t7x/data/ui_scripts/stats/__init__.lua
2023-05-12 15:04:26 -02:30

420 lines
14 KiB
Lua

if Engine.GetCurrentMap() ~= "core_frontend" then
return
end
DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", function(controller)
local optionsTable = {}
local updateDvar = function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
local oldValue = Engine.DvarInt(nil, dvarName)
local newValue = f1_arg1.value
UpdateInfoModels(f1_arg1)
if oldValue == newValue then
return
end
Engine.SetDvar(dvarName, f1_arg1.value)
if dvarName == "cg_unlockall_loot" then
Engine.SetDvar("ui_enableAllHeroes", f1_arg1.value)
end
if dvarName == "all_ee_completed" then
Engine.ExecNow(f1_arg0, "statsetbyname darkops_zod_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_zod_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_factory_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_factory_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_castle_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_castle_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_island_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_island_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_stalingrad_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_stalingrad_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_genesis_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname DARKOPS_GENESIS_SUPER_EE " .. f1_arg1.value)
end
end
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Loot",
"Unlocks all Black Market loot.", "MPStatsSettings_unlock_loot",
"cg_unlockall_loot", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Purchases",
"All items that need to be purchased with unlock tokens are unlocked.", "MPStatsSettings_purchase_all",
"cg_unlockall_purchases", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Class Slots",
"Unlocks all create-a-class slots and sets.", "MPStatsSettings_unlockall_cac_slots",
"cg_unlockall_cac_slots", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
end
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock All Attachments",
"All attachments on weapons are unlocked.",
"MPStatsSettings_unlockall_attachments", "cg_unlockall_attachments", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Camos and Reticles",
"All camos and reticles on weapons are unlocked.", "MPStatsSettings_unlockall_camos_and_reticles",
"cg_unlockall_camos_and_reticles", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Calling Cards", "All calling cards are unlocked.",
"MPStatsSettings_unlockall_calling_cards", "cg_unlockall_calling_cards", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Specialists Outfits",
"All specialists outfits are unlocked.", "MPStatsSettings_unlockall_specialists_outfits",
"cg_unlockall_specialists_outfits", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
end
if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock Easter Eggs",
"Complete all Easter Egg Achievements.", "MPStatsSettings_complete_ee",
"all_ee_completed", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
end
local rankLevels = {}
local rankObjs = {}
local hasDefault = true
local currentPrestige = CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode())
local currentRank = CoD.BlackMarketUtility.GetCurrentRank(controller) + 1
local isMasterPrestige = currentPrestige == 11
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
if not isMasterPrestige then
rankLevels = { 1, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55 }
else
rankLevels = { 56, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }
end
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
if not isMasterPrestige then
rankLevels = { 1, 5, 10, 15, 20, 25, 30, 35 }
else
rankLevels = { 36, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }
end
end
local maxlevel = math.max(table.unpack(rankLevels))
local minlevel = math.min(table.unpack(rankLevels))
for index, value in ipairs(rankLevels) do
table.insert(rankObjs, {
name = value <= minlevel and "Min" or value >= maxlevel and "Max" or value,
value = value - 1,
default = value == currentRank,
title = "Rank Level",
desc = value~=currentRank and "" or "Current Rank"
})
end
if hasDefault and currentRank ~= minlevel and currentRank < maxlevel and not isMasterPrestige then
table.insert(rankObjs, {
name = "Current: " .. tostring(currentRank <= minlevel and "Min" or currentRank >= maxlevel and "Max" or currentRank),
value = currentRank - 1,
default = true,
title = "Rank Level",
desc = "Do not adjust rank"
})
end
local prestigeTable = {}
for i = 0, 11 do
table.insert(prestigeTable, {
name = i == 0 and "None" or i==11 and "Master" or i,
value = i,
default = i == currentPrestige,
title = "Prestige",
desc = ""
})
end
local createSettingsDatasource = function(controller, datasourceName, optionsTable, currentValue, loopEdges, action)
if currentValue == nil then
currentValue = 0
end
DataSources[datasourceName] = DataSourceHelpers.ListSetup(datasourceName, function(f47_arg0)
local f47_local0 = {}
for f47_local4, f47_local5 in ipairs(optionsTable) do
table.insert(f47_local0, {
models = {
text = optionsTable[f47_local4].name
},
properties = {
title = optionsTable[f47_local4].title,
desc = optionsTable[f47_local4].desc,
image = optionsTable[f47_local4].image,
value = optionsTable[f47_local4].value,
default = optionsTable[f47_local4].default,
action = action,
selectIndex = optionsTable[f47_local4].value == currentValue,
loopEdges = loopEdges,
showChangeIndicator = function(f48_arg0, f48_arg1, f48_arg2)
return f48_arg0.default ~= true
end
}
})
end
f47_local0[1].properties.first = true
f47_local0[#optionsTable].properties.last = true
return f47_local0
end, nil, nil, nil)
return datasourceName
end
table.insert(optionsTable, {
models = {
name = "Prestige",
desc = "",
image = nil,
optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_prestige", prestigeTable,
CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode()), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
UpdateInfoModels(f1_arg1)
local newPrestige = f1_arg1.value
if newPrestige == 11 then
Engine.Exec( f1_arg0, "PrestigeStatsMaster " .. tostring( Engine.CurrentSessionMode() ) )
end
Engine.ExecNow(f1_arg0, "statsetbyname plevel " .. newPrestige)
Engine.ExecNow(f1_arg0, "statsetbyname hasprestiged " .. (newPrestige > 0 and 1 or 0))
Engine.Exec(f1_arg0, "uploadstats " .. tostring(Engine.CurrentSessionMode()))
end)
},
properties = {
revert = function(f50_arg0)
end
}
})
table.insert(optionsTable, {
models = {
name = "Rank Level",
desc = "",
image = nil,
optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_level", rankObjs,
CoD.BlackMarketUtility.GetCurrentRank(controller), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
UpdateInfoModels(f1_arg1)
local rankTable = nil
local rank = f1_arg1.value + 1
if currentPrestige <= 10 then
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankTable = "gamedata/tables/mp/mp_ranktable.csv"
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankTable = "gamedata/tables/zm/zm_ranktable.csv"
end
local skipLines = Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER and 3 or 2
local maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 2 + skipLines, 7))
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 55600
end
end
if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 54244
end
end
if maxXp == nil then
maxXp = 0
end
Engine.ExecNow(f1_arg0, "statsetbyname rank " .. rank - 1 )
Engine.ExecNow(f1_arg0, "statsetbyname rankxp " .. maxXp )
Engine.ExecNow(f1_arg0, "statsetbyname paragon_rankxp " .. 0 )
else
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankTable = "gamedata/tables/mp/mp_paragonranktable.csv"
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankTable = "gamedata/tables/zm/zm_paragonranktable.csv"
end
local skipLines = 2
local maxXp = 0
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 57 + skipLines, 7))
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 55600
end
rank = rank - 55
end
if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 37 + skipLines, 7))
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 54244
end
rank = rank - 35
end
if maxXp == nil then
maxXp = 0
end
Engine.ExecNow(f1_arg0, "statsetbyname paragon_rank " .. rank - 1 )
Engine.ExecNow(f1_arg0, "statsetbyname paragon_rankxp " .. maxXp )
end
Engine.Exec(f1_arg0, "uploadstats " .. tostring(Engine.CurrentSessionMode()))
Engine.Exec(f1_arg0, "savegamerprofilestats")
currentRank = rank
end)
},
properties = {
revert = function(f50_arg0)
end
}
})
return optionsTable
end)
if Dvar.cg_unlockall_loot:get() == true then
Engine.SetDvar("ui_enableAllHeroes", 1)
end
LUI.createMenu.BoiiiStatsMenu = function(controller)
local self = CoD.Menu.NewForUIEditor("BoiiiStatsMenu")
if PreLoadFunc then
PreLoadFunc(self, controller)
end
self.soundSet = "ChooseDecal"
self:setOwner(controller)
self:setLeftRight(true, true, 0, 0)
self:setTopBottom(true, true, 0, 0)
self:playSound("menu_open", controller)
self.buttonModel = Engine.CreateModel(Engine.GetModelForController(controller), "BoiiiStatsMenu.buttonPrompts")
self.anyChildUsesUpdateState = true
local GameSettingsBackground = CoD.GameSettings_Background.new(self, controller)
GameSettingsBackground:setLeftRight(true, true, 0, 0)
GameSettingsBackground:setTopBottom(true, true, 0, 0)
GameSettingsBackground.MenuFrame.titleLabel:setText(Engine.Localize("STATS SETTINGS"))
GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText(Engine.Localize("STATS SETTINGS"))
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha(0)
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha(0)
self:addElement(GameSettingsBackground)
self.GameSettingsBackground = GameSettingsBackground
local Options = CoD.Competitive_SettingsList.new(self, controller)
Options:setLeftRight(true, false, 26, 741)
Options:setTopBottom(true, false, 135, 720)
Options.Title.DescTitle:setText(Engine.Localize("Stats"))
Options.ButtonList:setVerticalCount(15)
Options.ButtonList:setDataSource("MPStatsSettings")
self:addElement(Options)
self.Options = Options
self:AddButtonCallbackFunction(self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil,
function(element, menu, controller, model)
GoBack(self, controller)
SetPerControllerTableProperty(controller, "disableGameSettingsOptions", nil)
return true
end, function(element, menu, controller)
CoD.Menu.SetButtonLabel(menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "MENU_BACK")
return true
end, false)
GameSettingsBackground.MenuFrame:setModel(self.buttonModel, controller)
Options.id = "Options"
self:processEvent({
name = "menu_loaded",
controller = controller
})
self:processEvent({
name = "update_state",
menu = self
})
if not self:restoreState() then
self.Options:processEvent({
name = "gain_focus",
controller = controller
})
end
LUI.OverrideFunction_CallOriginalSecond(self, "close", function(element)
element.GameSettingsBackground:close()
element.Options:close()
Engine.UnsubscribeAndFreeModel(Engine.GetModel(Engine.GetModelForController(controller),
"BoiiiStatsMenu.buttonPrompts"))
end)
if PostLoadFunc then
PostLoadFunc(self, controller)
end
return self
end