[Mod FF]: Changed achievements menus for console ui.
This commit is contained in:
parent
04a18de906
commit
2df82fa8aa
@ -16,8 +16,8 @@
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#define CHOICE_SIZE_X 258
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#define CHOICE_SIZE_X 258
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#define CHOICE_SIZE_Y 22
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#define CHOICE_SIZE_Y 22
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// #undef BACK_OPEN
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#undef BACK_OPEN
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// #define BACK_OPEN open stats;
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#define BACK_OPEN open stats;
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#define ACHIEVEMENT_PREVIEW( achievementMaterial, visArg ) \
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#define ACHIEVEMENT_PREVIEW( achievementMaterial, visArg ) \
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itemDef \
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itemDef \
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@ -159,7 +159,7 @@
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#define ACHIEVEMENTS_RESET\
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#define ACHIEVEMENTS_RESET\
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itemDef {\
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itemDef {\
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text "@IW3SP_MOD_LOC_MENU_RESET_ACHIEVEMENTS"\
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text "@IW3SP_MOD_LOC_MENU_RESET_ACHIEVEMENTS"\
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type 1\
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type ITEM_TYPE_BUTTON\
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style WINDOW_STYLE_FILLED\
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style WINDOW_STYLE_FILLED\
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textstyle ITEM_TEXTSTYLE_SHADOWED\
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textstyle ITEM_TEXTSTYLE_SHADOWED\
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rect 50 -26 200 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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rect 50 -26 200 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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@ -203,10 +203,25 @@
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_left" \
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background "ui_arrow_left" \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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mouseEnter { play "mouse_over"; }\
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mouseEnter { play "mouse_over"; }\
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action {\
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action {\
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MOVE_PAGE(dvarValue, menuName)\
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MOVE_PAGE(dvarValue, menuName)\
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}\
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}\
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \
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background "button_xbox_15"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \
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background "button_sony_15"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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}
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}
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#define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \
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#define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \
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@ -215,6 +230,7 @@
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_left"\
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background "ui_arrow_left"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 0.2 0.2 0.2 1 \
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forecolor 0.2 0.2 0.2 1 \
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}
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}
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@ -226,10 +242,25 @@
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_right" \
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background "ui_arrow_right" \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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mouseEnter { play "mouse_over"; } \
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mouseEnter { play "mouse_over"; } \
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action { \
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action { \
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MOVE_PAGE(dvarValue, menuName)\
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MOVE_PAGE(dvarValue, menuName)\
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} \
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} \
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}\
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \
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background "button_xbox_16"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \
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background "button_sony_16"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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}
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}
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#define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \
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#define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \
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@ -238,6 +269,7 @@
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_right"\
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background "ui_arrow_right"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 0.2 0.2 0.2 1 \
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forecolor 0.2 0.2 0.2 1 \
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}
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}
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@ -252,6 +284,7 @@
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textaligny 16.5 \
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textaligny 16.5 \
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textAlign ITEM_ALIGN_CENTER \
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textAlign ITEM_ALIGN_CENTER \
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textfont UI_FONT_NORMAL \
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textfont UI_FONT_NORMAL \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 1 1 1 1 \
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forecolor 1 1 1 1 \
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decoration \
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decoration \
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}
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}
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@ -297,7 +330,7 @@
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itemDef { \
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itemDef { \
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name "achievement_progress_bar" \
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name "achievement_progress_bar" \
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style WINDOW_STYLE_SHADER \
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style WINDOW_STYLE_SHADER \
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rect -317 327.5 255 15 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
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rect -317 327.5 0 15 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
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background "progress_bar_fill"\
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background "progress_bar_fill"\
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visible when( dvarBool(console_menu_style) == 1 ) \
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visible when( dvarBool(console_menu_style) == 1 ) \
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forecolor 0 .8 0 1 \
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forecolor 0 .8 0 1 \
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@ -351,7 +384,7 @@
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soundloop "music_mainmenu_mp"
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soundloop "music_mainmenu_mp"
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onOpen { focusfirst; }
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onOpen { focusfirst; }
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onEsc { close achievements; }
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onEsc { close achievements; }
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onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
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onClose { open stats; /*open main;*/ setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
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execkeyint 157 { MOVE_PAGE(1, "achievements_page_1") }
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execkeyint 157 { MOVE_PAGE(1, "achievements_page_1") }
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#include "ui/blurredbg.inc"
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#include "ui/blurredbg.inc"
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@ -398,7 +431,7 @@
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soundloop "music_mainmenu_mp"
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soundloop "music_mainmenu_mp"
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onOpen { focusfirst; }
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onOpen { focusfirst; }
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onEsc { close achievements_page_1; }
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onEsc { close achievements_page_1; }
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onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
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onClose { open stats; /*open main;*/ setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
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execkeyint 156 { MOVE_PAGE(0, "achievements") }
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execkeyint 156 { MOVE_PAGE(0, "achievements") }
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execkeyint 157 { MOVE_PAGE(2, "achievements_page_2") }
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execkeyint 157 { MOVE_PAGE(2, "achievements_page_2") }
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#include "ui/blurredbg.inc"
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#include "ui/blurredbg.inc"
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@ -443,7 +476,7 @@
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soundloop "music_mainmenu_mp"
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soundloop "music_mainmenu_mp"
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onOpen { focusfirst; }
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onOpen { focusfirst; }
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onEsc { close achievements_page_2; }
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onEsc { close achievements_page_2; }
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onClose { /*open stats*/ open main; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;}
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onClose { open stats; /*open main;*/ setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
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execkeyint 156 { MOVE_PAGE(1, "achievements_page_1") }
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execkeyint 156 { MOVE_PAGE(1, "achievements_page_1") }
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#include "ui/blurredbg.inc"
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#include "ui/blurredbg.inc"
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#include "ui_mp/navcontrols.inc"
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#include "ui_mp/navcontrols.inc"
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@ -16,19 +16,6 @@
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#define CHOICE_SIZE_X 258
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#define CHOICE_SIZE_X 258
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#define CHOICE_SIZE_Y 22
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#define CHOICE_SIZE_Y 22
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//---- orient ----
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#define GAMEINFO_WIDTH 250
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#define GAMEINFO_WIDTH2 255
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#define GAMEINFO_HEIGHT 258
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#define GAMEINFO_HEIGHT2 0
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#ifdef PC
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#define GAMEINFO_ORIGIN 4 -190
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#define PC_OFFSET_Y 40
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#else
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#define GAMEINFO_ORIGIN 4 -170
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#define PC_OFFSET_Y 0
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#endif
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#define ACHIEVEMENT_PREVIEW( achievementMaterial, visArg ) \
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#define ACHIEVEMENT_PREVIEW( achievementMaterial, visArg ) \
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itemDef \
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itemDef \
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{ \
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{ \
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@ -196,28 +183,48 @@
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/*unlocked*/ACHIEVEMENT_PREVIEW("trophy_" + dvarInt(ui_achievement_select_idx), when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 1))\
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/*unlocked*/ACHIEVEMENT_PREVIEW("trophy_" + dvarInt(ui_achievement_select_idx), when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 1))\
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/*locked*/ACHIEVEMENT_PREVIEW("trophy_locked", when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 0))
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/*locked*/ACHIEVEMENT_PREVIEW("trophy_locked", when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && dvarInt(ui_achievement_status) == 0))
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#define MOVE_PAGE(dvarValue, menuName) \
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close self; \
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setdvar ui_achievement_page dvarValue; \
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play "mouse_click"; \
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open menuName;
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#define ACHIEVEMENT_BUTTON_PAGE_LEFT(achievementPage, dvarValue, menuName) \
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#define ACHIEVEMENT_BUTTON_PAGE_LEFT(achievementPage, dvarValue, menuName) \
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itemDef { \
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itemDef { \
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name page_left \
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name page_left \
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type ITEM_TYPE_BUTTON \
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type ITEM_TYPE_BUTTON \
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style WINDOW_STYLE_SHADER \
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style WINDOW_STYLE_SHADER \
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \
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visible when( dvarInt (ui_achievement_page) == achievementPage) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_left" \
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background "ui_arrow_left" \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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mouseEnter { play "mouse_over"; }\
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mouseEnter { play "mouse_over"; }\
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action {\
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action {\
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close self; \
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MOVE_PAGE(dvarValue, menuName)\
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setdvar ui_achievement_page dvarValue; \
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play "mouse_click"; \
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open menuName; \
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}\
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}\
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \
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background "button_xbox_15"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect -8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \
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background "button_sony_15"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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}
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}
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#define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \
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#define ACHIEVEMENT_DBUTTON_PAGE_LEFT(achievementPage) \
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itemDef { \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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style WINDOW_STYLE_SHADER \
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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rect -16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_left"\
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background "ui_arrow_left"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 0.2 0.2 0.2 1 \
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forecolor 0.2 0.2 0.2 1 \
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}
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}
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type ITEM_TYPE_BUTTON \
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type ITEM_TYPE_BUTTON \
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style WINDOW_STYLE_SHADER \
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style WINDOW_STYLE_SHADER \
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_right" \
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background "ui_arrow_right" \
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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mouseEnter { play "mouse_over"; } \
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mouseEnter { play "mouse_over"; } \
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action { \
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action { \
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close self;\
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MOVE_PAGE(dvarValue, menuName)\
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setdvar ui_achievement_page dvarValue; \
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play "mouse_click"; \
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open menuName; \
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} \
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} \
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}\
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 0 ) \
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background "button_xbox_16"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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} \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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rect 8 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 1 && dvarBool(gpad_style) == 1 ) \
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background "button_sony_16"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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}
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}
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#define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \
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#define ACHIEVEMENT_DBUTTON_PAGE_RIGHT(achievementPage) \
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itemDef { \
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itemDef { \
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style WINDOW_STYLE_SHADER \
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style WINDOW_STYLE_SHADER \
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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rect 16 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
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visible when( dvarInt (ui_achievement_page) == achievementPage) \
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visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
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background "ui_arrow_right"\
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background "ui_arrow_right"\
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exp rect Y( -26 - dvarInt(console_menu_style) * 16) \
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forecolor 0.2 0.2 0.2 1 \
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forecolor 0.2 0.2 0.2 1 \
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}
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}
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@ -250,7 +271,7 @@
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itemDef { \
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itemDef { \
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type ITEM_TYPE_TEXT \
|
type ITEM_TYPE_TEXT \
|
||||||
rect 0 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
rect 0 -26 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
||||||
visible when( dvarInt (ui_achievement_page) == achievementPage) \
|
visible when( dvarInt (ui_achievement_page) == achievementPage && dvarBool(gpad_in_use) == 0 ) \
|
||||||
text achievementPageText \
|
text achievementPageText \
|
||||||
textscale 0.45 \
|
textscale 0.45 \
|
||||||
textstyle ITEM_TEXTSTYLE_SHADOWED \
|
textstyle ITEM_TEXTSTYLE_SHADOWED \
|
||||||
@ -265,23 +286,22 @@
|
|||||||
itemDef { \
|
itemDef { \
|
||||||
style WINDOW_STYLE_SHADER \
|
style WINDOW_STYLE_SHADER \
|
||||||
rect -250 -60 500 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
rect -250 -60 500 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
||||||
visible 1 \
|
|
||||||
background "progress_bar_bg"\
|
background "progress_bar_bg"\
|
||||||
forecolor 0.2 0.2 0.2 0.5 \
|
forecolor 0.2 0.2 0.2 0.5 \
|
||||||
|
visible when( dvarBool(console_menu_style) == 0 ) \
|
||||||
} \
|
} \
|
||||||
itemDef { \
|
itemDef { \
|
||||||
name "achievement_progress_bar" \
|
name "achievement_progress_bar" \
|
||||||
style WINDOW_STYLE_SHADER \
|
style WINDOW_STYLE_SHADER \
|
||||||
rect -247 -57 0 15 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
rect -247 -57 0 15 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
||||||
visible 1 \
|
|
||||||
background "progress_bar_fill"\
|
background "progress_bar_fill"\
|
||||||
forecolor 0 .8 0 1 \
|
forecolor 0 .8 0 1 \
|
||||||
|
visible when( dvarBool(console_menu_style) == 0 ) \
|
||||||
} \
|
} \
|
||||||
itemDef { \
|
itemDef { \
|
||||||
name "achievement_total_count_info" \
|
name "achievement_total_count_info" \
|
||||||
type ITEM_TYPE_TEXT \
|
type ITEM_TYPE_TEXT \
|
||||||
rect 0 -60 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
rect 0 -60 16 16 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM\
|
||||||
visible 1 \
|
|
||||||
text "" \
|
text "" \
|
||||||
textscale 0.3 \
|
textscale 0.3 \
|
||||||
textstyle ITEM_TEXTSTYLE_SHADOWED \
|
textstyle ITEM_TEXTSTYLE_SHADOWED \
|
||||||
@ -289,13 +309,64 @@
|
|||||||
textAlign ITEM_ALIGN_CENTER \
|
textAlign ITEM_ALIGN_CENTER \
|
||||||
textfont UI_FONT_NORMAL \
|
textfont UI_FONT_NORMAL \
|
||||||
forecolor 1 1 1 1 \
|
forecolor 1 1 1 1 \
|
||||||
|
visible when( dvarBool(console_menu_style) == 0 ) \
|
||||||
|
decoration \
|
||||||
|
} \
|
||||||
|
itemDef { \
|
||||||
|
style WINDOW_STYLE_SHADER \
|
||||||
|
rect -320 325 260 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
|
||||||
|
background "progress_bar_bg"\
|
||||||
|
forecolor 0.2 0.2 0.2 0.5 \
|
||||||
|
visible when( dvarBool(console_menu_style) == 1 ) \
|
||||||
|
decoration \
|
||||||
|
} \
|
||||||
|
itemDef { \
|
||||||
|
name "achievement_progress_bar" \
|
||||||
|
style WINDOW_STYLE_SHADER \
|
||||||
|
rect -317 327.5 0 15 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
|
||||||
|
background "progress_bar_fill"\
|
||||||
|
visible when( dvarBool(console_menu_style) == 1 ) \
|
||||||
|
forecolor 0 .8 0 1 \
|
||||||
|
} \
|
||||||
|
itemDef { \
|
||||||
|
name "achievement_total_count_info" \
|
||||||
|
type ITEM_TYPE_TEXT \
|
||||||
|
rect -315 324 255 20 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP\
|
||||||
|
text "" \
|
||||||
|
textscale 0.3 \
|
||||||
|
textstyle ITEM_TEXTSTYLE_SHADOWED \
|
||||||
|
textalignx 0 \
|
||||||
|
textaligny 17 \
|
||||||
|
textAlign ITEM_ALIGN_CENTER \
|
||||||
|
textfont UI_FONT_NORMAL \
|
||||||
|
forecolor 1 1 1 1 \
|
||||||
|
visible when( dvarBool(console_menu_style) == 1 ) \
|
||||||
decoration \
|
decoration \
|
||||||
}
|
}
|
||||||
|
|
||||||
#undef BACK_OPEN
|
#undef BACK_OPEN
|
||||||
#define BACK_OPEN open "pausedmenu"; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;
|
#define BACK_OPEN open "pausedmenu"; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0;
|
||||||
|
|
||||||
|
#define ACT_ORIGIN CHOICE_ORIGIN( 1 )
|
||||||
|
|
||||||
|
#define ACT_HEIGHT 344
|
||||||
|
#define ACT_BG_COLOR 0.95 0.95 0.97 0.1
|
||||||
|
#define ACT_BG_COLOR2 0 0 0.02 0.45 //1 1 1 0.1
|
||||||
|
|
||||||
|
#define ACT_BG( ptitle, act_group ) ACT_BG_RAW( -4, -26, ptitle, act_group )
|
||||||
|
|
||||||
|
#define ACT_BG_RAW( base_x, base_y, ptitle, act_group ) \
|
||||||
|
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN (CHOICE_SIZE_X+10) ACT_HEIGHT CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x-4) base_y, "gradient_fadein", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group )\
|
||||||
|
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 32 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+6) base_y, "button_highlight_end", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group ) \
|
||||||
|
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 (ACT_HEIGHT-32) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+6) (base_y+32), "white", ACT_BG_COLOR, 0, 0, 0 0 0 0 group act_group ) \
|
||||||
|
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN (CHOICE_SIZE_X+10) (ACT_HEIGHT-8) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x-9) (base_y+4), "gradient_fadein", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group )\
|
||||||
|
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 32 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+1) (base_y+4), "button_highlight_end", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group ) \
|
||||||
|
PREPROC_SHADER_DRAW_ALIGNED( ACT_ORIGIN 8 (ACT_HEIGHT-40) CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, (base_x+CHOICE_SIZE_X+1) (base_y+36), "white", ACT_BG_COLOR2, 0, 0, 0 0 0 0 group act_group ) \
|
||||||
|
PREPROC_TEXT_DRAW_ALIGNED_EXP( ACT_ORIGIN CHOICE_SIZE_X 20 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, -26 (base_y+4), ptitle, TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, COLOR_TITLE group act_group )
|
||||||
|
|
||||||
{
|
{
|
||||||
|
#undef CHOICE_Y_START
|
||||||
|
#define CHOICE_Y_START 60
|
||||||
menuDef
|
menuDef
|
||||||
{
|
{
|
||||||
name achievements_ingame
|
name achievements_ingame
|
||||||
@ -304,15 +375,19 @@
|
|||||||
focuscolor COLOR_FOCUSED
|
focuscolor COLOR_FOCUSED
|
||||||
blurWorld 4.8
|
blurWorld 4.8
|
||||||
soundloop ""
|
soundloop ""
|
||||||
onOpen {}
|
onOpen { focusfirst; }
|
||||||
onEsc { open "pausedmenu"; close achievements_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
|
onEsc { open "pausedmenu"; close achievements_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
|
||||||
onClose {}
|
onClose {}
|
||||||
|
execkeyint 157 { MOVE_PAGE(1, "achievements_page_1_ingame") }
|
||||||
|
|
||||||
#include "ui_mp/navcontrols.inc"
|
#include "ui_mp/navcontrols.inc"
|
||||||
|
|
||||||
CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" )
|
CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" )
|
||||||
|
|
||||||
ACHIEVEMENT_BACKGROUND
|
ACHIEVEMENT_BACKGROUND
|
||||||
|
|
||||||
|
ACT_BG( "1/3", achievement_page_1)
|
||||||
|
|
||||||
ACHIEVEMENT_BUTTON(1 , "@ACHIEVEMENT_NAME_0", "@ACHIEVEMENT_DETAIL_0", 0, 0)
|
ACHIEVEMENT_BUTTON(1 , "@ACHIEVEMENT_NAME_0", "@ACHIEVEMENT_DETAIL_0", 0, 0)
|
||||||
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_1", "@ACHIEVEMENT_DETAIL_1", 1, 0)
|
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_1", "@ACHIEVEMENT_DETAIL_1", 1, 0)
|
||||||
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_2", "@ACHIEVEMENT_DETAIL_2", 2, 0)
|
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_2", "@ACHIEVEMENT_DETAIL_2", 2, 0)
|
||||||
@ -326,8 +401,8 @@
|
|||||||
ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_10", "@ACHIEVEMENT_DETAIL_10", 10, 0)
|
ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_10", "@ACHIEVEMENT_DETAIL_10", 10, 0)
|
||||||
ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_11", "@ACHIEVEMENT_DETAIL_11", 11, 0)
|
ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_11", "@ACHIEVEMENT_DETAIL_11", 11, 0)
|
||||||
ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_12", "@ACHIEVEMENT_DETAIL_12", 12, 0)
|
ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_12", "@ACHIEVEMENT_DETAIL_12", 12, 0)
|
||||||
ACHIEVEMENT_BUTTON(14, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 0)
|
//ACHIEVEMENT_BUTTON(14, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 0)
|
||||||
ACHIEVEMENT_BUTTON(15, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 0)
|
//ACHIEVEMENT_BUTTON(15, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 0)
|
||||||
|
|
||||||
ACHIEVEMENT_PROGRESSBAR
|
ACHIEVEMENT_PROGRESSBAR
|
||||||
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
|
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
|
||||||
@ -348,27 +423,30 @@
|
|||||||
onOpen {}
|
onOpen {}
|
||||||
onEsc { open "pausedmenu"; close achievements_page_1_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
|
onEsc { open "pausedmenu"; close achievements_page_1_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
|
||||||
onClose {}
|
onClose {}
|
||||||
|
execkeyint 156 { MOVE_PAGE(0, "achievements_ingame") }
|
||||||
|
execkeyint 157 { MOVE_PAGE(2, "achievements_page_2_ingame") }
|
||||||
|
|
||||||
#include "ui_mp/navcontrols.inc"
|
#include "ui_mp/navcontrols.inc"
|
||||||
|
|
||||||
CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" )
|
CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" )
|
||||||
|
|
||||||
ACHIEVEMENT_BACKGROUND
|
ACHIEVEMENT_BACKGROUND
|
||||||
|
|
||||||
ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_15", "@ACHIEVEMENT_DETAIL_15", 15, 1 )
|
ACT_BG( "2/3", achievement_page_3)
|
||||||
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_16", "@ACHIEVEMENT_DETAIL_16", 16, 1 )
|
|
||||||
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_17", "@ACHIEVEMENT_DETAIL_17", 17, 1 )
|
ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_13", "@ACHIEVEMENT_DETAIL_13", 13, 1)
|
||||||
ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_18", "@ACHIEVEMENT_DETAIL_18", 18, 1 )
|
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_14", "@ACHIEVEMENT_DETAIL_14", 14, 1)
|
||||||
ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_19", "@ACHIEVEMENT_DETAIL_19", 19, 1 )
|
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_15", "@ACHIEVEMENT_DETAIL_15", 15, 1 )
|
||||||
ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_20", "@ACHIEVEMENT_DETAIL_20", 20, 1 )
|
ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_16", "@ACHIEVEMENT_DETAIL_16", 16, 1 )
|
||||||
ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_21", "@ACHIEVEMENT_DETAIL_21", 21, 1 )
|
ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_17", "@ACHIEVEMENT_DETAIL_17", 17, 1 )
|
||||||
ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_22", "@ACHIEVEMENT_DETAIL_22", 22, 1 )
|
ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_18", "@ACHIEVEMENT_DETAIL_18", 18, 1 )
|
||||||
ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_23", "@ACHIEVEMENT_DETAIL_23", 23, 1 )
|
ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_19", "@ACHIEVEMENT_DETAIL_19", 19, 1 )
|
||||||
ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_24", "@ACHIEVEMENT_DETAIL_24", 24, 1 )
|
ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_20", "@ACHIEVEMENT_DETAIL_20", 20, 1 )
|
||||||
ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_25", "@ACHIEVEMENT_DETAIL_25", 25, 1 )
|
ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_21", "@ACHIEVEMENT_DETAIL_21", 21, 1 )
|
||||||
ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_26", "@ACHIEVEMENT_DETAIL_26", 26, 1 )
|
ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_22", "@ACHIEVEMENT_DETAIL_22", 22, 1 )
|
||||||
ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_27", "@ACHIEVEMENT_DETAIL_27", 27, 1 )
|
ACHIEVEMENT_BUTTON(11, "@ACHIEVEMENT_NAME_23", "@ACHIEVEMENT_DETAIL_23", 23, 1 )
|
||||||
ACHIEVEMENT_BUTTON(14, "@ACHIEVEMENT_NAME_28", "@ACHIEVEMENT_DETAIL_28", 28, 1 )
|
ACHIEVEMENT_BUTTON(12, "@ACHIEVEMENT_NAME_24", "@ACHIEVEMENT_DETAIL_24", 24, 1 )
|
||||||
ACHIEVEMENT_BUTTON(15, "@ACHIEVEMENT_NAME_29", "@ACHIEVEMENT_DETAIL_29", 29, 1 )
|
ACHIEVEMENT_BUTTON(13, "@ACHIEVEMENT_NAME_25", "@ACHIEVEMENT_DETAIL_25", 25, 1 )
|
||||||
|
|
||||||
ACHIEVEMENT_PROGRESSBAR
|
ACHIEVEMENT_PROGRESSBAR
|
||||||
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
|
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
|
||||||
@ -389,20 +467,26 @@
|
|||||||
onOpen {}
|
onOpen {}
|
||||||
onEsc { open "pausedmenu"; close achievements_page_2_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
|
onEsc { open "pausedmenu"; close achievements_page_2_ingame; setdvar ui_achievement_page 0; setdvar ui_achievement_select_idx 0; }
|
||||||
onClose {}
|
onClose {}
|
||||||
|
execkeyint 156 { MOVE_PAGE(1, "achievements_page_1_ingame") }
|
||||||
|
|
||||||
#include "ui_mp/navcontrols.inc"
|
#include "ui_mp/navcontrols.inc"
|
||||||
|
|
||||||
CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" )
|
CHOICE_MENU_TITLE( "@IW3SP_MOD_LOC_MENU_ACHIEVEMENTS_TITLE" )
|
||||||
|
|
||||||
ACHIEVEMENT_BACKGROUND
|
ACHIEVEMENT_BACKGROUND
|
||||||
|
|
||||||
ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_30", "@ACHIEVEMENT_DETAIL_30", 30, 2)
|
ACT_BG( "3/3", achievement_page_3)
|
||||||
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_31", "@ACHIEVEMENT_DETAIL_31", 31, 2)
|
|
||||||
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_32", "@ACHIEVEMENT_DETAIL_32", 32, 2)
|
ACHIEVEMENT_BUTTON(1, "@ACHIEVEMENT_NAME_26", "@ACHIEVEMENT_DETAIL_26", 26, 2)
|
||||||
ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_33", "@ACHIEVEMENT_DETAIL_33", 33, 2)
|
ACHIEVEMENT_BUTTON(2, "@ACHIEVEMENT_NAME_27", "@ACHIEVEMENT_DETAIL_27", 27, 2)
|
||||||
ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_34", "@ACHIEVEMENT_DETAIL_34", 34, 2) //error, wtf?!
|
ACHIEVEMENT_BUTTON(3, "@ACHIEVEMENT_NAME_30", "@ACHIEVEMENT_DETAIL_30", 30, 2)
|
||||||
ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_35", "@ACHIEVEMENT_DETAIL_35", 35, 2)
|
ACHIEVEMENT_BUTTON(4, "@ACHIEVEMENT_NAME_31", "@ACHIEVEMENT_DETAIL_31", 31, 2)
|
||||||
ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_36", "@ACHIEVEMENT_DETAIL_36", 36, 2)
|
ACHIEVEMENT_BUTTON(5, "@ACHIEVEMENT_NAME_32", "@ACHIEVEMENT_DETAIL_32", 32, 2)
|
||||||
ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_37", "@ACHIEVEMENT_DETAIL_37", 37, 2)
|
ACHIEVEMENT_BUTTON(6, "@ACHIEVEMENT_NAME_33", "@ACHIEVEMENT_DETAIL_33", 33, 2)
|
||||||
|
ACHIEVEMENT_BUTTON(7, "@ACHIEVEMENT_NAME_34", "@ACHIEVEMENT_DETAIL_34", 34, 2)
|
||||||
|
ACHIEVEMENT_BUTTON(8, "@ACHIEVEMENT_NAME_35", "@ACHIEVEMENT_DETAIL_35", 35, 2)
|
||||||
|
ACHIEVEMENT_BUTTON(9, "@ACHIEVEMENT_NAME_36", "@ACHIEVEMENT_DETAIL_36", 36, 2)
|
||||||
|
ACHIEVEMENT_BUTTON(10, "@ACHIEVEMENT_NAME_37", "@ACHIEVEMENT_DETAIL_37", 37, 2)
|
||||||
|
|
||||||
ACHIEVEMENT_PROGRESSBAR
|
ACHIEVEMENT_PROGRESSBAR
|
||||||
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
|
ACHIEVEMENT_BACKGROUND_DATE_UNLOCKED_TITLE
|
||||||
|
Loading…
x
Reference in New Issue
Block a user