IW4M-Admin/SharedLibrary/Server.cs

376 lines
13 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using SharedLibrary.Network;
using SharedLibrary.Commands;
using System.Threading.Tasks;
namespace SharedLibrary
{
[Guid("61d3829e-fcbe-44d3-bb7c-51db8c2d7ac5")]
public abstract class Server
{
public Server(Interfaces.IManager mgr, ServerConfiguration config)
{
Password = config.Password;
IP = config.IP;
Port = config.Port;
Manager = mgr;
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Logger = Manager.GetLogger();
ClientNum = 0;
Config = config;
Players = new List<Player>(new Player[18]);
Reports = new List<Report>();
PlayerHistory = new Queue<Helpers.PlayerHistory>();
ChatHistory = new List<Chat>();
NextMessage = 0;
InitializeTokens();
InitializeAutoMessages();
InitializeMaps();
InitializeRules();
}
//Returns current server IP set by `net_ip` -- *STRING*
public String GetIP()
{
return IP;
}
//Returns current server port set by `net_port` -- *INT*
public int GetPort()
{
return Port;
}
//Returns list of all current players
public List<Player> GetPlayersAsList()
{
return Players.FindAll(x => x != null);
}
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/// <summary>
/// Get any know aliases ( name or ip based ) from the database
/// </summary>
/// <param name="Origin">Player to scan for aliases</param>
abstract public List<Aliases> GetAliases(Player Origin);
public List<Player> GetPlayerAliases(Player Origin)
{
List<int> databaseIDs = new List<int>();
foreach (Aliases A in GetAliases(Origin))
databaseIDs.Add(A.Number);
return Manager.GetClientDatabase().GetPlayers(databaseIDs);
}
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/// <summary>
/// Add a player to the server's player list
/// </summary>
/// <param name="P">Player pulled from memory reading</param>
/// <returns>True if player added sucessfully, false otherwise</returns>
abstract public Task<bool> AddPlayer(Player P);
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/// <summary>
/// Remove player by client number
/// </summary>
/// <param name="cNum">Client ID of player to be removed</param>
/// <returns>true if removal succeded, false otherwise</returns>
abstract public Task RemovePlayer(int cNum);
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/// <summary>
/// Get the player from the server's list by line from game long
/// </summary>
/// <param name="L">Game log line containing event</param>
/// <param name="cIDPos">Position in the line where the cliet ID is written</param>
/// <returns>Matching player if found</returns>
abstract public Player ParseClientFromString(String[] L, int cIDPos);
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/// <summary>
/// Get a player by name
/// </summary>
/// <param name="pName">Player name to search for</param>
/// <returns>Matching player if found</returns>
public Player GetClientByName(String pName)
{
string[] QuoteSplit = pName.Split('"');
if (QuoteSplit.Length > 1)
pName = QuoteSplit[1];
return Players.FirstOrDefault(p => p != null && p.Name.ToLower().Contains(pName.ToLower()));
}
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/// <summary>
/// Check ban list for every banned player and return ban if match is found
/// </summary>
/// <param name="C">Player to check if banned</param>
/// <returns>Matching ban if found</returns>
abstract public Penalty IsBanned(Player C);
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/// <summary>
/// Process requested command correlating to an event
/// </summary>
/// <param name="E">Event parameter</param>
/// <param name="C">Command requested from the event</param>
/// <returns></returns>
abstract public Task<Command> ValidateCommand(Event E);
virtual public Task ProcessUpdatesAsync(CancellationToken cts)
{
return null;
}
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/// <summary>
/// Process any server event
/// </summary>
/// <param name="E">Event</param>
/// <returns>True on sucess</returns>
abstract protected Task ProcessEvent(Event E);
abstract public Task ExecuteEvent(Event E);
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/// <summary>
/// Reloads all the server configurations
/// </summary>
/// <returns>True on sucess</returns>
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abstract public bool Reload();
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/// <summary>
/// Send a message to all players
/// </summary>
/// <param name="Message">Message to be sent to all players</param>
public async Task Broadcast(String Message)
{
#if DEBUG
return;
#endif
await this.ExecuteCommandAsync($"sayraw {Message}");
}
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/// <summary>
/// Send a message to a particular players
/// </summary>
/// <param name="Message">Message to send</param>
/// <param name="Target">Player to send message to</param>
public async Task Tell(String Message, Player Target)
{
#if DEBUG
if (!Target.lastEvent.Remote)
return;
#endif
if (Target.ClientID > -1 && Message.Length > 0 && Target.Level != Player.Permission.Console && !Target.lastEvent.Remote)
await this.ExecuteCommandAsync($"tellraw {Target.ClientID} {Message}^7");
if (Target.Level == Player.Permission.Console)
{
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(Utilities.StripColors(Message));
Console.ForegroundColor = ConsoleColor.Gray;
}
if (Target.lastEvent.Remote)
commandResult.Enqueue(Utilities.StripColors(Message));
}
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/// <summary>
/// Send a message to all admins on the server
/// </summary>
/// <param name="message">Message to send out</param>
public async Task ToAdmins(String message)
{
foreach (Player P in Players)
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{
if (P == null)
continue;
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if (P.Level > Player.Permission.Flagged)
await P.Tell(message);
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}
}
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/// <summary>
/// Kick a player from the server
/// </summary>
/// <param name="Reason">Reason for kicking</param>
/// <param name="Target">Player to kick</param>
abstract public Task Kick(String Reason, Player Target, Player Origin);
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/// <summary>
/// Temporarily ban a player ( default 1 hour ) from the server
/// </summary>
/// <param name="Reason">Reason for banning the player</param>
/// <param name="Target">The player to ban</param>
abstract public Task TempBan(String Reason, Player Target, Player Origin);
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/// <summary>
/// Perm ban a player from the server
/// </summary>
/// <param name="Reason">The reason for the ban</param>
/// <param name="Target">The person to ban</param>
/// <param name="Origin">The person who banned the target</param>
abstract public Task Ban(String Reason, Player Target, Player Origin);
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abstract public Task Warn(String Reason, Player Target, Player Origin);
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/// <summary>
/// Unban a player by npID / GUID
/// </summary>
/// <param name="npID">npID of the player</param>
/// <param name="Target">I don't remember what this is for</param>
/// <returns></returns>
abstract public Task Unban(Player Target);
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/// <summary>
/// Change the current searver map
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/// </summary>
/// <param name="mapName">Non-localized map name</param>
public async Task LoadMap(string mapName)
{
await this.ExecuteCommandAsync($"map {mapName}");
}
public async Task LoadMap(Map newMap)
{
await this.ExecuteCommandAsync($"map {newMap.Name}");
}
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/// <summary>
/// Initalize the macro variables
/// </summary>
abstract public void InitializeTokens();
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/// <summary>
/// Read the map configuration
/// </summary>
protected void InitializeMaps()
{
Maps = new List<Map>();
IFile mapfile = new IFile("config/maps.cfg");
String[] _maps = mapfile.ReadAllLines();
mapfile.Close();
if (_maps.Length > 2) // readAll returns minimum one empty string
{
foreach (String m in _maps)
{
String[] m2 = m.Split(':');
if (m2.Length > 1)
{
Map map = new Map(m2[0].Trim(), m2[1].Trim());
Maps.Add(map);
}
}
}
else
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Logger.WriteInfo("Maps configuration appears to be empty - skipping...");
}
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/// <summary>
/// Initialize the messages to be broadcasted
/// todo: this needs to be a serialized file
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/// </summary>
protected void InitializeAutoMessages()
{
BroadcastMessages = new List<String>();
IFile messageCFG = new IFile("config/messages.cfg");
String[] lines = messageCFG.ReadAllLines();
messageCFG.Close();
if (lines.Length < 2) //readAll returns minimum one empty string
{
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Logger.WriteInfo("Messages configuration appears empty - skipping...");
return;
}
int mTime = -1;
int.TryParse(lines[0], out mTime);
if (MessageTime == -1)
MessageTime = 60;
else
MessageTime = mTime;
foreach (String l in lines)
{
if (lines[0] != l && l.Length > 1)
BroadcastMessages.Add(l);
}
messageCFG.Close();
//if (Program.Version != Program.latestVersion && Program.latestVersion != 0)
// messages.Add("^5IW4M Admin ^7is outdated. Please ^5update ^7to version " + Program.latestVersion);
}
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/// <summary>
/// Initialize the rules configuration
/// todo: this needs to be a serialized file
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/// </summary>
protected void InitializeRules()
{
Rules = new List<String>();
IFile ruleFile = new IFile("config/rules.cfg");
String[] _rules = ruleFile.ReadAllLines();
ruleFile.Close();
if (_rules.Length > 2) // readAll returns minimum one empty string
{
foreach (String r in _rules)
{
if (r.Length > 1)
Rules.Add(r);
}
}
else
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Logger.WriteInfo("Rules configuration appears empty - skipping...");
ruleFile.Close();
}
public override string ToString()
{
return $"{IP}_{Port}";
}
// Objects
public Interfaces.IManager Manager { get; protected set; }
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public Interfaces.ILogger Logger { get; private set; }
public ServerConfiguration Config { get; private set; }
public List<Map> Maps { get; protected set; }
public List<string> Rules { get; protected set; }
public List<Report> Reports { get; protected set; }
public List<Chat> ChatHistory { get; protected set; }
public Queue<Helpers.PlayerHistory> PlayerHistory { get; private set; }
// Info
public string Hostname { get; protected set; }
public string Website { get; protected set; }
public string Gametype { get; protected set; }
public Map CurrentMap { get; protected set; }
public int ClientNum { get; protected set; }
public int MaxClients { get; protected set; }
public List<Player> Players { get; protected set; }
public string Password { get; private set; }
// Internal
protected string IP;
protected int Port;
protected string FSGame;
protected int MessageTime;
protected int NextMessage;
protected int ConnectionErrors;
protected List<string> BroadcastMessages;
protected TimeSpan LastMessage;
protected IFile LogFile;
protected DateTime LastPoll;
//Remote
public Queue<string> commandResult = new Queue<string>();
}
}