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const servers = { } ;
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const inDvar = 'sv_iw4madmin_in' ;
const outDvar = 'sv_iw4madmin_out' ;
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const integrationEnabledDvar = 'sv_iw4madmin_integration_enabled' ;
const pollingRate = 300 ;
const init = ( registerNotify , serviceResolver , config ) => {
registerNotify ( 'IManagementEventSubscriptions.ClientStateInitialized' , ( clientEvent , _ ) => plugin . onClientEnteredMatch ( clientEvent ) ) ;
registerNotify ( 'IGameServerEventSubscriptions.ServerValueReceived' , ( serverValueEvent , _ ) => plugin . onServerValueReceived ( serverValueEvent ) ) ;
registerNotify ( 'IGameServerEventSubscriptions.ServerValueSetCompleted' , ( serverValueEvent , _ ) => plugin . onServerValueSetCompleted ( serverValueEvent ) ) ;
registerNotify ( 'IGameServerEventSubscriptions.MonitoringStarted' , ( monitorStartEvent , _ ) => plugin . onServerMonitoringStart ( monitorStartEvent ) ) ;
registerNotify ( 'IManagementEventSubscriptions.ClientPenaltyAdministered' , ( penaltyEvent , _ ) => plugin . onPenalty ( penaltyEvent ) ) ;
plugin . onLoad ( serviceResolver , config ) ;
return plugin ;
} ;
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const plugin = {
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author : 'RaidMax' ,
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version : '2.0' ,
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name : 'Game Interface' ,
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serviceResolver : null ,
eventManager : null ,
logger : null ,
commands : null ,
onLoad : function ( serviceResolver , config ) {
this . serviceResolver = serviceResolver ;
this . eventManager = serviceResolver . resolveService ( 'IManager' ) ;
this . logger = serviceResolver . resolveService ( 'ILogger' , [ 'ScriptPluginV2' ] ) ;
this . commands = commands ;
this . config = config ;
} ,
onClientEnteredMatch : function ( clientEvent ) {
const serverState = servers [ clientEvent . client . currentServer . id ] ;
if ( serverState === undefined || serverState == null ) {
this . initializeServer ( clientEvent . client . currentServer ) ;
} else if ( ! serverState . running && ! serverState . initializationInProgress ) {
serverState . running = true ;
this . requestGetDvar ( inDvar , clientEvent . client . currentServer ) ;
}
} ,
onPenalty : function ( penaltyEvent ) {
const warning = 1 ;
if ( penaltyEvent . penalty . type !== warning || ! penaltyEvent . client . isIngame ) {
return ;
}
sendScriptCommand ( penaltyEvent . client . currentServer , 'Alert' , penaltyEvent . penalty . punisher , penaltyEvent . client , {
alertType : this . translations ( 'GLOBAL_WARNING' ) + '!' ,
message : penaltyEvent . penalty . offense
} ) ;
} ,
onServerValueReceived : function ( serverValueEvent ) {
const name = serverValueEvent . response . name ;
if ( name === integrationEnabledDvar ) {
this . handleInitializeServerData ( serverValueEvent ) ;
} else if ( name === inDvar ) {
this . handleIncomingServerData ( serverValueEvent ) ;
}
} ,
onServerValueSetCompleted : async function ( serverValueEvent ) {
if ( serverValueEvent . valueName !== inDvar && serverValueEvent . valueName !== outDvar ) {
this . logger . logDebug ( 'Ignoring set complete of {name}' , serverValueEvent . valueName ) ;
return ;
}
const serverState = servers [ serverValueEvent . server . id ] ;
serverState . outQueue . shift ( ) ;
this . logger . logDebug ( 'outQueue len = {outLen}, inQueue len = {inLen}' , serverState . outQueue . length , serverState . inQueue . length ) ;
// if it didn't succeed, we need to retry
if ( ! serverValueEvent . success && ! this . eventManager . cancellationToken . isCancellationRequested ) {
this . logger . logDebug ( 'Set of server value failed... retrying' ) ;
this . requestSetDvar ( serverValueEvent . valueName , serverValueEvent . value , serverValueEvent . server ) ;
return ;
}
// we informed the server that we received the event
if ( serverState . inQueue . length > 0 && serverValueEvent . valueName === inDvar ) {
const input = serverState . inQueue . shift ( ) ;
// if we queued an event then the next loop will be at the value set complete
if ( await this . processEventMessage ( input , serverValueEvent . server ) ) {
// return;
}
}
this . logger . logDebug ( 'loop complete' ) ;
// loop restarts
this . requestGetDvar ( inDvar , serverValueEvent . server ) ;
} ,
initializeServer : function ( server ) {
servers [ server . id ] = {
enabled : false ,
running : false ,
initializationInProgress : true ,
queuedMessages : [ ] ,
inQueue : [ ] ,
outQueue : [ ] ,
commandQueue : [ ]
} ;
this . logger . logDebug ( 'Initializing game interface for {serverId}' , server . id ) ;
this . requestGetDvar ( integrationEnabledDvar , server ) ;
} ,
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handleInitializeServerData : function ( responseEvent ) {
this . logger . logInformation ( 'GSC integration enabled = {integrationValue} for {server}' ,
responseEvent . response . value , responseEvent . server . id ) ;
if ( responseEvent . response . value !== '1' ) {
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return ;
}
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const serverState = servers [ responseEvent . server . id ] ;
serverState . outQueue . shift ( ) ;
serverState . enabled = true ;
serverState . running = true ;
serverState . initializationInProgress = false ;
this . requestGetDvar ( inDvar , responseEvent . server ) ;
} ,
handleIncomingServerData : function ( responseEvent ) {
this . logger . logDebug ( 'Received {dvarName}={dvarValue} success={success} from {server}' , responseEvent . response . name ,
responseEvent . response . value , responseEvent . success , responseEvent . server . id ) ;
const serverState = servers [ responseEvent . server . id ] ;
serverState . outQueue . shift ( ) ;
if ( responseEvent . server . connectedClients . count === 0 ) {
// no clients connected so we don't need to query
serverState . running = false ;
return ;
}
// read failed, so let's retry
if ( ! responseEvent . success && ! this . eventManager . cancellationToken . isCancellationRequested ) {
this . logger . logDebug ( 'Get of server value failed... retrying' ) ;
this . requestGetDvar ( responseEvent . response . name , responseEvent . server ) ;
return ;
}
let input = responseEvent . response . value ;
const server = responseEvent . server ;
if ( this . eventManager . cancellationToken . isCancellationRequested ) {
return ;
}
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// no data available so we poll again or send any outgoing messages
if ( isEmpty ( input ) ) {
this . logger . logDebug ( 'No data to process from server' ) ;
if ( serverState . commandQueue . length > 0 ) {
this . logger . logDebug ( 'Sending next out message' ) ;
const nextMessage = serverState . commandQueue . shift ( ) ;
this . requestSetDvar ( outDvar , nextMessage , server ) ;
} else {
this . requestGetDvar ( inDvar , server ) ;
}
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return ;
}
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serverState . inQueue . push ( input ) ;
// let server know that we received the data
this . requestSetDvar ( inDvar , '' , server ) ;
} ,
processEventMessage : async function ( input , server ) {
let messageQueued = false ;
const event = parseEvent ( input ) ;
this . logger . logDebug ( 'Processing input... {eventType} {subType} {data} {clientNumber}' , event . eventType ,
event . subType , event . data . toString ( ) , event . clientNumber ) ;
const metaService = this . serviceResolver . ResolveService ( 'IMetaServiceV2' ) ;
const threading = importNamespace ( 'System.Threading' ) ;
const tokenSource = new threading . CancellationTokenSource ( ) ;
const token = tokenSource . token ;
// todo: refactor to mapping if possible
if ( event . eventType === 'ClientDataRequested' ) {
const client = server . getClientByNumber ( event . clientNumber ) ;
if ( client != null ) {
this . logger . logDebug ( 'Found client {name}' , client . name ) ;
let data = [ ] ;
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const metaService = this . serviceResolver . resolveService ( 'IMetaServiceV2' ) ;
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if ( event . subType === 'Meta' ) {
const meta = ( await metaService . getPersistentMeta ( event . data , client . clientId , token ) ) . result ;
data [ event . data ] = meta === null ? '' : meta . Value ;
this . logger . logDebug ( 'event data is {data}' , event . data ) ;
} else {
const clientStats = getClientStats ( client , server ) ;
const tagMeta = ( await metaService . getPersistentMetaByLookup ( 'ClientTagV2' , 'ClientTagNameV2' , client . clientId , token ) ) . result ;
data = {
level : client . level ,
clientId : client . clientId ,
lastConnection : client . lastConnection ,
tag : tagMeta ? . value ? ? '' ,
performance : clientStats ? . performance ? ? 200.0
} ;
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}
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this . sendEventMessage ( server , false , 'ClientDataReceived' , event . subType , client , undefined , data ) ;
messageQueued = true ;
} else {
this . logger . logWarning ( 'Could not find client slot {clientNumber} when processing {eventType}' , event . clientNumber , event . eventType ) ;
this . sendEventMessage ( server , false , 'ClientDataReceived' , 'Fail' , event . clientNumber , undefined , {
ClientNumber : event . clientNumber
} ) ;
messageQueued = true ;
}
}
if ( event . eventType === 'SetClientDataRequested' ) {
let client = server . getClientByNumber ( event . clientNumber ) ;
let clientId ;
if ( client != null ) {
clientId = client . clientId ;
} else {
clientId = parseInt ( event . data [ 'clientId' ] ) ;
}
this . logger . logDebug ( 'ClientId={clientId}' , clientId ) ;
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if ( clientId == null || isNaN ( clientId ) ) {
this . logger . logWarning ( 'Could not find client slot {clientNumber} when processing {eventType}: {EventData}' , event . clientNumber , event . eventType , event . data ) ;
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this . sendEventMessage ( server , false , 'SetClientDataCompleted' , 'Meta' , {
ClientNumber : event . clientNumber
} , undefined , {
status : 'Fail'
} ) ;
messageQueued = true ;
} else {
if ( event . subType === 'Meta' ) {
try {
if ( event . data [ 'value' ] != null && event . data [ 'key' ] != null ) {
this . logger . logDebug ( 'Key={key}, Value={value}, Direction={direction} {token}' , event . data [ 'key' ] , event . data [ 'value' ] , event . data [ 'direction' ] , token ) ;
if ( event . data [ 'direction' ] != null ) {
const parsedValue = parseInt ( event . data [ 'value' ] ) ;
const key = event . data [ 'key' ] . toString ( ) ;
if ( ! isNaN ( parsedValue ) ) {
event . data [ 'direction' ] = 'up' ?
( await metaService . incrementPersistentMeta ( key , parsedValue , clientId , token ) ) . result :
( await metaService . decrementPersistentMeta ( key , parsedValue , clientId , token ) ) . result ;
}
} else {
const _ = ( await metaService . setPersistentMeta ( event . data [ 'key' ] , event . data [ 'value' ] , clientId , token ) ) . result ;
}
if ( event . data [ 'key' ] === 'PersistentClientGuid' ) {
const serverEvents = importNamespace ( 'SharedLibraryCore.Events.Management' ) ;
const persistentIdEvent = new serverEvents . ClientPersistentIdReceiveEvent ( client , event . data [ 'value' ] ) ;
this . eventManager . queueEvent ( persistentIdEvent ) ;
}
}
this . sendEventMessage ( server , false , 'SetClientDataCompleted' , 'Meta' , {
ClientNumber : event . clientNumber
} , undefined , {
status : 'Complete'
} ) ;
messageQueued = true ;
} catch ( error ) {
this . sendEventMessage ( server , false , 'SetClientDataCompleted' , 'Meta' , {
ClientNumber : event . clientNumber
} , undefined , {
status : 'Fail'
} ) ;
this . logger . logError ( 'Could not persist client meta {Key}={Value} {error} for {Client}' , event . data [ 'key' ] , event . data [ 'value' ] , error . toString ( ) , clientId ) ;
messageQueued = true ;
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}
}
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}
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}
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tokenSource . dispose ( ) ;
return messageQueued ;
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} ,
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sendEventMessage : function ( server , responseExpected , event , subtype , origin , target , data ) {
let targetClientNumber = - 1 ;
if ( target != null ) {
targetClientNumber = target . ClientNumber ;
}
const output = ` ${ responseExpected ? '1' : '0' } ; ${ event } ; ${ subtype } ; ${ origin . ClientNumber } ; ${ targetClientNumber } ; ${ buildDataString ( data ) } ` ;
this . logger . logDebug ( 'Queuing output for server {output}' , output ) ;
servers [ server . id ] . commandQueue . push ( output ) ;
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} ,
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requestGetDvar : function ( dvarName , server ) {
const serverState = servers [ server . id ] ;
const serverEvents = importNamespace ( 'SharedLibraryCore.Events.Server' ) ;
const requestEvent = new serverEvents . ServerValueRequestEvent ( dvarName , server ) ;
requestEvent . delayMs = pollingRate ;
requestEvent . timeoutMs = 2000 ;
requestEvent . source = this . name ;
if ( server . matchEndTime !== null ) {
const extraDelay = 15000 ;
const end = new Date ( server . matchEndTime . toString ( ) ) ;
const diff = new Date ( ) . getTime ( ) - end . getTime ( ) ;
if ( diff < extraDelay ) {
requestEvent . delayMs = ( extraDelay - diff ) + pollingRate ;
this . logger . logDebug ( 'Increasing delay time to {Delay}ms due to recent map change' , requestEvent . delayMs ) ;
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}
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}
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this . logger . logDebug ( 'requesting {dvar}' , dvarName ) ;
serverState . outQueue . push ( requestEvent ) ;
if ( serverState . outQueue . length <= 1 ) {
this . eventManager . queueEvent ( requestEvent ) ;
} else {
this . logger . logError ( '[requestGetDvar] Queue is full!' ) ;
}
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} ,
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requestSetDvar : function ( dvarName , dvarValue , server ) {
const serverState = servers [ server . id ] ;
const serverEvents = importNamespace ( 'SharedLibraryCore.Events.Server' ) ;
const requestEvent = new serverEvents . ServerValueSetRequestEvent ( dvarName , dvarValue , server ) ;
requestEvent . delayMs = pollingRate ;
requestEvent . timeoutMs = 2000 ;
requestEvent . source = this . name ;
if ( server . matchEndTime !== null ) {
const extraDelay = 15000 ;
const end = new Date ( server . matchEndTime . toString ( ) ) ;
const diff = new Date ( ) . getTime ( ) - end . getTime ( ) ;
if ( diff < extraDelay ) {
requestEvent . delayMs = ( extraDelay - diff ) + pollingRate ;
this . logger . logDebug ( 'Increasing delay time to {Delay}ms due to recent map change' , requestEvent . delayMs ) ;
}
}
serverState . outQueue . push ( requestEvent ) ;
this . logger . logDebug ( 'outQueue size = {length}' , serverState . outQueue . length ) ;
// if this is the only item in the out-queue we can send it immediately
if ( serverState . outQueue . length === 1 ) {
this . eventManager . queueEvent ( requestEvent ) ;
} else {
this . logger . logError ( '[requestSetDvar] Queue is full!' ) ;
}
} ,
onServerMonitoringStart : function ( monitorStartEvent ) {
this . initializeServer ( monitorStartEvent . server ) ;
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}
} ;
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const commands = [ {
name : 'giveweapon' ,
description : 'gives specified weapon' ,
alias : 'gw' ,
permission : 'SeniorAdmin' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ,
{
name : 'weapon name' ,
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required : true
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}
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] ,
supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
execute : ( gameEvent ) => {
if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
return ;
}
sendScriptCommand ( gameEvent . owner , 'GiveWeapon' , gameEvent . origin , gameEvent . target , {
weaponName : gameEvent . data
} ) ;
}
} ,
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{
name : 'takeweapons' ,
description : 'take all weapons from specified player' ,
alias : 'tw' ,
permission : 'SeniorAdmin' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'TakeWeapons' , gameEvent . origin , gameEvent . target , undefined ) ;
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}
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} ,
{
name : 'switchteam' ,
description : 'switches specified player to the opposite team' ,
alias : 'st' ,
permission : 'Administrator' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'SwitchTeams' , gameEvent . origin , gameEvent . target , undefined ) ;
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}
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} ,
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{
name : 'lockcontrols' ,
description : 'locks target player\'s controls' ,
alias : 'lc' ,
permission : 'Administrator' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'LockControls' , gameEvent . origin , gameEvent . target , undefined ) ;
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}
} ,
{
name : 'noclip' ,
description : 'enable noclip on yourself ingame' ,
alias : 'nc' ,
permission : 'SeniorAdmin' ,
targetRequired : false ,
arguments : [ ] ,
supportedGames : [ 'IW4' , 'IW5' ] ,
execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'NoClip' , gameEvent . origin , gameEvent . origin , undefined ) ;
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}
} ,
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{
name : 'hide' ,
description : 'hide yourself ingame' ,
alias : 'hi' ,
permission : 'SeniorAdmin' ,
targetRequired : false ,
arguments : [ ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'Hide' , gameEvent . origin , gameEvent . origin , undefined ) ;
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}
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} ,
{
name : 'alert' ,
description : 'alert a player' ,
alias : 'alr' ,
permission : 'SeniorAdmin' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
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required : true
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} ,
{
name : 'message' ,
required : true
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}
] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . Owner , 'Alert' , gameEvent . origin , gameEvent . target , {
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alertType : 'Alert' ,
message : gameEvent . Data
} ) ;
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}
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} ,
{
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name : 'gotoplayer' ,
description : 'teleport to a player' ,
alias : 'g2p' ,
permission : 'SeniorAdmin' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'Goto' , gameEvent . origin , gameEvent . target , undefined ) ;
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}
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} ,
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{
name : 'playertome' ,
description : 'teleport a player to you' ,
alias : 'p2m' ,
permission : 'SeniorAdmin' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'PlayerToMe' , gameEvent . origin , gameEvent . target , undefined ) ;
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}
} ,
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{
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name : 'goto' ,
description : 'teleport to a position' ,
alias : 'g2' ,
permission : 'SeniorAdmin' ,
targetRequired : false ,
arguments : [ {
name : 'x' ,
required : true
} ,
{
name : 'y' ,
required : true
} ,
{
name : 'z' ,
required : true
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}
] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
const args = String ( gameEvent . Data ) . split ( ' ' ) ;
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sendScriptCommand ( gameEvent . owner , 'Goto' , gameEvent . origin , gameEvent . target , {
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x : args [ 0 ] ,
y : args [ 1 ] ,
z : args [ 2 ]
} ) ;
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}
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} ,
{
name : 'kill' ,
description : 'kill a player' ,
alias : 'kpl' ,
permission : 'SeniorAdmin' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'Kill' , gameEvent . origin , gameEvent . target , undefined ) ;
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}
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} ,
{
name : 'setspectator' ,
description : 'sets a player as spectator' ,
alias : 'spec' ,
permission : 'Administrator' ,
targetRequired : true ,
arguments : [ {
name : 'player' ,
required : true
} ] ,
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supportedGames : [ 'IW4' , 'IW5' , 'T5' ] ,
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execute : ( gameEvent ) => {
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if ( ! validateEnabled ( gameEvent . owner , gameEvent . origin ) ) {
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return ;
}
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sendScriptCommand ( gameEvent . owner , 'SetSpectator' , gameEvent . origin , gameEvent . target , undefined ) ;
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}
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}
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] ;
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const sendScriptCommand = ( server , command , origin , target , data ) => {
const serverState = servers [ server . id ] ;
if ( serverState === undefined || ! serverState . enabled ) {
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return ;
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}
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plugin . sendEventMessage ( server , false , 'ExecuteCommandRequested' , command , origin , target , data ) ;
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} ;
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const getClientStats = ( client , server ) => {
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const contextFactory = plugin . serviceResolver . ResolveService ( 'IDatabaseContextFactory' ) ;
const context = contextFactory . createContext ( false ) ;
const stats = context . clientStatistics . getClientsStatData ( [ client . ClientId ] , server . legacyDatabaseId ) ;
context . dispose ( ) ;
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return stats . length > 0 ? stats [ 0 ] : undefined ;
} ;
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const parseEvent = ( input ) => {
if ( input === undefined ) {
return { } ;
}
const eventInfo = input . split ( ';' ) ;
return {
eventType : eventInfo [ 1 ] ,
subType : eventInfo [ 2 ] ,
clientNumber : eventInfo [ 3 ] ,
data : eventInfo . length > 4 ? parseDataString ( eventInfo [ 4 ] ) : undefined
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} ;
} ;
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const buildDataString = data => {
if ( data === undefined ) {
return '' ;
}
let formattedData = '' ;
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for ( let [ key , value ] of Object . entries ( data ) ) {
formattedData += ` ${ key } = ${ value } | ` ;
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}
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return formattedData . slice ( 0 , - 1 ) ;
} ;
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const parseDataString = data => {
if ( data === undefined ) {
return '' ;
}
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const dict = { } ;
const split = data . split ( '|' ) ;
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for ( let i = 0 ; i < split . length ; i ++ ) {
const segment = split [ i ] ;
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const keyValue = segment . split ( '=' ) ;
if ( keyValue . length !== 2 ) {
continue ;
}
dict [ keyValue [ 0 ] ] = keyValue [ 1 ] ;
}
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return Object . keys ( dict ) . length === 0 ? data : dict ;
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} ;
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const validateEnabled = ( server , origin ) => {
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const enabled = servers [ server . id ] != null && servers [ server . id ] . enabled ;
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if ( ! enabled ) {
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origin . tell ( 'Game interface is not enabled on this server' ) ;
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}
return enabled ;
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} ;
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const isEmpty = ( value ) => {
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return value == null || false || value === '' || value === 'null' ;
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} ;