f0e76a4e06
Include reticles with the unlockall camos option. Add unlock all emblems and backings. Added camo and emblems to lua menu.
152 lines
6.6 KiB
C++
152 lines
6.6 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include <utils/hook.hpp>
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#include "scheduler.hpp"
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#include "game/game.hpp"
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namespace loot
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{
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namespace
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{
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game::dvar_t* dvar_cg_unlockall_loot;
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game::dvar_t* dvar_cg_unlockall_purchases;
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game::dvar_t* dvar_cg_unlockall_attachments;
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game::dvar_t* dvar_cg_unlockall_camos_and_reticles;
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game::dvar_t* dvar_cg_unlockall_emblems_and_backings;
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utils::hook::detour loot_getitemquantity_hook;
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utils::hook::detour liveinventory_getitemquantity_hook;
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utils::hook::detour liveinventory_areextraslotspurchased_hook;
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utils::hook::detour bg_unlockablesisitempurchased_hook;
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utils::hook::detour bg_unlockablesisitemattachmentlocked_hook;
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utils::hook::detour bg_unlockablesisattachmentslotlocked_hook;
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utils::hook::detour bg_unlockablesemblemorbackinglockedbychallenge_hook;
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utils::hook::detour bg_unlockablesitemoptionlocked_hook;
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode, const int item_id)
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{
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if (!dvar_cg_unlockall_loot->current.value.enabled)
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{
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return loot_getitemquantity_hook.invoke<int>(controller_index, mode, item_id);
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}
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if (mode == game::eModes::MODE_ZOMBIES)
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{
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return 999;
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}
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return 1;
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}
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int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
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{
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// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
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if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025 ||
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item_id >= 90047 && item_id <= 90064))
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{
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return 1;
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}
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return liveinventory_getitemquantity_hook.invoke<int>(controller_index, item_id);
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}
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
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{
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if (dvar_cg_unlockall_loot->current.value.enabled)
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{
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return true;
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}
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return liveinventory_areextraslotspurchased_hook.invoke<bool>(controller_index);
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}
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bool bg_unlockablesisitempurchased_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index)
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{
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if (dvar_cg_unlockall_purchases->current.value.enabled)
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{
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return true;
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}
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return bg_unlockablesisitempurchased_hook.invoke<bool>(mode, controller_index, item_index);
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}
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bool bg_unlockablesisitemattachmentlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_num)
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{
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if (dvar_cg_unlockall_attachments->current.value.enabled)
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{
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return false;
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}
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return bg_unlockablesisitemattachmentlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_num);
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}
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bool bg_unlockablesisattachmentslotlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_slot_index)
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{
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if (dvar_cg_unlockall_attachments->current.value.enabled)
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{
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return false;
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}
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return bg_unlockablesisattachmentslotlocked_hook.invoke<bool>(mode, controller_index, item_index, attachment_slot_index);
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}
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bool bg_unlockablesitemoptionlocked_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, int itemIndex, int optionIndex)
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{
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// This does not unlock Dark Matter. Probably need to do something with group items
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if (dvar_cg_unlockall_camos_and_reticles->current.value.enabled)
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{
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return false;
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}
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return bg_unlockablesitemoptionlocked_hook.invoke<bool>(mode, controllerIndex, itemIndex, optionIndex);
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}
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bool bg_unlockablesemblemorbackinglockedbychallenge_stub(game::eModes mode, const game::ControllerIndex_t controllerIndex, game::emblemChallengeLookup_t* challengeLookup, bool otherPlayer)
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{
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if (dvar_cg_unlockall_emblems_and_backings->current.value.enabled)
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{
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return false;
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}
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return bg_unlockablesemblemorbackinglockedbychallenge_hook.invoke<bool>(mode, controllerIndex, challengeLookup, otherPlayer);
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}
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};
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struct component final : client_component
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{
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void post_unpack() override
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{
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dvar_cg_unlockall_loot = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_loot"), "cg_unlockall_loot", false, (game::dvarFlags_e)0x0, "Unlocks blackmarket loot");
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dvar_cg_unlockall_loot->debugName = "cg_unlockall_loot";
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dvar_cg_unlockall_purchases = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_purchases"), "cg_unlockall_purchases", false, (game::dvarFlags_e)0x0, "Unlock all purchases with tokens");
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dvar_cg_unlockall_purchases->debugName = "cg_unlockall_purchases";
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dvar_cg_unlockall_attachments = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_attachments"), "cg_unlockall_attachments", false, (game::dvarFlags_e)0x0, "Unlocks all attachments");
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dvar_cg_unlockall_attachments->debugName = "cg_unlockall_attachments";
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dvar_cg_unlockall_camos_and_reticles = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_camos_and_reticles"), "cg_unlockall_camos_and_reticles", false, (game::dvarFlags_e)0x0, "Unlocks all camos and reticles");
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dvar_cg_unlockall_camos_and_reticles->debugName = "cg_unlockall_camos_and_reticles";
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dvar_cg_unlockall_emblems_and_backings = game::Dvar_RegisterBool(game::Dvar_GenerateHash("cg_unlockall_emblems_and_backings"), "cg_unlockall_emblems_and_backings", false, (game::dvarFlags_e)0x0, "Unlocks all emblems and backings");
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dvar_cg_unlockall_emblems_and_backings->debugName = "cg_unlockall_emblems_and_backings";
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loot_getitemquantity_hook.create(0x141E82C00_g, loot_getitemquantity_stub);
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liveinventory_getitemquantity_hook.create(0x141E09030_g, liveinventory_getitemquantity_stub);
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liveinventory_areextraslotspurchased_hook.create(0x141E08950_g, liveinventory_areextraslotspurchased_stub);
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bg_unlockablesisitempurchased_hook.create(0x1426A9620_g, bg_unlockablesisitempurchased_stub);
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bg_unlockablesisitemattachmentlocked_hook.create(0x1426A88D0_g, bg_unlockablesisitemattachmentlocked_stub);
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bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub);
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bg_unlockablesitemoptionlocked_hook.create(0x1426AA6C0_g, bg_unlockablesitemoptionlocked_stub);
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bg_unlockablesemblemorbackinglockedbychallenge_hook.create(0x1426A3AE0_g, bg_unlockablesemblemorbackinglockedbychallenge_stub);
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scheduler::once([]() {
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if (dvar_cg_unlockall_loot->current.value.enabled)
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{
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game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
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}
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}, scheduler::pipeline::dvars_loaded);
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}
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};
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};
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REGISTER_COMPONENT(loot::component)
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