343 lines
8.4 KiB
C++

#include <std_include.hpp>
#include "../services.hpp"
#include <utils/nt.hpp>
#include <utils/io.hpp>
#include <utils/cryptography.hpp>
#include <utils/compression.hpp>
#include "resource.hpp"
#include "game/game.hpp"
namespace demonware
{
bdStorage::bdStorage() : service(10, "bdStorage")
{
this->register_task(20, &bdStorage::list_publisher_files);
this->register_task(21, &bdStorage::get_publisher_file);
this->register_task(24, &bdStorage::upload_files);
this->register_task(18, &bdStorage::upload_files_new);
this->register_task(16, &bdStorage::get_files);
this->register_task(12, &bdStorage::unk12);
this->register_task(10, &bdStorage::set_user_file);
this->map_publisher_resource("motd-.*\\.gz", DW_MOTD);
this->map_publisher_resource("playlists(_.+)?\\.gz", DW_PLAYLISTS);
this->map_publisher_resource("featured_cards(.+)?\\.gz", DW_CARDS);
this->map_publisher_resource(".*ffotd.*\\.ff", DW_FASTFILE);
this->map_publisher_resource("keys\\.txt", DW_KEYS);
this->map_publisher_resource("qosconfig4\\.csv", DW_QOSCONFIG);
}
void bdStorage::map_publisher_resource(const std::string& expression, const INT id)
{
auto data = utils::nt::load_resource(id);
this->map_publisher_resource_variant(expression, std::move(data));
}
void bdStorage::map_publisher_resource_variant(const std::string& expression, resource_variant resource)
{
if (resource.valueless_by_exception())
{
throw std::runtime_error("Publisher resource variant is empty!");
}
this->publisher_resources_.emplace_back(std::regex{expression}, std::move(resource));
}
bool bdStorage::load_publisher_resource(const std::string& name, std::string& buffer)
{
for (const auto& resource : this->publisher_resources_)
{
if (std::regex_match(name, resource.first))
{
if (std::holds_alternative<std::string>(resource.second))
{
buffer = std::get<std::string>(resource.second);
}
else
{
buffer = std::get<callback>(resource.second)();
}
if (utils::string::ends_with(name, ".gz"))
{
buffer = utils::compression::zlib::compress(buffer);
}
return true;
}
}
#ifndef NDEBUG
printf("[DW]: [bdStorage]: missing publisher file: %s\n", name.data());
#endif
return false;
}
void bdStorage::list_publisher_files(service_server* server, byte_buffer* buffer)
{
uint32_t date;
uint16_t num_results, offset;
std::string unk, filename, data;
buffer->read_string(&unk);
buffer->read_uint32(&date);
buffer->read_uint16(&num_results);
buffer->read_uint16(&offset);
buffer->read_string(&filename);
#ifndef NDEBUG
printf("[DW]: [bdStorage]: list publisher files: %s\n", filename.data());
#endif
auto reply = server->create_reply(this->task_id());
if (this->load_publisher_resource(filename, data))
{
auto info = std::make_unique<bdFileInfo>();
info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
info->filename = filename;
info->create_time = 0;
info->modified_time = info->create_time;
info->file_size = static_cast<uint32_t>(data.size());
info->owner_id = 0;
info->priv = false;
reply.add(info);
}
reply.send();
}
void bdStorage::get_publisher_file(service_server* server, byte_buffer* buffer)
{
std::string unk, filename;
buffer->read_string(&unk);
buffer->read_string(&filename);
#ifndef NDEBUG
printf("[DW]: [bdStorage]: loading publisher file: %s\n", filename.data());
#endif
std::string data;
if (this->load_publisher_resource(filename, data))
{
#ifndef NDEBUG
printf("[DW]: [bdStorage]: sending publisher file: %s, size: %lld\n", filename.data(), data.size());
#endif
auto reply = server->create_reply(this->task_id());
auto result = std::make_unique<bdFileData>(data);
reply.add(result);
reply.send();
}
else
{
server->create_reply(this->task_id(), game::BD_NO_FILE).send();
}
}
void bdStorage::set_user_file(service_server* server, byte_buffer* buffer) const
{
bool priv;
uint64_t owner;
std::string game, filename, data;
buffer->read_string(&game);
buffer->read_string(&filename);
buffer->read_bool(&priv);
buffer->read_blob(&data);
buffer->read_uint64(&owner);
const auto path = get_user_file_path(filename);
utils::io::write_file(path, data);
auto info = std::make_unique<bdFileInfo>();
info->file_id = *reinterpret_cast<const uint64_t*>(utils::cryptography::sha1::compute(filename).data());
info->filename = filename;
info->create_time = uint32_t(time(nullptr));
info->modified_time = info->create_time;
info->file_size = uint32_t(data.size());
info->owner_id = owner;
info->priv = priv;
auto reply = server->create_reply(this->task_id());
reply.add(info);
reply.send();
}
std::string bdStorage::get_user_file_path(const std::string& name)
{
return "boiii_players/user/" + name;
}
void bdStorage::upload_files(service_server* server, byte_buffer* buffer) const
{
uint64_t owner;
uint32_t numfiles;
std::string game, platform;
buffer->read_string(&game);
buffer->read_uint64(&owner);
buffer->read_string(&platform);
buffer->read_uint32(&numfiles);
auto reply = server->create_reply(this->task_id());
for (uint32_t i = 0; i < numfiles; i++)
{
std::string filename, data;
uint32_t unk;
bool priv;
buffer->read_string(&filename);
buffer->read_blob(&data);
buffer->read_uint32(&unk);
buffer->read_bool(&priv);
const auto path = get_user_file_path(filename);
utils::io::write_file(path, data);
auto info = std::make_unique<bdFile2>();
info->unk1 = 0;
info->unk2 = 0;
info->unk3 = 0;
info->priv = false;
info->owner_id = owner;
info->platform = platform;
info->filename = filename;
info->data = data;
#ifndef NDEBUG
printf("[DW]: [bdStorage]: set user file: %s\n", filename.data());
#endif
reply.add(info);
}
reply.send();
}
void bdStorage::upload_files_new(service_server* server, byte_buffer* buffer) const
{
uint64_t owner;
uint32_t numfiles;
std::string game, platform;
buffer->read_string(&game);
buffer->read_uint64(&owner);
buffer->read_string(&platform);
buffer->read_uint32(&numfiles);
auto reply = server->create_reply(this->task_id());
for (uint32_t i = 0; i < numfiles; i++)
{
std::string filename, data;
uint32_t version;
bool priv;
buffer->read_string(&filename);
buffer->read_blob(&data);
buffer->read_uint32(&version);
buffer->read_bool(&priv);
const auto path = get_user_file_path(filename);
utils::io::write_file(path, data);
auto info = std::make_unique<bdContextUserStorageFileInfo>();
info->modifed_time = static_cast<uint32_t>(time(nullptr));
info->create_time = info->modifed_time;
info->priv = priv;
info->owner_id = owner;
info->account_type = platform;
info->filename = filename;
#ifndef NDEBUG
printf("[DW]: [bdStorage]: set user file: %s\n", filename.data());
#endif
reply.add(info);
}
reply.send();
}
void bdStorage::get_files(service_server* server, byte_buffer* buffer) const
{
std::string context;
buffer->read_string(&context);
uint32_t count;
buffer->read_uint32(&count);
std::vector<std::pair<uint64_t, std::string>> user_ctxs;
for (auto i = 0u; i < count; i++)
{
uint64_t user_id;
std::string acc_type;
buffer->read_uint64(&user_id);
buffer->read_string(&acc_type);
user_ctxs.emplace_back(user_id, acc_type);
}
buffer->read_uint32(&count);
std::vector<std::string> filenames;
for (auto i = 0u; i < count; i++)
{
std::string filename;
buffer->read_string(&filename);
filenames.push_back(std::move(filename));
}
auto reply = server->create_reply(this->task_id());
for (size_t i = 0u; i < filenames.size(); i++)
{
auto entry = std::make_unique<bdFileQueryResult>();
entry->user_id = user_ctxs.at(i).first;
entry->platform = user_ctxs.at(i).second;
entry->filename = filenames.at(i);
entry->errorcode = 0;
auto& name = filenames.at(i);
std::string filedata;
if (utils::io::read_file(get_user_file_path(name), &filedata))
{
entry->filedata = filedata;
#ifndef NDEBUG
printf("[DW]: [bdStorage]: get user file: %s\n", name.data());
#endif
}
else
{
entry->errorcode = game::BD_NO_FILE;
#ifndef NDEBUG
printf("[DW]: [bdStorage]: missing user file: %s\n", name.data());
#endif
}
reply.add(entry);
}
reply.send();
}
void bdStorage::unk12(service_server* server, byte_buffer* buffer) const
{
// TODO:
auto reply = server->create_reply(this->task_id());
reply.send();
}
}