removed dummy condition checking in scanGamepads
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@ -134,7 +134,7 @@ class Gamepad {
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let button;
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for (let buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) {
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button = gamepad.buttons[buttonIndex];
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if (null === this.activeGamepadIndex && button.pressed) {
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if (button.pressed) {
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this.mapGamepad(gamepad.index);
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}
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}
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