GSL/README.md
2020-08-11 16:30:48 -07:00

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# GSL: Guidelines Support Library
[![Build Status](https://travis-ci.org/Microsoft/GSL.svg?branch=master)](https://travis-ci.org/Microsoft/GSL) [![Build status](https://ci.appveyor.com/api/projects/status/github/Microsoft/GSL?svg=true)](https://ci.appveyor.com/project/neilmacintosh/GSL)
The Guidelines Support Library (GSL) contains functions and types that are suggested for use by the
[C++ Core Guidelines](https://github.com/isocpp/CppCoreGuidelines) maintained by the [Standard C++ Foundation](https://isocpp.org).
This repo contains Microsoft's implementation of GSL.
The library includes types like `span<T>`, `string_span`, `owner<>` and others.
The entire implementation is provided inline in the headers under the [gsl](./include/gsl) directory. The implementation generally assumes a platform that implements C++14 support.
While some types have been broken out into their own headers (e.g. [gsl/span](./include/gsl/span)),
it is simplest to just include [gsl/gsl](./include/gsl/gsl) and gain access to the entire library.
> NOTE: We encourage contributions that improve or refine any of the types in this library as well as ports to
other platforms. Please see [CONTRIBUTING.md](./CONTRIBUTING.md) for more information about contributing.
# Project Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.
# Usage of Third Party Libraries
This project makes use of the [Google Test](https://github.com/google/googletest) testing library. Please see the [ThirdPartyNotices.txt](./ThirdPartyNotices.txt) file for details regarding the licensing of Google Test.
# Quick Start
## Supported Compilers
The GSL officially supports the current and previous major release of MSVC, GCC, Clang, and XCode's Apple-Clang.
See our latest test results for the most up-to-date list of supported configurations.
Compiler |Toolset Versions Currently Tested| Build Status
:------- |:--|------------:
XCode |11.4 & 10.3 | [![Status](https://travis-ci.org/Microsoft/GSL.svg?branch=master)](https://travis-ci.org/Microsoft/GSL)
GCC |9 & 8| [![Status](https://travis-ci.org/Microsoft/GSL.svg?branch=master)](https://travis-ci.org/Microsoft/GSL)
Clang |11 & 10| [![Status](https://travis-ci.org/Microsoft/GSL.svg?branch=master)](https://travis-ci.org/Microsoft/GSL)
Visual Studio with MSVC | VS2017 (15.9) & VS2019 (16.4) | [![Status](https://ci.appveyor.com/api/projects/status/github/Microsoft/GSL?svg=true)](https://ci.appveyor.com/project/neilmacintosh/GSL)
Visual Studio with LLVM | VS2017 (Clang 9) & VS2019 (Clang 10) | [![Status](https://ci.appveyor.com/api/projects/status/github/Microsoft/GSL?svg=true)](https://ci.appveyor.com/project/neilmacintosh/GSL)
Note: For `gsl::byte` to work correctly with Clang and GCC you might have to use the ` -fno-strict-aliasing` compiler option.
---
If you successfully port GSL to another platform, we would love to hear from you!
- Submit an issue specifying the platform and target.
- Consider contributing your changes by filing a pull request with any necessary changes.
- If at all possible, add a CI/CD step and add the button to the table below!
Target | CI/CD Status
:------- | -----------:
iOS | ![CI](https://github.com/microsoft/GSL/workflows/CI_iOS/badge.svg)
Android | ![CI](https://github.com/microsoft/GSL/workflows/CI_Android/badge.svg)
Note: These CI/CD steps are run with each pull request, however failures in them are non-blocking.
## Building the tests
To build the tests, you will require the following:
* [CMake](http://cmake.org), version 3.1.3 (3.2.3 for AppleClang) or later to be installed and in your PATH.
These steps assume the source code of this repository has been cloned into a directory named `c:\GSL`.
1. Create a directory to contain the build outputs for a particular architecture (we name it c:\GSL\build-x86 in this example).
cd GSL
md build-x86
cd build-x86
2. Configure CMake to use the compiler of your choice (you can see a list by running `cmake --help`).
cmake -G "Visual Studio 15 2017" c:\GSL
3. Build the test suite (in this case, in the Debug configuration, Release is another good choice).
cmake --build . --config Debug
4. Run the test suite.
ctest -C Debug
All tests should pass - indicating your platform is fully supported and you are ready to use the GSL types!
## Building GSL - Using vcpkg
You can download and install GSL using the [vcpkg](https://github.com/Microsoft/vcpkg) dependency manager:
git clone https://github.com/Microsoft/vcpkg.git
cd vcpkg
./bootstrap-vcpkg.sh
./vcpkg integrate install
vcpkg install ms-gsl
The GSL port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
## Using the libraries
As the types are entirely implemented inline in headers, there are no linking requirements.
You can copy the [gsl](./include/gsl) directory into your source tree so it is available
to your compiler, then include the appropriate headers in your program.
Alternatively set your compiler's *include path* flag to point to the GSL development folder (`c:\GSL\include` in the example above) or installation folder (after running the install). Eg.
MSVC++
/I c:\GSL\include
GCC/clang
-I$HOME/dev/GSL/include
Include the library using:
#include <gsl/gsl>
## Usage in CMake
The library provides a Config file for CMake, once installed it can be found via
find_package(Microsoft.GSL CONFIG)
Which, when successful, will add library target called `Microsoft.GSL::GSL` which you can use via the usual
`target_link_libraries` mechanism.
## Debugging visualization support
For Visual Studio users, the file [GSL.natvis](./GSL.natvis) in the root directory of the repository can be added to your project if you would like more helpful visualization of GSL types in the Visual Studio debugger than would be offered by default.