Merge pull request #3 from Werseter/main

Loadout saving updates made by Misaka_Mikoto_01
This commit is contained in:
MatrixMMOfficial 2023-10-25 13:12:18 -04:00 committed by GitHub
commit 676d6fbb8b
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@ -52,6 +52,14 @@ void SaveInventory()
{
inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context);
}
// voice lines
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context);
}
}
}
}
@ -82,9 +90,43 @@ void SaveInventory()
{
inventoryJson["Operator"]["OperatorWatch"] = DDL_GetInt(&state, &context);
}
// gesture wheel
for (int i = 0; i < 8; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.radial.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["GesturesAndSprays"][i] = { {"GesturesAndSpraysName", DDL_GetInt(&state, &context)} };
}
}
// end of operator customization related
// start of weapon customization
// killstreak data
for (int i = 0; i < 3; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["killstreak"][i] = { {"killstreakName", DDL_GetEnum(&state, &context)} };
}
}
// field upgrades data
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["fieldUpgrades"][i] = { {"fieldUpgradesName", DDL_GetEnum(&state, &context)} };
}
}
// start of weapon customization
for (int i = 0; i < 10; ++i) {
// get weapon
DDL_GetRootState(&state, ddlDef);
@ -95,6 +137,28 @@ void SaveInventory()
// test by getting loadout names
inventoryJson["Loadouts"][i] = { {"name", DDL_GetString(&state, &context)} };
}
// loadoutPerks
for (int b = 0; b < 3; ++b)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["loadoutPerks"][b] = { {"loadoutPerksName", DDL_GetEnum(&state, &context)} };
}
}
// equipment
for (int a = 0; a < 2; ++a)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["equipmentSetups"][a] = { {"equipmentName", DDL_GetEnum(&state, &context)} };
}
}
for (int j = 0; j < 2; ++j) {
// get camos
DDL_GetRootState(&state, ddlDef);
@ -146,13 +210,68 @@ void SaveInventory()
inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k] = { attachmentName.c_str(), DDL_GetInt(&state, &context) };
}
}
// get sticker data
for (int k = 0; k < 4; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k] = { {"StickerName", DDL_GetEnum(&state, &context)} };
}
}
// get reticle customization
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "reticleName", DDL_GetEnum(&state, &context) });
}
// get charm data
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "cosmeticAttachmentName", DDL_GetEnum(&state, &context) });
}
}
}
// printf("Saved Inventory!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?");
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
}
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME))
{
ddlDef = (DDLDef*)context.def;
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_patch.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["customizationPatch"][i] = { {"customizationPatchName", DDL_GetInt(&state, &context)} };
}
}
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_background.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
inventoryJson["customizationBackground"][i] = { {"customizationBackgroundName", DDL_GetInt(&state, &context)} };
}
}
// printf("Saved Customizations!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
}
std::ofstream JsonOut(path);
@ -197,11 +316,13 @@ void LoadInventory()
nlohmann::json inventoryJson = nlohmann::json::parse(jsonPath);
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) {
ddlDef = (DDLDef*)context.def;
// start of operator customization related
for (int i = 0; i < ddlDef->enumCount; ++i)
{
if (!strcmp(ddlDef->enumList[i].name, "Operator")) {
for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j)
{
// operator skins
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
@ -218,9 +339,18 @@ void LoadInventory()
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]]);
}
// voice lines
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]]);
}
}
}
}
// selected operator
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
@ -248,6 +378,43 @@ void LoadInventory()
{
DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorWatch"]);
}
// gesture wheel
for (int i = 0; i < 8; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "customizationSetup.radial.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["GesturesAndSprays"][i]["GesturesAndSpraysName"]);
}
}
// end of operator customization related
// killstreak data
for (int i = 0; i < 3; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["killstreak"][i]["killstreakName"].get<std::string>().c_str());
}
}
// field upgrades data
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["fieldUpgrades"][i]["fieldUpgradesName"].get<std::string>().c_str());
}
}
// start of weapon customization
for (int i = 0; i < 10; ++i) {
DDL_GetRootState(&state, ddlDef);
@ -257,6 +424,29 @@ void LoadInventory()
{
DDL_SetString(&state, &context, inventoryJson["Loadouts"][i]["name"].get<std::string>().c_str());
}
// loadoutPerks
for (int b = 0; b < 3; ++b)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["loadoutPerks"][b]["loadoutPerksName"].get<std::string>().c_str());
}
}
// equipment
for (int a = 0; a < 2; ++a)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["equipmentSetups"][a]["equipmentName"].get<std::string>().c_str());
}
}
for (int j = 0; j < 2; ++j) {
// set camo
DDL_GetRootState(&state, ddlDef);
@ -307,14 +497,70 @@ void LoadInventory()
DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][1]);
}
}
// set sticker data
for (int k = 0; k < 4; ++k) {
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k]["StickerName"].get<std::string>().c_str());
}
}
// set reticle customization
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["reticleName"].get<std::string>().c_str());
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?");
// set charm data
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["cosmeticAttachmentName"].get<std::string>().c_str());
}
}
}
// printf("Loaded Inventory!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?");
}
if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME))
{
ddlDef = (DDLDef*)context.def;
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_patch.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["customizationPatch"][i]["customizationPatchName"]);
}
}
for (int i = 0; i < 2; ++i)
{
DDL_GetRootState(&state, ddlDef);
sprintf_s(buffer, "nonGameData.customization_background.%d", i);
Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount);
if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings))
{
DDL_SetInt(&state, &context, inventoryJson["customizationBackground"][i]["customizationBackgroundName"]);
}
}
// printf("Loaded Customizations!\n");
}
else {
Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?");
}
printf("Loaded Inventory!\n");
}
else {
// Com_SetErrorMessage("[DLL ERROR] Attempted to load inventory from \"players/inventory.json\" but file does not exist. Use 'saveinv' to save your inventory.");