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#pragma once
#include <std_include.hpp>
#include "definitions/game.hpp"
namespace gsc_funcs
{
constexpr auto serious_custom_func_name = "SeriousCustom";
extern bool enable_dev_func;
extern bool enable_dev_blocks;
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uint32_t canon_hash(const char* str);
uint32_t canon_hash_pattern(const char* str);
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void gsc_error(const char* message, game::scriptInstance_t inst, bool terminal, ...);
const char* lookup_hash(game::scriptInstance_t inst, const char* type, uint64_t hash);
void ScrVm_AddToArrayIntIndexed(game::scriptInstance_t inst, uint64_t index);
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}