41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#include "STDInc.hpp"
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namespace Game
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{
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Game::CmdArgs* cmd_args = reinterpret_cast<Game::CmdArgs*>(0xF789E8);
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Game::cmd_function_s** cmd_functions_ptr = reinterpret_cast<Game::cmd_function_s**>(0xF78A6C);
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Game::cmd_function_s* cmd_functions = reinterpret_cast<Game::cmd_function_s*>(0xF78A6C);
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//-------------------------------------------------
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Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = Cmd_ExecuteSingleCommand_t(0x531380);
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//-------------------------------------------------
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void Cbuf_AddText(int localClientNum/*ecx*/, const char* text /*eax*/)
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{
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const static uint32_t Cbuf_AddText_func = 0x530320;
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__asm
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{
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mov eax, text;
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mov ecx, localClientNum;
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call Cbuf_AddText_func;
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}
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}
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void Cmd_AddCommand(const char* name, void(*callback)(), Game::cmd_function_s* data, char)
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{
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data->name = name;
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data->autoCompleteDir = nullptr;
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data->autoCompleteExt = nullptr;
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data->function = callback;
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data->next = *cmd_functions_ptr;
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*cmd_functions_ptr = data;
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}
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void Cmd_AddCommand(const char* name, const char* args, const char* description, void(*callback)(), Game::cmd_function_s* data, char)
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{
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data->name = name;
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data->autoCompleteDir = args;
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data->autoCompleteExt = description;
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data->function = callback;
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data->next = *cmd_functions_ptr;
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*cmd_functions_ptr = data;
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}
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} |