeapon = hit.Weapon;
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HitLocationCount[hit.HitLoc].Count++;
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HitCount++;
if (hit.IsKill)
{
Kills++;
}
#region SNAP
if (hit.AnglesList.Count == MIN_ANGLE_COUNT)
{
if (lastHit == null)
{
lastHit = hit;
}
bool areAnglesInvalid = hit.AnglesList[0].Equals(hit.AnglesList[1]) && hit.AnglesList[3].Equals(hit.AnglesList[4]);
if ((lastHit == hit ||
lastHit.VictimId != hit.VictimId ||
(hit.TimeOffset - lastHit.TimeOffset) >= 1000) &&
!areAnglesInvalid)
{
ClientStats.SnapHitCount++;
sessionSnapHits++;
var currentSnapDistance = Vector3.SnapDistance(hit.AnglesList[0], hit.AnglesList[1], hit.ViewAngles);
double previousAverage = ClientStats.AverageSnapValue;
ClientStats.AverageSnapValue = (previousAverage * (ClientStats.SnapHitCount - 1) + currentSnapDistance) / ClientStats.SnapHitCount;
double previousSessionAverage = sessionAverageSnapAmount;
sessionAverageSnapAmount = (previousSessionAverage * (sessionSnapHits - 1) + currentSnapDistance) / sessionSnapHits;
lastHit = hit;
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//var marginOfError = Thresholds.GetMarginOfError(sessionSnapHits);
//var marginOfErrorLifetime = Thresholds.GetMarginOfError(ClientStats.SnapHitCount);
if (sessionSnapHits >= Thresholds.MediumSampleMinKills &&
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sessionAverageSnapAmount >= Thresholds.SnapFlagValue/* + marginOfError*/)
{
results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Flag,
Value = sessionAverageSnapAmount,
HitCount = sessionSnapHits,
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Type = DetectionType.Snap
});
}
if (sessionSnapHits >= Thresholds.MediumSampleMinKills &&
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sessionAverageSnapAmount >= Thresholds.SnapBanValue/* + marginOfError*/)
{
results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = sessionAverageSnapAmount,
HitCount = sessionSnapHits,
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Type = DetectionType.Snap
});
}
// lifetime
if (ClientStats.SnapHitCount >= Thresholds.MediumSampleMinKills * 2 &&
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ClientStats.AverageSnapValue >= Thresholds.SnapFlagValue/* + marginOfErrorLifetime*/)
{
results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Flag,
Value = sessionAverageSnapAmount,
HitCount = ClientStats.SnapHitCount,
Type = DetectionType.Snap
});
}
if (ClientStats.SnapHitCount >= Thresholds.MediumSampleMinKills * 2 &&
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ClientStats.AverageSnapValue >= Thresholds.SnapBanValue/* + marginOfErrorLifetime*/)
{
results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = sessionAverageSnapAmount,
HitCount = ClientStats.SnapHitCount,
Type = DetectionType.Snap
});
}
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}
}
#endregion
#region VIEWANGLES
int totalUsableAngleCount = hit.AnglesList.Count - 1;
int angleOffsetIndex = totalUsableAngleCount / 2;
if (hit.AnglesList.Count == 5)
{
double realAgainstPredict = Vector3.ViewAngleDistance(hit.AnglesList[angleOffsetIndex - 1], hit.AnglesList[angleOffsetIndex + 1], hit.ViewAngles);
// LIFETIME
var hitLoc = ClientStats.HitLocations
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.First(hl => hl.Location == hit.HitLoc);
float previousAverage = hitLoc.HitOffsetAverage;
double newAverage = (previousAverage * (hitLoc.HitCount - 1) + realAgainstPredict) / hitLoc.HitCount;
hitLoc.HitOffsetAverage = (float)newAverage;
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int totalHits = ClientStats.HitLocations.Sum(_hit => _hit.HitCount);
var weightedLifetimeAverage = ClientStats.HitLocations.Where(_hit => _hit.HitCount > 0)
.Sum(_hit => _hit.HitOffsetAverage * _hit.HitCount) / totalHits;
if (weightedLifetimeAverage > Thresholds.MaxOffset(totalHits) &&
hitLoc.HitCount > 100)
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = hitLoc.HitOffsetAverage,
HitCount = hitLoc.HitCount,
Type = DetectionType.Offset
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});
}
// SESSION
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var sessionHitLoc = HitLocationCount[hit.HitLoc];
sessionHitLoc.Offset = (sessionHitLoc.Offset * (sessionHitLoc.Count - 1) + realAgainstPredict) / sessionHitLoc.Count;
int totalSessionHits = HitLocationCount.Sum(_hit => _hit.Value.Count);
var weightedSessionAverage = HitLocationCount.Where(_hit => _hit.Value.Count > 0)
.Sum(_hit => _hit.Value.Offset * _hit.Value.Count) / totalSessionHits;
AngleDifferenceAverage = weightedSessionAverage;
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if (weightedSessionAverage > Thresholds.MaxOffset(totalSessionHits) &&
totalSessionHits >= (Thresholds.MediumSampleMinKills * 2))
{
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Log.WriteDebug("*** Reached Max Session Average for Angle Difference ***");
Log.WriteDebug($"Session Average = {weightedSessionAverage}");
Log.WriteDebug($"HitCount = {HitCount}");
Log.WriteDebug($"ID = {hit.AttackerId}");
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
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Value = weightedSessionAverage,
HitCount = HitCount,
Type = DetectionType.Offset,
Location = hitLoc.Location
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});
}
#if DEBUG
Log.WriteDebug($"PredictVsReal={realAgainstPredict}");
#endif
}
#endregion
#region STRAIN
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double currentStrain = Strain.GetStrain(hit.Distance / 0.0254, hit.ViewAngles, Math.Max(50, LastOffset == 0 ? 50 : (hit.TimeOffset - LastOffset)));
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#if DEBUG == true
Log.WriteDebug($"Current Strain: {currentStrain}");
#endif
LastOffset = hit.TimeOffset;
if (currentStrain > ClientStats.MaxStrain)
{
ClientStats.MaxStrain = currentStrain;
}
// flag
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if (currentStrain > Thresholds.MaxStrainFlag)
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Flag,
Value = currentStrain,
HitCount = HitCount,
Type = DetectionType.Strain
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});
}
// ban
if (currentStrain > Thresholds.MaxStrainBan &&
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HitCount >= 5)
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = currentStrain,
HitCount = HitCount,
Type = DetectionType.Strain
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});
}
#endregion
#region RECOIL
float hitRecoilAverage = 0;
if (!Plugin.Config.Configuration().RecoilessWeapons.Any(_weaponRegex => Regex.IsMatch(hit.Weapon.ToString(), _weaponRegex)))
{
validRecoilHitCount++;
hitRecoilAverage = (hit.AnglesList.Sum(_angle => _angle.Z) + hit.ViewAngles.Z) / (hit.AnglesList.Count + 1);
sessionAverageRecoilAmount = (sessionAverageRecoilAmount * (validRecoilHitCount - 1) + hitRecoilAverage) / validRecoilHitCount;
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if (validRecoilHitCount >= Thresholds.LowSampleMinKills && Kills > Thresholds.LowSampleMinKillsRecoil && sessionAverageRecoilAmount == 0)
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{
results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = sessionAverageRecoilAmount,
HitCount = HitCount,
Type = DetectionType.Recoil
});
}
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}
#endregion
#region SESSION_RATIOS
if (Kills >= Thresholds.LowSampleMinKills)
{
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double marginOfError = Thresholds.GetMarginOfError(HitCount);
// determine what the max headshot percentage can be for current number of kills
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double lerpAmount = Math.Min(1.0, (HitCount - Thresholds.LowSampleMinKills) / (double)(/*Thresholds.HighSampleMinKills*/ 60 - Thresholds.LowSampleMinKills));
double maxHeadshotLerpValueForFlag = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(2.0), Thresholds.HeadshotRatioThresholdHighSample(2.0), lerpAmount) + marginOfError;
double maxHeadshotLerpValueForBan = Thresholds.Lerp(Thresholds.HeadshotRatioThresholdLowSample(3.5), Thresholds.HeadshotRatioThresholdHighSample(3.5), lerpAmount) + marginOfError;
// determine what the max bone percentage can be for current number of kills
double maxBoneRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(2.25), Thresholds.BoneRatioThresholdHighSample(2.25), lerpAmount) + marginOfError;
double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
// calculate headshot ratio
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double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head].Count + HitLocationCount[IW4Info.HitLocation.helmet].Count + HitLocationCount[IW4Info.HitLocation.neck].Count) / (double)HitCount);
// calculate maximum bone
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double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v.Count / (double)HitCount).Max());
var bone = HitLocationCount.FirstOrDefault(b => b.Value.Count == HitLocationCount.Values.Max(_hit => _hit.Count)).Key;
#region HEADSHOT_RATIO
// flag on headshot
if (currentHeadshotRatio > maxHeadshotLerpValueForFlag)
{
// ban on headshot
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if (currentHeadshotRatio > maxHeadshotLerpValueForBan)
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = currentHeadshotRatio,
Location = IW4Info.HitLocation.head,
HitCount = HitCount,
Type = DetectionType.Bone
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});
}
else
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Flag,
Value = currentHeadshotRatio,
Location = IW4Info.HitLocation.head,
HitCount = HitCount,
Type = DetectionType.Bone
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});
}
}
#endregion
#region BONE_RATIO
// flag on bone ratio
else if (currentMaxBoneRatio > maxBoneRatioLerpValueForFlag)
{
// ban on bone ratio
if (currentMaxBoneRatio > maxBoneRatioLerpValueForBan)
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = currentMaxBoneRatio,
Location = bone,
HitCount = HitCount,
Type = DetectionType.Bone
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});
}
else
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Flag,
Value = currentMaxBoneRatio,
Location = bone,
HitCount = HitCount,
Type = DetectionType.Bone
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});
}
}
#endregion
}
#region CHEST_ABDOMEN_RATIO_SESSION
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int chestHits = HitLocationCount[IW4Info.HitLocation.torso_upper].Count;
if (chestHits >= Thresholds.MediumSampleMinKills)
{
double marginOfError = Thresholds.GetMarginOfError(chestHits);
double lerpAmount = Math.Min(1.0, (chestHits - Thresholds.MediumSampleMinKills) / (double)(Thresholds.HighSampleMinKills - Thresholds.LowSampleMinKills));
// determine max acceptable ratio of chest to abdomen kills
double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
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double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper].Count / (double)HitLocationCount[IW4Info.HitLocation.torso_lower].Count;
if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
{
if (currentChestAbdomenRatio > chestAbdomenLerpValueForBan && chestHits >= Thresholds.MediumSampleMinKills * 2)
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Ban,
Value = currentChestAbdomenRatio,
Location = IW4Info.HitLocation.torso_upper,
Type = DetectionType.Chest,
HitCount = chestHits
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});
}
else
{
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results.Add(new DetectionPenaltyResult()
{
ClientPenalty = EFPenalty.PenaltyType.Flag,
Value = currentChestAbdomenRatio,
Location = IW4Info.HitLocation.torso_upper,
Type = DetectionType.Chest,
HitCount = chestHits
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});
}
}
}
#endregion
#endregion
var snapshot = new EFACSnapshot()
{
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When = hit.When,
ClientId = ClientStats.ClientId,
SessionAngleOffset = AngleDifferenceAverage,
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RecoilOffset = hitRecoilAverage,
CurrentSessionLength = (int)(DateTime.UtcNow - ConnectionTime).TotalMinutes,
CurrentStrain = currentStrain,
CurrentViewAngle = new Vector3(hit.ViewAngles.X, hit.ViewAngles.Y, hit.ViewAngles.Z),
Hits = HitCount,
Kills = Kills,
Deaths = ClientStats.SessionDeaths,
//todo[9.1.19]: why does this cause unique failure?
HitDestination = new Vector3(hit.DeathOrigin.X, hit.DeathOrigin.Y, hit.DeathOrigin.Z),
HitOrigin = new Vector3(hit.KillOrigin.X, hit.KillOrigin.Y, hit.KillOrigin.Z),
EloRating = ClientStats.EloRating,
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HitLocation = hit.HitLoc,
LastStrainAngle = new Vector3(Strain.LastAngle.X, Strain.LastAngle.Y, Strain.LastAngle.Z),
// this is in "meters"
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Distance = hit.Distance,
SessionScore = ClientStats.SessionScore,
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HitType = hit.DeathType,
SessionSPM = Math.Round(ClientStats.SessionSPM, 0),
StrainAngleBetween = Strain.LastDistance,
TimeSinceLastEvent = (int)Strain.LastDeltaTime,
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WeaponId = hit.Weapon,
SessionSnapHits = sessionSnapHits,
SessionAverageSnapValue = sessionAverageSnapAmount
};
snapshot.PredictedViewAngles = hit.AnglesList
.Select(_angle => new EFACSnapshotVector3()
{
Vector = _angle,
Snapshot = snapshot
})
.ToList();
Tracker.OnChange(snapshot);
return results;
}
}
}