diff --git a/src/Components/Modules/AssetHandler.cpp b/src/Components/Modules/AssetHandler.cpp index a6645d4..f5becce 100644 --- a/src/Components/Modules/AssetHandler.cpp +++ b/src/Components/Modules/AssetHandler.cpp @@ -247,31 +247,6 @@ namespace Components } }); - Command::Add("poolUsage", [](Command::Params* params) - { - if (params->size() < 2) - { - Game::Com_Printf(0, "poolUsage : list all the assets in the specified pool\n"); - - for (auto i = 0; i < Game::XAssetType::ASSET_TYPE_COUNT; i++) - { - Game::Com_Printf(0, "%d %s\n", i, Game::g_assetNames[i]); - } - } - else - { - const auto type = static_cast(std::atoi(params->get(1))); - - auto count = 0; - FastFiles::EnumAssets(type, [&](Game::XAssetHeader header) - { - count++; - }, true); - - Game::Com_Printf(0, Utils::String::VA("%i %s: %i / %i\n", type, Game::g_assetNames[type], count, Game::g_poolSize[type])); - } - }); - Command::Add("assetCount", [](const Command::Params* params) { auto count = 0;