update anti-cheat offset calculation
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@ -25,7 +25,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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public List<EFClientKill> QueuedHits { get; set; }
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int Kills;
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int HitCount;
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Dictionary<IW4Info.HitLocation, int> HitLocationCount;
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Dictionary<IW4Info.HitLocation, HitInfo> HitLocationCount;
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double AngleDifferenceAverage;
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EFClientStatistics ClientStats;
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long LastOffset;
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@ -34,13 +34,19 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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Strain Strain;
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readonly DateTime ConnectionTime = DateTime.UtcNow;
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private class HitInfo
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{
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public int Count { get; set; }
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public double Offset { get; set; }
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};
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public Detection(ILogger log, EFClientStatistics clientStats)
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{
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Log = log;
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HitLocationCount = new Dictionary<IW4Info.HitLocation, int>();
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HitLocationCount = new Dictionary<IW4Info.HitLocation, HitInfo>();
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foreach (var loc in Enum.GetValues(typeof(IW4Info.HitLocation)))
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{
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HitLocationCount.Add((IW4Info.HitLocation)loc, 0);
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HitLocationCount.Add((IW4Info.HitLocation)loc, new HitInfo());
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}
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ClientStats = clientStats;
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@ -72,7 +78,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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DetectionPenaltyResult result = null;
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LastWeapon = hit.Weapon;
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HitLocationCount[hit.HitLoc]++;
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HitLocationCount[hit.HitLoc].Count++;
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HitCount++;
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if (!isDamage)
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@ -93,14 +99,18 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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double newAverage = (previousAverage * (hitLoc.HitCount - 1) + realAgainstPredict) / hitLoc.HitCount;
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hitLoc.HitOffsetAverage = (float)newAverage;
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if (hitLoc.HitOffsetAverage > Thresholds.MaxOffset(hitLoc.HitCount) &&
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int totalHits = ClientStats.HitLocations.Sum(_hit => _hit.HitCount);
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var weightedLifetimeAverage = ClientStats.HitLocations.Where(_hit => _hit.HitCount > 0)
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.Sum(_hit => _hit.HitOffsetAverage * _hit.HitCount) / totalHits;
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if (weightedLifetimeAverage > Thresholds.MaxOffset(totalHits) &&
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hitLoc.HitCount > 100)
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{
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//Log.WriteDebug("*** Reached Max Lifetime Average for Angle Difference ***");
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//Log.WriteDebug($"Lifetime Average = {newAverage}");
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//Log.WriteDebug($"Bone = {hitLoc.Location}");
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//Log.WriteDebug($"HitCount = {hitLoc.HitCount}");
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//Log.WriteDebug($"ID = {hit.AttackerId}");
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Log.WriteDebug("*** Reached Max Lifetime Average for Angle Difference ***");
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Log.WriteDebug($"Lifetime Average = {newAverage}");
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Log.WriteDebug($"Bone = {hitLoc.Location}");
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Log.WriteDebug($"HitCount = {hitLoc.HitCount}");
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Log.WriteDebug($"ID = {hit.AttackerId}");
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result = new DetectionPenaltyResult()
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{
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@ -112,21 +122,25 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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}
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// SESSION
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double sessAverage = (AngleDifferenceAverage * (HitCount - 1) + realAgainstPredict) / HitCount;
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AngleDifferenceAverage = sessAverage;
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var sessionHitLoc = HitLocationCount[hit.HitLoc];
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sessionHitLoc.Offset = (sessionHitLoc.Offset * (sessionHitLoc.Count - 1) + realAgainstPredict) / sessionHitLoc.Count;
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if (sessAverage > Thresholds.MaxOffset(HitCount) &&
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HitCount > 30)
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int totalSessionHits = HitLocationCount.Sum(_hit => _hit.Value.Count);
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var weightedSessionAverage = HitLocationCount.Where(_hit => _hit.Value.Count > 0)
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.Sum(_hit => _hit.Value.Offset * _hit.Value.Count) / totalHits;
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if (weightedSessionAverage > Thresholds.MaxOffset(totalSessionHits) &&
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totalSessionHits > 40)
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{
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//Log.WriteDebug("*** Reached Max Session Average for Angle Difference ***");
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//Log.WriteDebug($"Session Average = {sessAverage}");
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//Log.WriteDebug($"HitCount = {HitCount}");
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//Log.WriteDebug($"ID = {hit.AttackerId}");
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Log.WriteDebug("*** Reached Max Session Average for Angle Difference ***");
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Log.WriteDebug($"Session Average = {weightedSessionAverage}");
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Log.WriteDebug($"HitCount = {HitCount}");
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Log.WriteDebug($"ID = {hit.AttackerId}");
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result = new DetectionPenaltyResult()
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{
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ClientPenalty = EFPenalty.PenaltyType.Ban,
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Value = sessAverage,
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Value = weightedSessionAverage,
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HitCount = HitCount,
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Type = DetectionType.Offset,
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Location = hitLoc.Location
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@ -188,10 +202,10 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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double maxBoneRatioLerpValueForBan = Thresholds.Lerp(Thresholds.BoneRatioThresholdLowSample(3.25), Thresholds.BoneRatioThresholdHighSample(3.25), lerpAmount) + marginOfError;
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// calculate headshot ratio
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double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head] + HitLocationCount[IW4Info.HitLocation.helmet] + HitLocationCount[IW4Info.HitLocation.neck]) / (double)HitCount);
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double currentHeadshotRatio = ((HitLocationCount[IW4Info.HitLocation.head].Count + HitLocationCount[IW4Info.HitLocation.helmet].Count + HitLocationCount[IW4Info.HitLocation.neck].Count) / (double)HitCount);
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// calculate maximum bone
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double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v / (double)HitCount).Max());
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double currentMaxBoneRatio = (HitLocationCount.Values.Select(v => v.Count / (double)HitCount).Max());
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var bone = HitLocationCount.FirstOrDefault(b => b.Value == HitLocationCount.Values.Max()).Key;
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#region HEADSHOT_RATIO
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@ -308,7 +322,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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}
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#region CHEST_ABDOMEN_RATIO_SESSION
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int chestHits = HitLocationCount[IW4Info.HitLocation.torso_upper];
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int chestHits = HitLocationCount[IW4Info.HitLocation.torso_upper].Count;
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if (chestHits >= Thresholds.MediumSampleMinKills)
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{
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@ -318,7 +332,7 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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double chestAbdomenRatioLerpValueForFlag = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(3), Thresholds.ChestAbdomenRatioThresholdHighSample(3), lerpAmount) + marginOfError;
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double chestAbdomenLerpValueForBan = Thresholds.Lerp(Thresholds.ChestAbdomenRatioThresholdLowSample(4), Thresholds.ChestAbdomenRatioThresholdHighSample(4), lerpAmount) + marginOfError;
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double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper] / (double)HitLocationCount[IW4Info.HitLocation.torso_lower];
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double currentChestAbdomenRatio = HitLocationCount[IW4Info.HitLocation.torso_upper].Count / (double)HitLocationCount[IW4Info.HitLocation.torso_lower].Count;
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if (currentChestAbdomenRatio > chestAbdomenRatioLerpValueForFlag)
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{
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@ -29,7 +29,10 @@ namespace IW4MAdmin.Plugins.Stats.Cheat
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public const double MaxStrainBan = 0.9;
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public static double MaxOffset(int sampleSize) => Math.Exp(Math.Max(-3.07 + (-3.07 / Math.Sqrt(sampleSize)), -3.07 - (-3.07 / Math.Sqrt(sampleSize))) + 4 * (0.869));
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private const double _offsetMeanLog = -2.727273;
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private const double _offsetSdLog = 0.458325;
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public static double MaxOffset(int sampleSize) => Math.Exp(Math.Max(_offsetMeanLog + (_offsetMeanLog / Math.Sqrt(sampleSize)), _offsetMeanLog - (_offsetMeanLog / Math.Sqrt(sampleSize))) + 4 * (_offsetSdLog));
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public const double MaxStrainFlag = 0.36;
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public static double GetMarginOfError(int numKills) => 1.6455 / Math.Sqrt(numKills);
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@ -360,7 +360,7 @@ namespace SharedLibraryCore.Services
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{
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using (var context = new DatabaseContext())
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{
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if (temporalClient.LastConnection == DateTime.MinValue || temporalClient.Connections == 0 || temporalClient.TotalConnectionTime == 0)
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if (temporalClient.LastConnection == DateTime.MinValue || temporalClient.FirstConnection == DateTime.MinValue)
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{
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throw new InvalidOperationException($"client {temporalClient} trying to update but parameters are invalid");
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}
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@ -369,6 +369,12 @@ namespace SharedLibraryCore.Services
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var entity = context.Clients
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.First(client => client.ClientId == temporalClient.ClientId);
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if (entity.TotalConnectionTime > temporalClient.TotalConnectionTime || entity.Connections > temporalClient.Connections ||
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entity.LastConnection > temporalClient.LastConnection || entity.FirstConnection > temporalClient.FirstConnection)
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{
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throw new InvalidOperationException($"client {temporalClient} trying to update but new parameters don't match saved parameters");
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}
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entity.LastConnection = temporalClient.LastConnection;
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entity.Connections = temporalClient.Connections;
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entity.FirstConnection = temporalClient.FirstConnection;
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@ -462,7 +468,6 @@ namespace SharedLibraryCore.Services
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}
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// want to find them by name (wildcard)
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// todo maybe not make it start with wildcard?
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else
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{
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iqLinkIds = iqLinkIds.Where(_alias => EF.Functions.Like(_alias.Name.ToLower(), $"%{identifier.ToLower()}%"));
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