1118 lines
20 KiB
Plaintext
1118 lines
20 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\array_shared;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\killstreaks_shared;
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#using scripts\shared\math_shared;
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#using scripts\shared\rank_shared;
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#using scripts\shared\system_shared;
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#using scripts\shared\util_shared;
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#using scripts\shared\weapons_shared;
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#using scripts\shared\weapons\_weapons;
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#using scripts\shared\bots\_bot;
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#using scripts\shared\bots\_bot_combat;
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#using scripts\shared\bots\bot_buttons;
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#using scripts\shared\bots\bot_traversals;
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#using scripts\mp\bots\_bot_ball;
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#using scripts\mp\bots\_bot_clean;
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#using scripts\mp\bots\_bot_combat;
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#using scripts\mp\bots\_bot_conf;
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#using scripts\mp\bots\_bot_ctf;
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#using scripts\mp\bots\_bot_dem;
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#using scripts\mp\bots\_bot_dom;
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#using scripts\mp\bots\_bot_escort;
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#using scripts\mp\bots\_bot_hq;
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#using scripts\mp\bots\_bot_koth;
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#using scripts\mp\bots\_bot_loadout;
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#using scripts\mp\bots\_bot_sd;
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#using scripts\mp\killstreaks\_ai_tank;
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#using scripts\mp\killstreaks\_airsupport;
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#using scripts\mp\killstreaks\_combat_robot;
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#using scripts\mp\killstreaks\_counteruav;
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#using scripts\mp\killstreaks\_dart;
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#using scripts\mp\killstreaks\_dogs;
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#using scripts\mp\killstreaks\_drone_strike;
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#using scripts\mp\killstreaks\_emp;
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#using scripts\mp\killstreaks\_flak_drone;
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#using scripts\mp\killstreaks\_helicopter;
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#using scripts\mp\killstreaks\_helicopter_gunner;
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#using scripts\mp\killstreaks\_killstreak_bundles;
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#using scripts\mp\killstreaks\_killstreak_detect;
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#using scripts\mp\killstreaks\_killstreak_hacking;
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#using scripts\mp\killstreaks\_killstreakrules;
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#using scripts\mp\killstreaks\_killstreaks;
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#using scripts\mp\killstreaks\_microwave_turret;
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#using scripts\mp\killstreaks\_planemortar;
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#using scripts\mp\killstreaks\_qrdrone;
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#using scripts\mp\killstreaks\_raps;
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#using scripts\mp\killstreaks\_rcbomb;
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#using scripts\mp\killstreaks\_remote_weapons;
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#using scripts\mp\killstreaks\_remotemissile;
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#using scripts\mp\killstreaks\_satellite;
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#using scripts\mp\killstreaks\_sentinel;
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#using scripts\mp\killstreaks\_supplydrop;
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#using scripts\mp\killstreaks\_turret;
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#using scripts\mp\killstreaks\_uav;
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#using scripts\mp\teams\_teams;
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#using scripts\mp\_util;
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#insert scripts\shared\shared.gsh;
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#insert scripts\mp\bots\_bot.gsh;
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#define MAX_LOCAL_PLAYERS 10
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#define MAX_ONLINE_PLAYERS 18
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#define MAX_ONLINE_PLAYERS_PER_TEAM 6
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#define RESPAWN_DELAY 0.1
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#define RESPAWN_INTERVAL 0.1
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#namespace bot;
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#precache("eventstring", "mpl_killstreak_cruisemissile");
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#precache("eventstring", "mpl_killstreak_raps");
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REGISTER_SYSTEM("bot_mp", &__init__, undefined)
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function __init__()
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{
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callback::on_start_gametype(&init);
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level.getBotSettings = &get_bot_settings;
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level.onBotConnect = &on_bot_connect;
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level.onBotSpawned = &on_bot_spawned;
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level.onBotKilled = &on_bot_killed;
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level.botIdle = &bot_idle;
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level.botThreatLost = &bot_combat::chase_threat;
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level.botPreCombat = &bot_combat::mp_pre_combat;
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level.botCombat = &bot_combat::combat_think;
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level.botPostCombat = &bot_combat::mp_post_combat;
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level.botIgnoreThreat = &bot_combat::bot_ignore_threat;
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level.enemyEmpActive = &emp::enemyEmpActive;
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/#
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level.botDevguiCmd = &bot_devgui_cmd;
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level thread system_devgui_gadget_think();
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#/
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setDvar("bot_enableWallrun", 1);
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}
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function init()
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{
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level endon("game_ended");
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level.botSoak = is_bot_soak();
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if (!init_bot_gametype())
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{
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return;
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}
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wait_for_host();
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level thread populate_bots();
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}
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// Init Utils
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//========================================
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function is_bot_soak()
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{
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return getDvarInt("sv_botsoak", 0);
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}
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function wait_for_host()
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{
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level endon("game_ended");
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host = util::getHostPlayerForBots();
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while (!isdefined(host))
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{
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wait(0.25);
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host = util::getHostPlayerForBots();
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}
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}
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function get_host_team()
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{
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host = util::getHostPlayerForBots();
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if (!isdefined(host) || host.team == "spectator")
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{
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return "allies";
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}
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return host.team;
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}
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function is_bot_comp_stomp()
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{
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return false;
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}
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// Bot Events
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//========================================
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function on_bot_connect()
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{
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self endon("disconnect");
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level endon("game_ended");
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if (IS_TRUE(level.disableClassSelection))
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{
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self set_rank();
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// Doesn't work if we don't do it in this order
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self bot_loadout::pick_hero_gadget();
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self bot_loadout::pick_killstreaks();
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return;
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}
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if (!IS_TRUE(self.pers["bot_loadout"]))
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{
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self set_rank();
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// Doesn't work if we don't do it in this order
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self bot_loadout::build_classes();
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self bot_loadout::pick_hero_gadget();
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self bot_loadout::pick_killstreaks();
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self.pers["bot_loadout"] = true;
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}
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self bot_loadout::pick_classes();
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self choose_class();
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}
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function on_bot_spawned()
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{
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self.bot.goalTag = undefined;
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/#
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weapon = undefined;
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if (getDvarInt("scr_botsHasPlayerWeapon") != 0)
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{
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player = util::getHostPlayer();
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weapon = player getCurrentWeapon();
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}
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if (getDvarString("devgui_bot_weapon", "") != "")
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{
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weapon = getWeapon(getDvarString("devgui_bot_weapon"));
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}
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if (isdefined(weapon) && level.weaponNone != weapon)
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{
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self weapons::detach_all_weapons();
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self takeAllWeapons();
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self giveWeapon(weapon);
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self switchToWeapon(weapon);
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self setSpawnWeapon(weapon);
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self teams::set_player_model(self.team, weapon);
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}
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#/
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}
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function on_bot_killed()
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{
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self endon("disconnect");
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level endon("game_ended");
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self endon("spawned");
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self waittill("death_delay_finished");
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wait RESPAWN_DELAY;
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if (self choose_class() && level.playerForceRespawn)
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{
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return;
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}
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self thread respawn();
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}
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function respawn()
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{
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self endon("spawned");
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self endon("disconnect");
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level endon("game_ended");
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while (1)
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{
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self bot::tap_use_button();
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wait RESPAWN_INTERVAL;
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}
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}
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function bot_idle()
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{
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if (self do_supplydrop())
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{
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return;
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}
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// TODO: Look for an enemy radar blip
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// TODO: Get points on navmesh and feed into the spawn system to see if an enemy is likely to spawn there
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self bot::navmesh_wander();
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self bot::sprint_to_goal();
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}
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// Crate maxs: 23.1482
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#define CRATE_GOAL_RADIUS 39
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#define CRATE_USE_RADIUS 62 // Wild guess on usable radius
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function do_supplydrop(maxRange = 1400) // A little under minimap width
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{
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crates = getEntArray("care_package", "script_noteworthy");
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maxRangeSq = maxRange * maxRange;
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useRadiusSq = CRATE_USE_RADIUS * CRATE_USE_RADIUS;
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closestCrate = undefined;
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closestCrateDistSq = undefined;
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foreach(crate in crates)
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{
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if (!crate isOnGround())
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{
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continue;
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}
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crateDistSq = distance2DSquared(self.origin, crate.origin);
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if (crateDistSq > maxRangeSq)
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{
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continue;
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}
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inUse = isdefined(crate.useEnt) && IS_TRUE(crate.useEnt.inUse);
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if (crateDistSq <= useRadiusSq)
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{
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if (inUse && !self useButtonPressed())
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{
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continue;
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}
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self bot::press_use_button();
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return true;
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}
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if (!self has_minimap() && !self botSightTracePassed(crate))
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{
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continue;
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}
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if (!isdefined(closestCrate) || crateDistSq < closestCrateDistSq)
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{
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closestCrate = crate;
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closestCrateDistSq = crateDistSq;
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}
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}
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if (isdefined(closestCrate))
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{
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randomAngle = (0, randomInt(360), 0);
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randomVec = AnglesToForward(randomAngle);
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point = closestCrate.origin + randomVec * CRATE_GOAL_RADIUS;
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if (self botSetGoal(point))
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{
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self thread watch_crate(closestCrate);
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return true;
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}
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}
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return false;
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}
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function watch_crate(crate)
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{
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self endon("death");
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self endon("bot_goal_reached");
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level endon("game_ended");
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while (isdefined(crate) && !self bot_combat::has_threat())
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{
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wait level.botSettings.thinkInterval;
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}
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self botSetGoal(self.origin);
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}
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// Bot Team Population
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//========================================
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function populate_bots()
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{
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level endon("game_ended");
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if (level.teambased)
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{
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maxAllies = getDvarInt("bot_maxAllies", 0);
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maxAxis = getDvarInt("bot_maxAxis", 0);
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level thread monitor_bot_team_population(maxAllies, maxAxis);
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}
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else
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{
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maxFree = getDvarInt("bot_maxFree", 0);
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level thread monitor_bot_population(maxFree);
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}
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}
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function monitor_bot_team_population(maxAllies, maxAxis)
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{
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level endon("game_ended");
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if (!maxAllies && !maxAxis)
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{
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return;
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}
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fill_balanced_teams(maxAllies, maxAxis);
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while (1)
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{
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wait 3;
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// TODO: Get a player count that includes 'CON_CONNECTING' players
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allies = getPlayers("allies");
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axis = getPlayers("axis");
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if (allies.size > maxAllies &&
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remove_best_bot(allies))
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{
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continue;
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}
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if (axis.size > maxAxis &&
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remove_best_bot(axis))
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{
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continue;
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}
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if (allies.size < maxAllies || axis.size < maxAxis)
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{
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add_balanced_bot(allies, maxAllies, axis, maxAxis);
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}
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}
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}
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function fill_balanced_teams(maxAllies, maxAxis)
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{
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allies = getPlayers("allies");
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axis = getPlayers("axis");
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while ((allies.size < maxAllies || axis.size < maxAxis) &&
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add_balanced_bot(allies, maxAllies, axis, maxAxis))
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{
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WAIT_SERVER_FRAME;
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allies = getPlayers("allies");
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axis = getPlayers("axis");
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}
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}
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function add_balanced_bot(allies, maxAllies, axis, maxAxis)
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{
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bot = undefined;
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if (allies.size < maxAllies &&
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(allies.size <= axis.size || axis.size >= maxAxis))
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{
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bot = add_bot("allies");
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}
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else if (axis.size < maxAxis)
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{
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bot = add_bot("axis");
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}
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return isdefined(bot);
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}
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function monitor_bot_population(maxFree)
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{
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level endon("game_ended");
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if (!maxFree)
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{
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return;
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}
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// Initial Fill
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players = getPlayers();
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while (players.size < maxFree)
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{
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add_bot();
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WAIT_SERVER_FRAME;
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players = getPlayers();
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}
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while (1)
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{
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wait 3;
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// TODO: Get a player count that includes 'CON_CONNECTING' players
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players = getPlayers();
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if (players.size < maxFree)
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{
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add_bot();
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}
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else if (players.size > maxFree)
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{
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remove_best_bot(players);
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}
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}
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}
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function remove_best_bot(players)
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{
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bots = filter_bots(players);
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if (!bots.size)
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{
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return false;
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}
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// Prefer non-combat bots
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bestBots = [];
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foreach(bot in bots)
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{
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// Don't kick bots in the process of connecting
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if (bot.sessionstate == "spectator")
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{
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continue;
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}
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if (bot.sessionstate == "dead" || !bot bot_combat::has_threat())
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{
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bestBots[bestBots.size] = bot;
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}
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}
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if (bestBots.size)
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{
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remove_bot(bestBots[randomInt(bestBots.size)]);
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}
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else
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{
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remove_bot(bots[randomInt(bots.size)]);
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}
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return true;
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}
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// Bot Loadouts
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//========================================
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function choose_class()
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{
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if (IS_TRUE(level.disableClassSelection))
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{
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return false;
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}
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currClass = self bot_loadout::get_current_class();
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if (!isdefined(currClass) || randomInt(100) < VAL(level.botSettings.changeClassWeight, 0))
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{
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classIndex = randomInt(self.loadoutClasses.size);
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className = self.loadoutClasses[classIndex].name;
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}
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if (!isdefined(className) || className == = currClass)
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{
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return false;
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}
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self notify("menuresponse", MENU_CHANGE_CLASS, className);
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return true;
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}
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// Killstreaks
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//========================================
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function use_killstreak()
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{
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if (!level.loadoutKillstreaksEnabled ||
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self emp::enemyEmpActive())
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{
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return;
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}
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weapons = self getWeaponsList();
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inventoryWeapon = self getInventoryWeapon();
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foreach(weapon in weapons)
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{
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killstreak = killstreaks::get_killstreak_for_weapon(weapon);
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if (!isdefined(killstreak))
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{
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continue;
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}
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if (weapon != inventoryWeapon && !self getWeaponAmmoClip(weapon))
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{
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continue;
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}
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if (self killstreakrules::isKillstreakAllowed(killstreak, self.team))
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{
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useWeapon = weapon;
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break;
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}
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}
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if (!isdefined(useWeapon))
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{
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return;
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}
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killstreak_ref = killstreaks::get_menu_name(killstreak);
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switch (killstreak_ref)
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{
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case "killstreak_uav":
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case "killstreak_counteruav":
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case "killstreak_satellite":
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case "killstreak_helicopter_player_gunner":
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case "killstreak_raps":
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case "killstreak_sentinel":
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{
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self switchToWeapon(useWeapon);
|
|
break;
|
|
}
|
|
case "killstreak_ai_tank_drop":
|
|
{
|
|
self use_supply_drop(weapon);
|
|
break;
|
|
}
|
|
case "killstreak_remote_missile":
|
|
{
|
|
self switchToWeapon(weapon);
|
|
self waittill("weapon_change_complete");
|
|
wait 1.5;
|
|
self bot::press_attack_button();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
function get_closest_enemy(origin, on_radar)
|
|
{
|
|
enemies = self get_enemies(on_radar);
|
|
enemies = arraysort(enemies, origin);
|
|
|
|
if (enemies.size)
|
|
return enemies[0];
|
|
|
|
return undefined;
|
|
}
|
|
|
|
function use_supply_drop(weapon)
|
|
{
|
|
if (weapon == "inventory_supplydrop_mp" || weapon == "supplydrop_mp")
|
|
{
|
|
if (gettime() - self.spawntime > 5000)
|
|
return;
|
|
}
|
|
|
|
yaw = (0, self.angles[1], 0);
|
|
dir = anglestoforward(yaw);
|
|
dir = vectornormalize(dir);
|
|
drop_point = self.origin + vectorscale(dir, 384);
|
|
end = drop_point + vectorscale((0, 0, 1), 2048.0);
|
|
|
|
if (!sighttracepassed(drop_point, end, 0, undefined))
|
|
return;
|
|
|
|
if (!sighttracepassed(self.origin, end, 0, undefined))
|
|
return;
|
|
|
|
end = drop_point - vectorscale((0, 0, 1), 32.0);
|
|
|
|
if (bullettracepassed(drop_point, end, 0, undefined))
|
|
return;
|
|
|
|
self addgoal(self.origin, 24, 4, "killstreak");
|
|
|
|
if (weapon == "missile_drone_mp" || weapon == "inventory_missile_drone_mp")
|
|
self lookat(drop_point + vectorscale((0, 0, 1), 384.0));
|
|
else
|
|
self lookat(drop_point);
|
|
|
|
wait 0.5;
|
|
|
|
if (self getCurrentWeapon() != weapon)
|
|
{
|
|
self thread weapon_switch_failsafe();
|
|
self switchToWeapon(weapon);
|
|
|
|
self waittill("weapon_change_complete");
|
|
}
|
|
|
|
use_item(weapon);
|
|
self switchToWeapon(self.lastnonkillstreakweapon);
|
|
self clearlookat();
|
|
self cancelgoal("killstreak");
|
|
}
|
|
|
|
function use_item(weapon)
|
|
{
|
|
self bot::press_attack_button();
|
|
wait 0.5;
|
|
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
if (self getCurrentWeapon() == weapon || self getCurrentWeapon() == "none")
|
|
self bot::press_attack_button();
|
|
else
|
|
return;
|
|
|
|
wait 0.5;
|
|
}
|
|
}
|
|
|
|
function killstreak_location(num, weapon)
|
|
{
|
|
enemies = get_enemies();
|
|
|
|
if (!enemies.size)
|
|
return;
|
|
|
|
if (!self switchToWeapon(weapon))
|
|
return;
|
|
|
|
self waittill("weapon_change");
|
|
|
|
self util::freeze_player_controls(true);
|
|
wait_time = 1;
|
|
|
|
while (!isdefined(self.selectinglocation) || self.selectinglocation == 0)
|
|
{
|
|
wait 0.05;
|
|
wait_time -= 0.05;
|
|
|
|
if (wait_time <= 0)
|
|
{
|
|
self util::freeze_player_controls(false);
|
|
self switchToWeapon(self.lastnonkillstreakweapon);
|
|
return;
|
|
}
|
|
}
|
|
|
|
wait 2;
|
|
|
|
for (i = 0; i < num; i++)
|
|
{
|
|
enemies = get_enemies();
|
|
|
|
if (enemies.size)
|
|
{
|
|
enemy = randomInt(enemies);
|
|
self notify("confirm_location", enemy.origin, 0);
|
|
}
|
|
|
|
wait 0.25;
|
|
}
|
|
|
|
self util::freeze_player_controls(false);
|
|
}
|
|
|
|
function weapon_switch_failsafe()
|
|
{
|
|
self endon("death");
|
|
self endon("disconnect");
|
|
self endon("weapon_change_complete");
|
|
wait 10;
|
|
self notify("weapon_change_complete");
|
|
}
|
|
|
|
function has_radar()
|
|
{
|
|
if (level.teambased)
|
|
{
|
|
return (uav::HasUAV(self.team) || satellite::HasSatellite(self.team));
|
|
}
|
|
|
|
return (uav::HasUAV(self.entnum) || satellite::HasSatellite(self.entnum));
|
|
}
|
|
|
|
function has_minimap()
|
|
{
|
|
if (self IsEmpJammed())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (IS_TRUE(level.hardcoreMode))
|
|
{
|
|
return self has_radar();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function get_enemies(on_radar)
|
|
{
|
|
if (!isdefined(on_radar))
|
|
{
|
|
on_radar = false;
|
|
}
|
|
|
|
enemies = self GetEnemies();
|
|
|
|
/#
|
|
for (i = 0; i < enemies.size; i++)
|
|
{
|
|
if (isplayer(enemies[i]) && enemies[i] isInMoveMode("ufo", "noclip"))
|
|
{
|
|
arrayRemoveIndex(enemies, i);
|
|
i--;
|
|
}
|
|
}
|
|
#/
|
|
|
|
if (on_radar && !self has_radar())
|
|
{
|
|
for (i = 0; i < enemies.size; i++)
|
|
{
|
|
if (!isdefined(enemies[i].lastFireTime))
|
|
{
|
|
arrayRemoveIndex(enemies, i);
|
|
i--;
|
|
}
|
|
else if (GetTime() - enemies[i].lastFireTime > 2000)
|
|
{
|
|
arrayRemoveIndex(enemies, i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
return enemies;
|
|
}
|
|
|
|
function set_rank()
|
|
{
|
|
players = getPlayers();
|
|
|
|
ranks = [];
|
|
bot_ranks = [];
|
|
human_ranks = [];
|
|
|
|
for (i = 0; i < players.size; i++)
|
|
{
|
|
if (players[i] == self)
|
|
continue;
|
|
|
|
if (isdefined(players[i].pers["rank"]))
|
|
{
|
|
if (players[i] util::is_bot())
|
|
{
|
|
bot_ranks[bot_ranks.size] = players[i].pers["rank"];
|
|
}
|
|
else
|
|
{
|
|
human_ranks[human_ranks.size] = players[i].pers["rank"];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!human_ranks.size)
|
|
human_ranks[human_ranks.size] = 10;
|
|
|
|
human_avg = math::array_average(human_ranks);
|
|
|
|
while (bot_ranks.size + human_ranks.size < 5)
|
|
{
|
|
// add some random ranks for better random number distribution
|
|
r = human_avg + randomIntRange(-5, 5);
|
|
rank = math::clamp(r, 0, level.maxRank);
|
|
human_ranks[human_ranks.size] = rank;
|
|
}
|
|
|
|
ranks = arrayCombine(human_ranks, bot_ranks, true, false);
|
|
|
|
avg = math::array_average(ranks);
|
|
s = math::array_std_deviation(ranks, avg);
|
|
|
|
rank = Int(math::random_normal_distribution(avg, s, 0, level.maxRank));
|
|
|
|
while (!isdefined(self.pers["codpoints"]))
|
|
{
|
|
wait 0.1;
|
|
}
|
|
|
|
self.pers["rank"] = rank;
|
|
self.pers["rankxp"] = rank::getRankInfoMinXP(rank);
|
|
|
|
self setRank(rank);
|
|
self rank::syncXPStat();
|
|
}
|
|
|
|
function init_bot_gametype()
|
|
{
|
|
switch (level.gameType)
|
|
{
|
|
case "ball":
|
|
bot_ball::init();
|
|
return true;
|
|
case "conf":
|
|
bot_conf::init();
|
|
return true;
|
|
case "ctf":
|
|
bot_ctf::init();
|
|
return true;
|
|
case "dem":
|
|
bot_dem::init();
|
|
return true;
|
|
case "dm":
|
|
return true;
|
|
case "dom":
|
|
bot_dom::init();
|
|
return true;
|
|
case "escort":
|
|
bot_escort::init();
|
|
return true;
|
|
// case "infect":
|
|
// return true;
|
|
case "gun":
|
|
return true;
|
|
case "koth":
|
|
bot_koth::init();
|
|
return true;
|
|
case "sd":
|
|
bot_sd::init();
|
|
return true;
|
|
case "clean":
|
|
bot_clean::init();
|
|
return true;
|
|
case "tdm":
|
|
return true;
|
|
case "sas":
|
|
return true;
|
|
case "prop":
|
|
return true;
|
|
case "sniperonly":
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function get_bot_settings()
|
|
{
|
|
switch (getDvarInt("bot_difficulty", 1))
|
|
{
|
|
case 0:
|
|
bundleName = "bot_mp_easy";
|
|
break;
|
|
|
|
case 1:
|
|
bundleName = "bot_mp_normal";
|
|
break;
|
|
case 2:
|
|
bundleName = "bot_mp_hard";
|
|
break;
|
|
case 3:
|
|
default:
|
|
bundleName = "bot_mp_veteran";
|
|
break;
|
|
}
|
|
|
|
return struct::get_script_bundle("botsettings", bundleName);
|
|
}
|
|
|
|
function friend_goal_in_radius(goal_name, origin, radius)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
function friend_in_radius(goal_name, origin, radius)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
function get_friends()
|
|
{
|
|
return[];
|
|
}
|
|
|
|
function bot_vehicle_weapon_ammo(weaponName)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
function navmesh_points_visible(origin, point)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
function dive_to_prone(exit_stance)
|
|
{
|
|
|
|
}
|
|
|
|
/ #
|
|
|
|
// Devgui
|
|
//========================================
|
|
|
|
function bot_devgui_cmd(cmd)
|
|
{
|
|
cmdTokens = strtok(cmd, " ");
|
|
|
|
if (cmdTokens.size == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
host = util::getHostPlayerForBots();
|
|
team = get_host_team();
|
|
|
|
switch (cmdTokens[0])
|
|
{
|
|
case "spawn_enemy":
|
|
team = util::getotherteam(team);
|
|
case "spawn_friendly":
|
|
count = 1;
|
|
if (cmdTokens.size > 1)
|
|
{
|
|
count = int(cmdTokens[1]);
|
|
}
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
add_bot(team);
|
|
}
|
|
return true;
|
|
case "remove_enemy":
|
|
team = util::getotherteam(team);
|
|
case "remove_friendly":
|
|
remove_bots(undefined, team);
|
|
return true;
|
|
case "fixed_spawn_enemy":
|
|
team = util::getotherteam(team);
|
|
case "fixed_spawn_friendly":
|
|
bot = add_bot_at_eye_trace(team);
|
|
if (isdefined(bot))
|
|
{
|
|
bot thread fixed_spawn_override();
|
|
}
|
|
return true;
|
|
|
|
case "player_weapon":
|
|
players = getPlayers();
|
|
foreach(player in players)
|
|
{
|
|
if (!player util::is_bot())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
weapon = host getCurrentWeapon();
|
|
|
|
player weapons::detach_all_weapons();
|
|
player takeAllWeapons();
|
|
player giveWeapon(weapon);
|
|
player switchToWeapon(weapon);
|
|
player setSpawnWeapon(weapon);
|
|
|
|
player teams::set_player_model(player.team, weapon);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function system_devgui_gadget_think()
|
|
{
|
|
setDvar("devgui_bot_gadget", "");
|
|
|
|
for (;; )
|
|
{
|
|
wait(1);
|
|
|
|
gadget = getDvarString("devgui_bot_gadget");
|
|
|
|
if (gadget.size == 0)
|
|
{
|
|
bot_turn_on_gadget(getWeapon(gadget));
|
|
setDvar("devgui_bot_gadget", "");
|
|
}
|
|
}
|
|
}
|
|
|
|
function bot_turn_on_gadget(gadget)
|
|
{
|
|
players = getPlayers();
|
|
|
|
foreach(player in players)
|
|
{
|
|
if (!player util::is_bot())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
host = util::getHostPlayer();
|
|
weapon = host getCurrentWeapon();
|
|
|
|
if (!isdefined(weapon) || weapon == level.weaponNone || weapon == level.weaponNull)
|
|
{
|
|
weapon = getWeapon("smg_standard");
|
|
}
|
|
|
|
player weapons::detach_all_weapons();
|
|
player takeAllWeapons();
|
|
player giveWeapon(weapon);
|
|
player switchToWeapon(weapon);
|
|
player setSpawnWeapon(weapon);
|
|
|
|
player teams::set_player_model(player.team, weapon);
|
|
|
|
player giveWeapon(gadget);
|
|
slot = player gadgetGetSlot(gadget);
|
|
player gadgetPowerSet(slot, 100.0);
|
|
player botPressButtonForGadget(gadget);
|
|
}
|
|
}
|
|
|
|
function fixed_spawn_override()
|
|
{
|
|
self endon("disconnect");
|
|
|
|
spawnOrigin = self.origin;
|
|
spawnAngles = self.angles;
|
|
|
|
while (1)
|
|
{
|
|
self waittill("spawned_player");
|
|
|
|
self setOrigin(spawnOrigin);
|
|
self setPlayerAngles(spawnAngles);
|
|
}
|
|
}
|
|
|
|
#/
|