89 lines
1.5 KiB
C++
89 lines
1.5 KiB
C++
#pragma once
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#include "structs.hpp"
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#include <utils/nt.hpp>
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namespace game
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{
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size_t get_base();
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bool is_server();
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bool is_client();
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bool is_legacy_client();
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inline size_t relocate(const size_t val)
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{
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if (!val) return 0;
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const auto base = get_base();
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return base + (val - 0x140000000);
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}
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inline size_t derelocate(const size_t val)
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{
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if (!val) return 0;
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const auto base = get_base();
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return (val - base) + 0x140000000;
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}
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inline size_t derelocate(const void* val)
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{
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return derelocate(reinterpret_cast<size_t>(val));
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}
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inline size_t select(const size_t client_val, const size_t server_val)
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{
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return relocate(is_server() ? server_val : client_val);
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}
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inline size_t select(const void* client_val, const void* server_val)
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{
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return select(reinterpret_cast<size_t>(client_val), reinterpret_cast<size_t>(server_val));
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}
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template <typename T>
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class symbol
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{
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public:
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symbol(const size_t address)
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: address_(address)
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{
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}
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symbol(const size_t address, const size_t server_address)
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: address_(address)
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, server_address_(server_address)
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{
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}
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T* get() const
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{
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return reinterpret_cast<T*>(select(this->address_, this->server_address_));
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}
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operator T*() const
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{
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return this->get();
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}
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T* operator->() const
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{
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return this->get();
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}
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private:
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size_t address_{};
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size_t server_address_{};
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};
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std::filesystem::path get_appdata_path();
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}
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inline size_t operator"" _g(const size_t val)
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{
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return game::relocate(val);
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}
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#include "structs.hpp"
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#include "symbols.hpp"
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