t7x/src/client/component/client_patches.cpp
2023-03-23 21:21:42 +01:00

138 lines
3.0 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include <game/game.hpp>
#include <utils/hook.hpp>
#include <mmeapi.h>
namespace client_patches
{
namespace
{
utils::hook::detour preload_map_hook;
void stop_intro_if_needed()
{
if (game::Com_SessionMode_GetMode() != game::MODE_ZOMBIES &&
game::Com_SessionMode_GetMode() != game::MODE_CAMPAIGN)
{
return;
}
scheduler::once([]
{
scheduler::schedule([]
{
if (!game::Sys_IsDatabaseReady())
{
return scheduler::cond_continue;
}
game::Cinematic_StopPlayback(0, true);
return scheduler::cond_end;
}, scheduler::main);
}, scheduler::main, 15s);
}
void preload_map_stub(int localClientNum, const char* mapname, const char* gametype)
{
game::Com_GametypeSettings_SetGametype(gametype, true);
stop_intro_if_needed();
preload_map_hook.invoke(localClientNum, mapname, gametype);
}
void reduce_process_affinity()
{
const DWORD_PTR affinity = (1ULL << (std::min(std::thread::hardware_concurrency(), 4U))) - 1;
SetProcessAffinityMask(GetCurrentProcess(), affinity);
}
void reset_process_affinity()
{
DWORD_PTR affinity_proc, affinity_sys;
GetProcessAffinityMask(GetCurrentProcess(), &affinity_proc, &affinity_sys);
SetProcessAffinityMask(GetCurrentProcess(), affinity_sys);
}
void fix_amd_cpu_stuttering()
{
scheduler::once([]
{
reduce_process_affinity();
scheduler::once(reset_process_affinity, scheduler::pipeline::main, 1s);
}, scheduler::pipeline::main);
}
MMRESULT mixer_open_stub()
{
return MMSYSERR_NODRIVER;
}
bool is_mod_loaded_stub()
{
return false;
}
void patch_is_mod_loaded_checks()
{
const std::vector<uintptr_t> is_mod_loaded_addresses =
{
{ 0x1420F7484_g },
{ 0x1420F74A4_g },
{ 0x1420F73E4_g },
{ 0x1420F73B4_g },
{ 0x1420F6E57_g },
{ 0x1413E6A54_g },
{ 0x1415E7EBB_g },
{ 0x1415E87BB_g },
{ 0x1415EBAC9_g },
{ 0x1415F1F09_g },
{ 0x1415F1FB9_g },
{ 0x1415F2080_g },
{ 0x1415F7F40_g },
{ 0x141A8D0ED_g },
{ 0x141AA70F9_g },
{ 0x141EA06FB_g },
{ 0x141EA8C7E_g },
{ 0x141EB1A39_g },
{ 0x141ECBA9D_g },
{ 0x1420F6E1D_g },
};
for (const auto& address : is_mod_loaded_addresses)
{
utils::hook::call(address, is_mod_loaded_stub);
}
}
}
class component final : public client_component
{
public:
void post_unpack() override
{
fix_amd_cpu_stuttering();
// Kill microphones for now
utils::hook::set(0x15AAE9254_g, mixer_open_stub);
preload_map_hook.create(0x14135A1E0_g, preload_map_stub);
// Keep client ranked when mod loaded
utils::hook::jump(0x1420D5BA0_g, is_mod_loaded_stub);
patch_is_mod_loaded_checks();
// Kill Client/Server Index Mismatch error
utils::hook::set<uint8_t>(0x1400A7588_g, 0xEB);
// Always get loadscreen gametype from s_gametype
utils::hook::set<uint8_t>(0x14228F5DC_g, 0xEB);
}
};
}
REGISTER_COMPONENT(client_patches::component)