321 lines
8.6 KiB
C++
321 lines
8.6 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "steam/steam.hpp"
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#include "party.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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#include <utils/concurrency.hpp>
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#include <version.hpp>
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namespace party
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{
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namespace
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{
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game::netadr_t connect_host{{}, {}, game::NA_BAD, {}};
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struct server_query
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{
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game::netadr_t host;
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std::string challenge;
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query_callback callback;
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std::chrono::high_resolution_clock::time_point query_time;
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};
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utils::concurrency::container<std::vector<server_query>>& get_server_queries()
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{
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static utils::concurrency::container<std::vector<server_query>> server_queries;
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return server_queries;
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}
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void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode)
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{
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game::XSESSION_INFO info{};
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game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data());
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}
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void launch_mode(const game::eModes mode)
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{
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const auto* command = "";
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switch (mode)
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{
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case game::MODE_CAMPAIGN:
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command = "startCampaign;";
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break;
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case game::MODE_ZOMBIES:
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command = "startZombies;";
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break;
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case game::MODE_MULTIPLAYER:
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command = "startMultiplayer;";
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break;
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default:
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return;
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}
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game::Cbuf_AddText(0, command);
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}
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void connect_to_lobby_with_mode(const game::netadr_t& addr, const game::eModes mode, const std::string& mapname,
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const std::string& gametype, const bool was_retried = false)
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{
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if (game::Com_SessionMode_IsMode(mode))
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{
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connect_to_lobby(addr, mapname, gametype);
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return;
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}
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if (!was_retried)
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{
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scheduler::once([=]
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{
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connect_to_lobby_with_mode(addr, mode, mapname, gametype, true);
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}, scheduler::main, 5s);
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launch_mode(mode);
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}
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}
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game::LobbyMainMode convert_mode(const game::eModes mode)
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{
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switch (mode)
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{
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case game::MODE_CAMPAIGN:
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return game::LOBBY_MAINMODE_CP;
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case game::MODE_MULTIPLAYER:
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return game::LOBBY_MAINMODE_MP;
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case game::MODE_ZOMBIES:
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return game::LOBBY_MAINMODE_ZM;
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default:
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return game::LOBBY_MAINMODE_INVALID;
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}
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}
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void connect_to_session(const game::netadr_t& addr, const std::string& hostname, const uint64_t xuid,
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const game::eModes mode)
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{
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const auto LobbyJoin_Begin = reinterpret_cast<bool(*)(int actionId, game::ControllerIndex_t controllerIndex,
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game::LobbyType sourceLobbyType,
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game::LobbyType targetLobbyType)>(0x141ED9540_g);
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if (!LobbyJoin_Begin(0, game::CONTROLLER_INDEX_FIRST, game::LOBBY_TYPE_PRIVATE, game::LOBBY_TYPE_PRIVATE))
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{
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return;
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}
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auto& join = *game::s_join;
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auto& host = join.hostList[0];
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memset(&host, 0, sizeof(host));
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host.info.netAdr = addr;
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host.info.xuid = xuid;
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strcpy_s(host.info.name, hostname.data());
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host.lobbyType = game::LOBBY_TYPE_PRIVATE;
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host.lobbyParams.networkMode = game::LOBBY_NETWORKMODE_LIVE;
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host.lobbyParams.mainMode = convert_mode(mode);
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host.retryCount = 0;
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host.retryTime = game::Sys_Milliseconds();
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join.potentialHost = host;
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join.hostCount = 1;
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join.processedCount = 1;
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join.state = game::JOIN_SOURCE_STATE_ASSOCIATING;
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join.startTime = game::Sys_Milliseconds();
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/*join.targetLobbyType = game::LOBBY_TYPE_PRIVATE;
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join.sourceLobbyType = game::LOBBY_TYPE_PRIVATE;
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join.controllerIndex = game::CONTROLLER_INDEX_FIRST;
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join.joinType = game::JOIN_TYPE_NORMAL;
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join.joinResult = game::JOIN_RESULT_INVALID;
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join.isFinalized = false;*/
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// LobbyJoinSource_Finalize
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join.isFinalized = true;
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}
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void handle_connect_query_response(const bool success, const game::netadr_t& target,
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const utils::info_string& info)
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{
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if (!success)
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{
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return;
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}
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const auto gamename = info.get("gamename");
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if (gamename != "T7"s)
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{
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const auto str = "Invalid gamename.";
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printf("%s\n", str);
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return;
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}
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const auto mapname = info.get("mapname");
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if (mapname.empty())
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{
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const auto str = "Invalid map.";
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printf("%s\n", str);
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return;
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}
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const auto gametype = info.get("gametype");
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if (gametype.empty())
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{
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const auto str = "Invalid gametype.";
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printf("%s\n", str);
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return;
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}
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//const auto hostname = info.get("sv_hostname");
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const auto playmode = info.get("playmode");
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const auto mode = game::eModes(std::atoi(playmode.data()));
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//const auto xuid = strtoull(info.get("xuid").data(), nullptr, 16);
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scheduler::once([=]
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{
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//connect_to_session(target, hostname, xuid, mode);
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connect_to_lobby_with_mode(target, mode, mapname, gametype);
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}, scheduler::main);
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}
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void connect_stub(const char* address)
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{
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const auto target = network::address_from_string(address);
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if (target.type == game::NA_BAD)
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{
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return;
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}
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connect_host = target;
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query_server(target, handle_connect_query_response);
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}
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std::string get_dvar_string(const char* dvar_name)
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{
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const auto dvar = game::Dvar_FindVar(dvar_name);
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if (!dvar)
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{
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return {};
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}
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return game::Dvar_GetString(dvar);
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}
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}
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void query_server(const game::netadr_t& host, query_callback callback)
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{
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const auto challenge = utils::cryptography::random::get_challenge();
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server_query query{};
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query.host = host;
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query.query_time = std::chrono::high_resolution_clock::now();
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query.callback = std::move(callback);
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query.challenge = challenge;
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get_server_queries().access([&](std::vector<server_query>& server_queries)
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{
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server_queries.emplace_back(std::move(query));
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});
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network::send(host, "getInfo", challenge);
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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utils::hook::jump(0x141E19B60_g, 0x141E19BB6_g); // patch steam id validity check
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utils::hook::jump(0x141EE6030_g, connect_stub);
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network::on("getInfo", [](const game::netadr_t& target, const network::data_view& data)
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{
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utils::info_string info{};
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info.set("challenge", std::string(data.begin(), data.end()));
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info.set("gamename", "T7");
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info.set("hostname", get_dvar_string("sv_hostname"));
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info.set("gametype", get_dvar_string("g_gametype"));
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//info.set("sv_motd", get_dvar_string("sv_motd"));
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", get_dvar_string("mapname"));
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//info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
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//info.set("clients", utils::string::va("%i", get_client_count()));
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//info.set("bots", utils::string::va("%i", get_bot_count()));
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//info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients));
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info.set("protocol", utils::string::va("%i", 1/*PROTOCOL*/));
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info.set("playmode", utils::string::va("%i", game::Com_SessionMode_GetMode()));
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//info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running")));
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//info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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});
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network::on("infoResponse", [](const game::netadr_t& target, const network::data_view& data)
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{
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bool found_query = false;
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server_query query{};
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const utils::info_string info{data};
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get_server_queries().access([&](std::vector<server_query>& server_queries)
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{
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for (auto i = server_queries.begin(); i != server_queries.end(); ++i)
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{
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if (i->host == target && i->challenge == info.get("challenge"))
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{
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found_query = true;
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query = std::move(*i);
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i = server_queries.erase(i);
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break;
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}
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}
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});
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if (found_query)
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{
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query.callback(true, query.host, info);
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}
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});
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scheduler::loop([]
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{
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std::vector<server_query> removed_queries{};
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get_server_queries().access([&](std::vector<server_query>& server_queries)
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{
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const auto now = std::chrono::high_resolution_clock::now();
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for (auto i = server_queries.begin(); i != server_queries.end();)
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{
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if ((now - i->query_time) < 10s)
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{
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++i;
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continue;
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}
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removed_queries.emplace_back(std::move(*i));
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i = server_queries.erase(i);
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}
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});
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const utils::info_string empty{};
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for (const auto& query : removed_queries)
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{
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query.callback(false, query.host, empty);
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}
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}, scheduler::async, 1s);
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}
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};
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}
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REGISTER_COMPONENT(party::component)
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