diff --git a/hook_lib/inventory.cpp b/hook_lib/inventory.cpp index b2bd4b7..c84bd8b 100644 --- a/hook_lib/inventory.cpp +++ b/hook_lib/inventory.cpp @@ -52,6 +52,14 @@ void SaveInventory() { inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context); } + // voice lines + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]] = DDL_GetInt(&state, &context); + } } } } @@ -82,9 +90,43 @@ void SaveInventory() { inventoryJson["Operator"]["OperatorWatch"] = DDL_GetInt(&state, &context); } + // gesture wheel + for (int i = 0; i < 8; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "customizationSetup.radial.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["GesturesAndSprays"][i] = { {"GesturesAndSpraysName", DDL_GetInt(&state, &context)} }; + } + } // end of operator customization related - // start of weapon customization + // killstreak data + for (int i = 0; i < 3; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["killstreak"][i] = { {"killstreakName", DDL_GetEnum(&state, &context)} }; + } + } + // field upgrades data + for (int i = 0; i < 2; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["fieldUpgrades"][i] = { {"fieldUpgradesName", DDL_GetEnum(&state, &context)} }; + } + } + + // start of weapon customization for (int i = 0; i < 10; ++i) { // get weapon DDL_GetRootState(&state, ddlDef); @@ -95,6 +137,28 @@ void SaveInventory() // test by getting loadout names inventoryJson["Loadouts"][i] = { {"name", DDL_GetString(&state, &context)} }; } + // loadoutPerks + for (int b = 0; b < 3; ++b) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["Loadouts"][i]["loadoutPerks"][b] = { {"loadoutPerksName", DDL_GetEnum(&state, &context)} }; + } + } + // equipment + for (int a = 0; a < 2; ++a) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["Loadouts"][i]["equipmentSetups"][a] = { {"equipmentName", DDL_GetEnum(&state, &context)} }; + } + } for (int j = 0; j < 2; ++j) { // get camos DDL_GetRootState(&state, ddlDef); @@ -146,13 +210,68 @@ void SaveInventory() inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k] = { attachmentName.c_str(), DDL_GetInt(&state, &context) }; } } + // get sticker data + for (int k = 0; k < 4; ++k) { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k] = { {"StickerName", DDL_GetEnum(&state, &context)} }; + } + } + // get reticle customization + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "reticleName", DDL_GetEnum(&state, &context) }); + } + // get charm data + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["Loadouts"][i]["weaponSetup"][j].push_back({ "cosmeticAttachmentName", DDL_GetEnum(&state, &context) }); + } } - } // printf("Saved Inventory!\n"); } else { - Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?"); + Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?"); + } + + if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME)) + { + ddlDef = (DDLDef*)context.def; + for (int i = 0; i < 2; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "nonGameData.customization_patch.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["customizationPatch"][i] = { {"customizationPatchName", DDL_GetInt(&state, &context)} }; + + } + } + for (int i = 0; i < 2; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "nonGameData.customization_background.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + inventoryJson["customizationBackground"][i] = { {"customizationBackgroundName", DDL_GetInt(&state, &context)} }; + } + } + // printf("Saved Customizations!\n"); + } + else { + Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?"); } std::ofstream JsonOut(path); @@ -197,11 +316,13 @@ void LoadInventory() nlohmann::json inventoryJson = nlohmann::json::parse(jsonPath); if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_PRIVATELOADOUTS)) { ddlDef = (DDLDef*)context.def; + // start of operator customization related for (int i = 0; i < ddlDef->enumCount; ++i) { if (!strcmp(ddlDef->enumList[i].name, "Operator")) { for (int j = 0; j < ddlDef->enumList[i].memberCount; ++j) { + // operator skins DDL_GetRootState(&state, ddlDef); sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.skin", ddlDef->enumList[i].members[j]); Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); @@ -218,9 +339,18 @@ void LoadInventory() DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorExecution"][ddlDef->enumList[i].members[j]]); } + // voice lines + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "customizationSetup.operatorCustomization.%s.taunt", ddlDef->enumList[i].members[j]); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorTaunt"][ddlDef->enumList[i].members[j]]); + } } } } + // selected operator for (int i = 0; i < 2; ++i) { DDL_GetRootState(&state, ddlDef); @@ -248,6 +378,43 @@ void LoadInventory() { DDL_SetInt(&state, &context, inventoryJson["Operator"]["OperatorWatch"]); } + // gesture wheel + for (int i = 0; i < 8; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "customizationSetup.radial.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetInt(&state, &context, inventoryJson["GesturesAndSprays"][i]["GesturesAndSpraysName"]); + + } + } + // end of operator customization related + + // killstreak data + for (int i = 0; i < 3; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.killstreakSetups.%d.killstreak", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetEnum(&state, &context, inventoryJson["killstreak"][i]["killstreakName"].get().c_str()); + } + } + // field upgrades data + for (int i = 0; i < 2; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.fieldUpgrades.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetEnum(&state, &context, inventoryJson["fieldUpgrades"][i]["fieldUpgradesName"].get().c_str()); + } + } + // start of weapon customization for (int i = 0; i < 10; ++i) { DDL_GetRootState(&state, ddlDef); @@ -257,6 +424,29 @@ void LoadInventory() { DDL_SetString(&state, &context, inventoryJson["Loadouts"][i]["name"].get().c_str()); } + // loadoutPerks + for (int b = 0; b < 3; ++b) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.loadoutPerks.%d", i, b); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["loadoutPerks"][b]["loadoutPerksName"].get().c_str()); + + } + } + // equipment + for (int a = 0; a < 2; ++a) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.equipmentSetups.%d.equipment", i, a); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["equipmentSetups"][a]["equipmentName"].get().c_str()); + } + } for (int j = 0; j < 2; ++j) { // set camo DDL_GetRootState(&state, ddlDef); @@ -307,14 +497,70 @@ void LoadInventory() DDL_SetInt(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["attachments"][k][1]); } } + // set sticker data + for (int k = 0; k < 4; ++k) { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.sticker.%d", i, j, k); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["Sticker"][k]["StickerName"].get().c_str()); + } + } + // set reticle customization + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.reticle", i, j); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["reticleName"].get().c_str()); + + } + // set charm data + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "squadMembers.loadouts.%d.weaponSetups.%d.cosmeticAttachment", i, j); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetEnum(&state, &context, inventoryJson["Loadouts"][i]["weaponSetup"][j]["cosmeticAttachmentName"].get().c_str()); + + } } } - + // printf("Loaded Inventory!\n"); } else { - Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer, called before initialized?"); + Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_PRIVATELOADOUTS, called before initialized?"); + } + + if (CL_PlayerData_GetDDLBuffer(&context, 0, STATS_OFFLINE, STATSGROUP_NONGAME)) + { + ddlDef = (DDLDef*)context.def; + for (int i = 0; i < 2; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "nonGameData.customization_patch.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetInt(&state, &context, inventoryJson["customizationPatch"][i]["customizationPatchName"]); + } + } + for (int i = 0; i < 2; ++i) + { + DDL_GetRootState(&state, ddlDef); + sprintf_s(buffer, "nonGameData.customization_background.%d", i); + Com_ParseNavStrings(buffer, (const char**)navStrings, 32, &navStringCount); + if (DDL_MoveToPath(&state, &state, navStringCount, (const char**)navStrings)) + { + DDL_SetInt(&state, &context, inventoryJson["customizationBackground"][i]["customizationBackgroundName"]); + } + } + // printf("Loaded Customizations!\n"); + } + else { + Com_SetErrorMessage("[DLL ERROR] Couldn't get DDLBuffer for STATSGROUP_NONGAME, called before initialized?"); } - printf("Loaded Inventory!\n"); } else { // Com_SetErrorMessage("[DLL ERROR] Attempted to load inventory from \"players/inventory.json\" but file does not exist. Use 'saveinv' to save your inventory.");