[AssetHandler]: Increased font limit.
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@ -212,6 +212,7 @@ namespace Components
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Game::DB_ReallocXAssetPool(Game::ASSET_TYPE_WEAPON, ASSET_TYPE_WEAPON_LIMIT);
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Game::DB_ReallocXAssetPool(Game::ASSET_TYPE_STRINGTABLE, 800);
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Game::DB_ReallocXAssetPool(Game::ASSET_TYPE_GAMEWORLD_MP, 1);
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Game::DB_ReallocXAssetPool(Game::ASSET_TYPE_FONT, 32);
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//AssetHandler::ClearTemporaryAssets();
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//Utils::Hook(Game::DB_FindXAssetHeader, AssetHandler::FindAssetStub).install()->quick();
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