[TextRenderer]: Fixed missing key on pc.
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@ -186,7 +186,8 @@ namespace Components
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const char* TextRenderer::CG_DrawPlayerWeaponLowAmmoKey(const char* pszInputBuffer, const char* pszMessageType, int errType)
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const char* TextRenderer::CG_DrawPlayerWeaponLowAmmoKey(const char* pszInputBuffer, const char* pszMessageType, int errType)
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{
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{
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char binding[256];
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char binding[256];
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Game::UI_GetKeyBindingLocalizedString(0, "+usereload", binding, 0);
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if (!Game::UI_GetKeyBindingLocalizedString(0, "+usereload", binding, 0))
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std::strncpy(binding, "", sizeof(binding));
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const char* displayString = Game::UI_SafeTranslateString(pszInputBuffer);
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const char* displayString = Game::UI_SafeTranslateString(pszInputBuffer);
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const char* localizedString = Game::UI_ReplaceConversionString(displayString, binding);
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const char* localizedString = Game::UI_ReplaceConversionString(displayString, binding);
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