t7x/src/client/component/colors.cpp
2023-01-09 19:03:13 +01:00

77 lines
2.2 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace colors
{
namespace
{
utils::hook::detour get_player_name_hook;
utils::hook::detour get_gamer_tag_hook;
template <size_t index>
void patch_color(const uint8_t r, const uint8_t g, const uint8_t b, const uint8_t a = 255)
{
auto* color_table = reinterpret_cast<uint8_t*>(0x142FF0E20_g);
auto* g_color_table = reinterpret_cast<float*>(0x142FB6CF0_g);
uint8_t color_int[4];
color_int[0] = r;
color_int[1] = g;
color_int[2] = b;
color_int[3] = a;
utils::hook::copy(color_table + index * 4, color_int, sizeof(color_int));
float color_float[4];
color_float[0] = static_cast<float>(r) / 255.0f;
color_float[1] = static_cast<float>(g) / 255.0f;
color_float[2] = static_cast<float>(b) / 255.0f;
color_float[3] = static_cast<float>(a) / 255.0f;
utils::hook::copy(g_color_table + index * 4, color_float, sizeof(color_float));
}
uint64_t get_player_name_stub(const uint64_t client, int client_num, char* buffer, const int size,
const bool has_clan_tag)
{
const auto res = get_player_name_hook.invoke<uint64_t>(client, client_num, buffer, size, has_clan_tag);
if (_ReturnAddress() != reinterpret_cast<void*>(0x1406A7B56_g))
{
const auto val = utils::string::va("^%d%s", rand() % 7, buffer);
strncpy_s(buffer, size, val, size);
}
return res;
}
const char* get_gamer_tag_stub(const uint64_t num)
{
return utils::string::va("^3%s", get_gamer_tag_hook.invoke<const char*>(num));
}
}
struct component final : client_component
{
void post_unpack() override
{
patch_color<1>(255, 49, 49); // 1 - Red
patch_color<2>(134, 192, 0); // 2 - Green
patch_color<3>(255, 173, 34); // 3 - Yellow
patch_color<4>(0, 135, 193); // 4 - Blue
patch_color<5>(32, 197, 255); // 5 - Light Blue
patch_color<6>(151, 80, 221); // 6 - Pink
//get_player_name_hook.create(0x1413E3140_g, get_player_name_stub);
//get_gamer_tag_hook.create(0x141EC7370_g, get_gamer_tag_stub);
}
};
}
REGISTER_COMPONENT(colors::component)