114 lines
2.5 KiB
C++
114 lines
2.5 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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namespace dedicated_patches
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{
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namespace
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{
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utils::hook::detour spawn_server_hook;
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void scr_are_textures_loaded_stub()
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
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}
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game::eNetworkModes get_online_mode_stub()
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{
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return game::MODE_NETWORK_ONLINE;
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}
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bool is_online_stub()
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{
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return true;
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}
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bool is_mod_loaded_stub()
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{
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return false;
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}
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void patch_is_mod_loaded_checks()
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{
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const std::vector<uintptr_t> is_mod_loaded_addresses =
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{
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{0x14019CFC4_g},
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{0x14024D4A0_g},
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{0x14024D669_g},
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{0x14024D939_g},
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{0x14024DC64_g},
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{0x14024E13A_g},
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{0x14024E5A3_g},
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{0x14024FFB9_g},
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{0x140251E9E_g},
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{0x140253680_g},
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{0x140257BF6_g},
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{0x1402D296D_g},
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{0x1402D58E9_g},
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{0x140468374_g},
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{0x14046B796_g},
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{0x14048003D_g},
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};
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for (const auto& address : is_mod_loaded_addresses)
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{
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utils::hook::call(address, is_mod_loaded_stub);
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}
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}
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void spawn_server_stub(int controllerIndex, const char* server, game::MapPreload preload, bool savegame)
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{
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game::Com_SessionMode_SetNetworkMode(game::MODE_NETWORK_ONLINE);
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game::Com_SessionMode_SetGameMode(game::MODE_GAME_MATCHMAKING_PLAYLIST);
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spawn_server_hook.invoke(controllerIndex, server, preload, savegame);
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}
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uint64_t sv_get_player_xuid_stub(const int client_num)
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{
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const auto* clients = *game::svs_clients;
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if (!clients)
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{
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return 0;
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}
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return clients[client_num].xuid;
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}
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}
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struct component final : server_component
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{
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void post_unpack() override
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{
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// Fix infinite loop
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utils::hook::jump(0x1402E86B0_g, scr_are_textures_loaded_stub);
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// Online classes
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utils::hook::jump(0x1405003E0_g, get_online_mode_stub);
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utils::hook::jump(0x1405003B0_g, get_online_mode_stub);
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// Progression / Ranked
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utils::hook::jump(0x140500A50_g, is_online_stub);
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utils::hook::jump(0x140500980_g, is_online_stub);
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utils::hook::jump(0x1402565D0_g, is_online_stub);
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patch_is_mod_loaded_checks();
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spawn_server_hook.create(game::SV_SpawnServer, spawn_server_stub);
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// Don't count server as client
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utils::hook::jump(0x14052F0F5_g, 0x14052F139_g);
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utils::hook::call(0x1402853D7_g, sv_get_player_xuid_stub); // PlayerCmd_GetXuid
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// Stop executing default_dedicated.cfg & language_settings.cfg
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utils::hook::set<uint8_t>(0x1405063C0_g, 0xC3);
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}
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};
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}
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REGISTER_COMPONENT(dedicated_patches::component)
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