t7x/src/client/component/script.cpp
2023-05-14 14:44:10 +01:00

207 lines
5.7 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_event.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
namespace script
{
namespace
{
constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
utils::hook::detour db_find_x_asset_header_hook;
utils::hook::detour gscr_get_bgb_remaining_hook;
utils::memory::allocator allocator;
std::unordered_map<std::string, game::RawFile*> loaded_scripts;
game::RawFile* get_loaded_script(const std::string& name)
{
const auto itr = loaded_scripts.find(name);
return (itr == loaded_scripts.end()) ? nullptr : itr->second;
}
void print_loading_script(const std::string& name)
{
printf("Loading GSC script '%s'\n", name.data());
}
void load_script(std::string& name, const std::string& data, const bool is_custom)
{
const auto appdata_path = (game::get_appdata_path() / "data/").generic_string();
const auto host_path = (utils::nt::library{}.get_folder() / "boiii/").generic_string();
auto i = name.find(appdata_path);
if (i != std::string::npos)
{
name.erase(i, appdata_path.length());
}
i = name.find(host_path);
if (i != std::string::npos)
{
name.erase(i, host_path.length());
}
auto base_name = name;
if (!utils::string::ends_with(name, ".gsc"))
{
printf("GSC script '%s' failed to load due to invalid suffix.\n", name.data());
return;
}
if (is_custom)
{
// .gsc suffix will be added back by Scr_LoadScript
base_name = name.substr(0, name.size() - 4);
if (base_name.empty())
{
printf("GSC script '%s' failed to load due to invalid name.\n", name.data());
return;
}
}
auto* raw_file = allocator.allocate<game::RawFile>();
// use script name with .gsc suffix for DB_FindXAssetHeader hook
raw_file->name = allocator.duplicate_string(name);
raw_file->buffer = allocator.duplicate_string(data);
raw_file->len = static_cast<int>(data.length());
loaded_scripts[name] = raw_file;
if (is_custom)
{
game::Scr_LoadScript(game::SCRIPTINSTANCE_SERVER, base_name.data());
}
}
void load_scripts_folder(const std::string& script_dir, const bool is_custom)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
std::error_code e;
for (const auto& script : scripts)
{
std::string data;
auto script_file = script.generic_string();
if (!std::filesystem::is_directory(script, e) && utils::io::read_file(script_file, &data))
{
if (data.size() >= sizeof(GSC_MAGIC) && !std::memcmp(data.data(), &GSC_MAGIC, sizeof(GSC_MAGIC)))
{
print_loading_script(script_file);
load_script(script_file, data, is_custom);
}
continue;
}
// Do not traverse directories for custom scripts.
// TODO: Add game type specific scripts. custom-scripts/cp, custom-scripts/mp and /custom-scripts/zm
if (std::filesystem::is_directory(script, e) && !is_custom)
{
load_scripts_folder(script_file, is_custom);
}
}
}
void load_scripts()
{
const utils::nt::library host{};
load_scripts_folder((game::get_appdata_path() / "data"/ "scripts").string(), false);
load_scripts_folder((host.get_folder() / "boiii" / "scripts").string(), false);
}
void load_custom_scripts()
{
const utils::nt::library host{};
load_scripts_folder((game::get_appdata_path() / "data" / "custom_scripts").string(), true);
load_scripts_folder((host.get_folder() / "boiii" / "custom_scripts").string(), true);
}
game::RawFile* db_find_x_asset_header_stub(const game::XAssetType type, const char* name,
const bool error_if_missing,
const int wait_time)
{
auto* asset_header = db_find_x_asset_header_hook.invoke<game::RawFile*>(
type, name, error_if_missing, wait_time);
if (type != game::ASSET_TYPE_SCRIPTPARSETREE)
{
return asset_header;
}
auto* script = get_loaded_script(name);
if (script)
{
return script;
}
return asset_header;
}
void clear_script_memory()
{
loaded_scripts.clear();
allocator.clear();
}
void load_gametype_script_stub()
{
if (!game::Com_IsInGame() || game::Com_IsRunningUILevel())
{
game::GScr_LoadGametypeScript();
return;
}
game::GScr_LoadGametypeScript();
load_scripts();
load_custom_scripts();
}
int server_script_checksum_stub()
{
return 1;
}
void scr_loot_get_item_quantity_stub([[maybe_unused]] game::scriptInstance_t inst,
[[maybe_unused]] game::scr_entref_t entref)
{
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
}
}
struct component final : generic_component
{
void post_unpack() override
{
// Return custom or overrided scripts if found
db_find_x_asset_header_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_find_x_asset_header_stub);
// Free our scripts when the game ends
game_event::on_g_shutdown_game(clear_script_memory);
// Load our scripts when the gametype script is loaded
utils::hook::call(game::select(0x141AAF37C, 0x1402D8C7F), load_gametype_script_stub);
// Force GSC checksums to be valid
utils::hook::call(game::select(0x1408F2E5D, 0x1400E2D22), server_script_checksum_stub);
// Workaround for "Out of X" gobblegum
gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310),
scr_loot_get_item_quantity_stub);
}
};
};
REGISTER_COMPONENT(script::component)