#include "STDInc.hpp" namespace Game { Game::CmdArgs* cmd_args = reinterpret_cast(0xF789E8); Game::cmd_function_s** cmd_functions_ptr = reinterpret_cast(0xF78A6C); Game::cmd_function_s* cmd_functions = reinterpret_cast(0xF78A6C); //------------------------------------------------- Cmd_ExecuteSingleCommand_t Cmd_ExecuteSingleCommand = Cmd_ExecuteSingleCommand_t(0x531380); //------------------------------------------------- void Cbuf_AddText(int localClientNum/*ecx*/, const char* text /*eax*/) { const static uint32_t Cbuf_AddText_func = 0x530320; __asm { mov eax, text; mov ecx, localClientNum; call Cbuf_AddText_func; } } void Cmd_AddCommand(const char* name, void(*callback)(), Game::cmd_function_s* data, char) { data->name = name; data->autoCompleteDir = nullptr; data->autoCompleteExt = nullptr; data->function = callback; data->next = *cmd_functions_ptr; *cmd_functions_ptr = data; } void Cmd_AddCommand(const char* name, const char* args, const char* description, void(*callback)(), Game::cmd_function_s* data, char) { data->name = name; data->autoCompleteDir = args; data->autoCompleteExt = description; data->function = callback; data->next = *cmd_functions_ptr; *cmd_functions_ptr = data; } }