48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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namespace colors
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{
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template <size_t index>
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void patch_color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a = 255)
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{
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auto* color_table = reinterpret_cast<uint8_t*>(0x142FF0E20_g);
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auto* g_color_table = reinterpret_cast<float*>(0x142FB6CF0_g);
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uint8_t color_int[4];
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color_int[0] = r;
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color_int[1] = g;
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color_int[2] = b;
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color_int[3] = a;
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utils::hook::copy(color_table + index * 4, color_int, sizeof(color_int));
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float color_float[4];
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color_float[0] = static_cast<float>(r) / 255.0f;
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color_float[1] = static_cast<float>(g) / 255.0f;
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color_float[2] = static_cast<float>(b) / 255.0f;
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color_float[3] = static_cast<float>(a) / 255.0f;
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utils::hook::copy(g_color_table + index * 4, color_float, sizeof(color_float));
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}
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struct component final : client_component
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{
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void post_unpack() override
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{
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patch_color<1>(255, 49, 49); // 1 - Red
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patch_color<2>(134, 192, 0); // 2 - Green
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patch_color<3>(255, 173, 34); // 3 - Yellow
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patch_color<4>(0, 135, 193); // 4 - Blue
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patch_color<5>(32, 197, 255); // 5 - Light Blue
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patch_color<6>(151, 80, 221); // 6 - Pink
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}
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};
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}
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REGISTER_COMPONENT(colors::component)
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