58 lines
1.1 KiB
C++
58 lines
1.1 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include "command.hpp"
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#include "client_command.hpp"
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namespace client_command
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{
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namespace
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{
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std::unordered_map<std::string, callback> handlers;
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void client_command_stub(const int client_num)
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{
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const auto ent = &game::g_entities[client_num];
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if (ent->client == nullptr)
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{
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// Client is not fully in game
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return;
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}
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const command::params_sv params;
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const auto command = utils::string::to_lower(params.get(0));
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if (const auto got = handlers.find(command); got != handlers.end())
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{
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got->second(ent, params);
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return;
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}
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utils::hook::invoke<void>(0x140295C40_g, client_num);
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}
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}
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void add(const std::string& name, const callback& cmd)
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{
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const auto command = utils::string::to_lower(name);
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handlers[command] = cmd;
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}
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class component final : public server_component
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{
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public:
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void post_unpack() override
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{
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utils::hook::call(0x14052F81B_g, client_command_stub);
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}
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};
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}
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REGISTER_COMPONENT(client_command::component)
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