t7x/src/client/component/script.cpp
2023-03-01 06:58:20 +01:00

138 lines
3.6 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
namespace script
{
namespace
{
utils::hook::detour db_findxassetheader_hook;
struct globals_t
{
std::unordered_map<std::string, game::RawFile*> loaded_scripts;
} globals;
game::RawFile* get_loaded_script(const std::string& name)
{
const auto itr = globals.loaded_scripts.find(name);
return (itr == globals.loaded_scripts.end()) ? nullptr : itr->second;
}
void print_loading_script(const std::string& name)
{
printf("Loading GSC script '%s'\n", name.data());
}
void load_script(std::string& name, const std::string& data)
{
auto& allocator = *utils::memory::get_allocator();
const auto* file_string = allocator.duplicate_string(data);
const auto appdata_path = (game::get_appdata_path() / "data/").generic_string();
const auto host_path = (utils::nt::library{}.get_folder() / "boiii/").generic_string();
auto i = name.find(appdata_path);
if (i != std::string::npos)
{
name.erase(i, appdata_path.length());
}
i = name.find(host_path);
if (i != std::string::npos)
{
name.erase(i, host_path.length());
}
auto* rawfile = allocator.allocate<game::RawFile>();
rawfile->name = name.c_str();
rawfile->buffer = file_string;
rawfile->len = static_cast<int>(data.length());
globals.loaded_scripts[name] = rawfile;
}
void load_scripts_folder(const std::string& script_dir)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
std::string data;
auto script_file = script.generic_string();
if (!std::filesystem::is_directory(script) && utils::io::read_file(script_file, &data))
{
print_loading_script(script_file);
load_script(script_file, data);
}
else if (std::filesystem::is_directory(script))
{
load_scripts_folder(script_file);
}
}
}
void load_scripts()
{
globals = {};
const utils::nt::library host{};
load_scripts_folder((game::get_appdata_path() / "data/scripts").string());
load_scripts_folder((host.get_folder() / "boiii/scripts").string());
}
game::RawFile* db_findxassetheader_stub(const game::XAssetType type, const char* name,
const bool error_if_missing,
const int wait_time)
{
if (type != game::ASSET_TYPE_SCRIPTPARSETREE)
{
return db_findxassetheader_hook.invoke<game::RawFile*>(type, name, error_if_missing, wait_time);
}
auto* asset_header = db_findxassetheader_hook.invoke<game::RawFile*>(
type, name, error_if_missing, wait_time);
if (globals.loaded_scripts.contains(name))
{
auto* script = get_loaded_script(name);
// Copy over the checksum of the original script
utils::hook::copy(const_cast<char*>(script->buffer + 0x8), asset_header->buffer + 0x8, 4);
return script;
}
return asset_header;
}
}
struct component final : generic_component
{
void post_unpack() override
{
if (game::is_server())
{
load_scripts();
}
else
{
scheduler::once(load_scripts, scheduler::pipeline::renderer);
}
db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
}
};
};
REGISTER_COMPONENT(script::component)