[TextRenderer]: Fixed missing key on pc.

This commit is contained in:
JerryALT 2024-04-01 17:09:17 +03:00
parent da15b3dd95
commit 564261f844

View File

@ -186,7 +186,8 @@ namespace Components
const char* TextRenderer::CG_DrawPlayerWeaponLowAmmoKey(const char* pszInputBuffer, const char* pszMessageType, int errType) const char* TextRenderer::CG_DrawPlayerWeaponLowAmmoKey(const char* pszInputBuffer, const char* pszMessageType, int errType)
{ {
char binding[256]; char binding[256];
Game::UI_GetKeyBindingLocalizedString(0, "+usereload", binding, 0); if (!Game::UI_GetKeyBindingLocalizedString(0, "+usereload", binding, 0))
std::strncpy(binding, "", sizeof(binding));
const char* displayString = Game::UI_SafeTranslateString(pszInputBuffer); const char* displayString = Game::UI_SafeTranslateString(pszInputBuffer);
const char* localizedString = Game::UI_ReplaceConversionString(displayString, binding); const char* localizedString = Game::UI_ReplaceConversionString(displayString, binding);