diff --git a/js/gamepad.js b/js/gamepad.js index 4138885..2a0f649 100644 --- a/js/gamepad.js +++ b/js/gamepad.js @@ -134,7 +134,7 @@ class Gamepad { let button; for (let buttonIndex = 0; buttonIndex < gamepad.buttons.length; buttonIndex++) { button = gamepad.buttons[buttonIndex]; - if (null === this.activeGamepadIndex && button.pressed) { + if (button.pressed) { this.mapGamepad(gamepad.index); } }