[AssetHandler]: Removed 'poolUsage' command
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@ -247,31 +247,6 @@ namespace Components
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}
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});
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Command::Add("poolUsage", [](Command::Params* params)
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{
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if (params->size() < 2)
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{
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Game::Com_Printf(0, "poolUsage <poolnumber>: list all the assets in the specified pool\n");
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for (auto i = 0; i < Game::XAssetType::ASSET_TYPE_COUNT; i++)
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{
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Game::Com_Printf(0, "%d %s\n", i, Game::g_assetNames[i]);
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}
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}
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else
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{
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const auto type = static_cast<Game::XAssetType>(std::atoi(params->get(1)));
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auto count = 0;
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FastFiles::EnumAssets(type, [&](Game::XAssetHeader header)
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{
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count++;
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}, true);
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Game::Com_Printf(0, Utils::String::VA("%i %s: %i / %i\n", type, Game::g_assetNames[type], count, Game::g_poolSize[type]));
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}
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});
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Command::Add("assetCount", [](const Command::Params* params)
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{
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auto count = 0;
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