[AssetHandler]: Removed 'poolUsage' command

This commit is contained in:
JerryALT 2024-06-18 15:38:00 +03:00
parent 328f4af375
commit eef1583bcf

View File

@ -247,31 +247,6 @@ namespace Components
}
});
Command::Add("poolUsage", [](Command::Params* params)
{
if (params->size() < 2)
{
Game::Com_Printf(0, "poolUsage <poolnumber>: list all the assets in the specified pool\n");
for (auto i = 0; i < Game::XAssetType::ASSET_TYPE_COUNT; i++)
{
Game::Com_Printf(0, "%d %s\n", i, Game::g_assetNames[i]);
}
}
else
{
const auto type = static_cast<Game::XAssetType>(std::atoi(params->get(1)));
auto count = 0;
FastFiles::EnumAssets(type, [&](Game::XAssetHeader header)
{
count++;
}, true);
Game::Com_Printf(0, Utils::String::VA("%i %s: %i / %i\n", type, Game::g_assetNames[type], count, Game::g_poolSize[type]));
}
});
Command::Add("assetCount", [](const Command::Params* params)
{
auto count = 0;