477 lines
17 KiB
Lua
477 lines
17 KiB
Lua
if Engine.GetCurrentMap() ~= "core_frontend" then
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return
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end
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DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", function ( controller )
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local optionsTable = {}
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local updateDvar = function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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local oldValue = Engine.DvarInt( nil, dvarName )
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local newValue = f1_arg1.value
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UpdateInfoModels( f1_arg1 )
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if oldValue == newValue then
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return
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end
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Engine.SetDvar( dvarName, f1_arg1.value )
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if dvarName == "cg_unlockall_loot" then
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Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value )
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end
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end
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Purchases", "All items that need to be purchased with unlock tokens are unlocked.", "MPStatsSettings_purchase_all", "cg_unlockall_purchases", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))
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end
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table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock All Attachments", "All attachments on weapons are unlocked.", "MPStatsSettings_unlockall_attachments", "cg_unlockall_attachments", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))
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-- Placeholder for later
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--[[table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all camos", "All camos on weapons are unlocked.", "MPStatsSettings_unlockall_camos", "cg_unlockall_camos", {
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{
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option = "MENU_DISABLED",
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value = 0,
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default = true
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},
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{
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option = "MENU_ENABLED",
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value = 1
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},
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}, nil, updateDvar ))]]
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local rankLevels = {}
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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rankLevels = { 1, 10, 20, 30, 40, 50, 55 }
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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rankLevels = { 1, 10, 20, 30, 35 }
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end
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local rankObjs = {}
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local hasDefault = false
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local currentRank = CoD.BlackMarketUtility.GetCurrentRank( controller ) + 1
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for index, value in ipairs(rankLevels) do
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table.insert( rankObjs, {
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name = value,
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value = value - 1,
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default = value == currentRank,
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title = "Rank Level",
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desc = ""
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})
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if not hasDefault then
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hasDefault = value == currentRank
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end
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end
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if not hasDefault then
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table.insert( rankObjs, {
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name = currentRank,
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value = currentRank - 1,
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default = true,
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title = "Rank Level",
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desc = ""
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})
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end
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local prestigeTable = {}
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for i = 0, 10 do
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table.insert( prestigeTable, {
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name = i == 0 and "None" or i,
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value = i,
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default = i == CoD.PrestigeUtility.GetCurrentPLevel( controller ),
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title = "Prestige",
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desc = ""
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})
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end
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local createSettingsDatasource = function ( controller, datasourceName, optionsTable, currentValue, loopEdges, action )
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if currentValue == nil then
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currentValue = 0
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end
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DataSources[datasourceName] = DataSourceHelpers.ListSetup( datasourceName, function ( f47_arg0 )
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local f47_local0 = {}
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for f47_local4, f47_local5 in ipairs( optionsTable ) do
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table.insert( f47_local0, {
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models = {
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text = optionsTable[f47_local4].name
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},
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properties = {
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title = optionsTable[f47_local4].title,
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desc = optionsTable[f47_local4].desc,
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image = optionsTable[f47_local4].image,
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value = optionsTable[f47_local4].value,
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default = optionsTable[f47_local4].default,
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action = action,
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selectIndex = optionsTable[f47_local4].value == currentValue,
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loopEdges = loopEdges,
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showChangeIndicator = function ( f48_arg0, f48_arg1, f48_arg2 )
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return f48_arg0.default ~= true
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end
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}
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} )
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end
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f47_local0[1].properties.first = true
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f47_local0[#optionsTable].properties.last = true
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return f47_local0
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end, nil, nil, nil )
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return datasourceName
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end
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table.insert( optionsTable, {
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models = {
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name = "Rank Level",
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource( controller, "MPStatsSettings_rank_level", rankObjs, CoD.BlackMarketUtility.GetCurrentRank( controller ), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels( f1_arg1 )
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local rankTable = nil
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if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
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rankTable = "gamedata/tables/mp/mp_ranktable.csv"
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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rankTable = "gamedata/tables/zm/zm_ranktable.csv"
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end
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local skipLines = Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER and 3 or 2
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local maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, f1_arg1.value + skipLines, 7))
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if maxXp == nil then
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maxXp = 9999999999
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end
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Engine.ExecNow(f1_arg0, "statsetbyname rankxp " .. maxXp - 1)
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Engine.ExecNow(f1_arg0, "statsetbyname rank " .. f1_arg1.value)
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Engine.Exec( f1_arg0, "uploadstats " .. tostring( Engine.CurrentSessionMode() ) )
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end )
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},
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properties = {
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revert = function ( f50_arg0 ) end
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}
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})
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table.insert( optionsTable, {
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models = {
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name = "Prestige",
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource( controller, "MPStatsSettings_rank_prestige", prestigeTable, CoD.PrestigeUtility.GetCurrentPLevel( controller ), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels( f1_arg1 )
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local newPrestige = f1_arg1.value
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Engine.ExecNow(f1_arg0, "statsetbyname plevel " .. newPrestige)
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Engine.ExecNow(f1_arg0, "statsetbyname hasprestiged " .. (newPrestige > 0 and 1 or 0))
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Engine.Exec( f1_arg0, "uploadstats " .. tostring( Engine.CurrentSessionMode() ) )
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end )
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},
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properties = {
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revert = function ( f50_arg0 ) end
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}
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})
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return optionsTable
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end)
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if Dvar.cg_unlockall_loot:get() == true then
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Engine.SetDvar( "ui_enableAllHeroes", 1 )
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end
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LUI.createMenu.BoiiiStatsMenu = function ( controller )
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local self = CoD.Menu.NewForUIEditor( "BoiiiStatsMenu" )
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if PreLoadFunc then
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PreLoadFunc( self, controller )
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end
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self.soundSet = "ChooseDecal"
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self:setOwner( controller )
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self:setLeftRight( true, true, 0, 0 )
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self:setTopBottom( true, true, 0, 0 )
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self:playSound( "menu_open", controller )
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self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" )
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self.anyChildUsesUpdateState = true
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local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller )
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GameSettingsBackground:setLeftRight( true, true, 0, 0 )
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GameSettingsBackground:setTopBottom( true, true, 0, 0 )
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GameSettingsBackground.MenuFrame.titleLabel:setText( Engine.Localize( "STATS SETTINGS" ) )
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GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText( Engine.Localize( "STATS SETTINGS" ) )
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha( 0 )
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha( 0 )
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self:addElement( GameSettingsBackground )
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self.GameSettingsBackground = GameSettingsBackground
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local Options = CoD.Competitive_SettingsList.new( self, controller )
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Options:setLeftRight( true, false, 26, 741 )
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Options:setTopBottom( true, false, 135, 720 )
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Options.Title.DescTitle:setText( Engine.Localize( "Stats" ) )
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Options.ButtonList:setVerticalCount( 15 )
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Options.ButtonList:setDataSource( "MPStatsSettings" )
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self:addElement( Options )
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self.Options = Options
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self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil, function ( element, menu, controller, model )
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GoBack( self, controller )
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SetPerControllerTableProperty( controller, "disableGameSettingsOptions", nil )
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return true
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end, function ( element, menu, controller )
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CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "MENU_BACK" )
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return true
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end, false )
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GameSettingsBackground.MenuFrame:setModel( self.buttonModel, controller )
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Options.id = "Options"
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self:processEvent( {
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name = "menu_loaded",
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controller = controller
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} )
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self:processEvent( {
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name = "update_state",
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menu = self
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} )
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if not self:restoreState() then
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self.Options:processEvent( {
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name = "gain_focus",
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controller = controller
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} )
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end
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LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element )
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element.GameSettingsBackground:close()
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element.Options:close()
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Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "BoiiiStatsMenu.buttonPrompts" ) )
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end )
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if PostLoadFunc then
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PostLoadFunc( self, controller )
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end
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return self
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end
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CoD.LobbyButtons.MP_STATS = {
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stringRef = "STATS",
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action = function ( self, element, controller, param, menu )
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SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
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OpenPopup( menu, "BoiiiStatsMenu", controller )
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end,
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customId = "btnMPStats"
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}
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local IsGamescomDemo = function ()
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return Dvar.ui_execdemo_gamescom:get()
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end
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local IsBetaDemo = function ()
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return Dvar.ui_execdemo_beta:get()
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end
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local SetButtonState = function ( button, state )
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if state == nil then
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return
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elseif state == CoD.LobbyButtons.DISABLED then
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button.disabled = true
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elseif state == CoD.LobbyButtons.HIDDEN then
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button.hidden = true
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end
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end
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local AddButton = function ( controller, options, button, isLargeButton )
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button.disabled = false
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button.hidden = false
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button.selected = false
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button.warning = false
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if button.defaultState ~= nil then
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if button.defaultState == CoD.LobbyButtons.DISABLED then
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button.disabled = true
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elseif button.defaultState == CoD.LobbyButtons.HIDDEN then
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button.hidden = true
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end
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end
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if button.disabledFunc ~= nil then
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button.disabled = button.disabledFunc( controller )
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end
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if button.visibleFunc ~= nil then
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button.hidden = not button.visibleFunc( controller )
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end
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if IsBetaDemo() then
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SetButtonState( button, button.demo_beta )
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elseif IsGamescomDemo() then
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SetButtonState( button, button.demo_gamescom )
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end
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if button.hidden then
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return
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end
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local lobbyNav = LobbyData.GetLobbyNav()
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if button.selectedFunc ~= nil then
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button.selected = button.selectedFunc( button.selectedParam )
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elseif CoD.LobbyMenus.History[lobbyNav] ~= nil then
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button.selected = CoD.LobbyMenus.History[lobbyNav] == button.customId
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end
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if button.newBreadcrumbFunc then
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local f8_local1 = button.newBreadcrumbFunc
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if type( f8_local1 ) == "string" then
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f8_local1 = LUI.getTableFromPath( f8_local1 )
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end
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if f8_local1 then
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button.isBreadcrumbNew = f8_local1( controller )
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end
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end
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if button.warningFunc ~= nil then
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button.warning = button.warningFunc( controller )
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end
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if button.starterPack == CoD.LobbyButtons.STARTERPACK_UPGRADE then
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button.starterPackUpgrade = true
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if IsStarterPack() then
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button.disabled = false
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end
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end
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table.insert( options, {
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optionDisplay = button.stringRef,
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action = button.action,
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param = button.param,
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customId = button.customId,
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isLargeButton = isLargeButton,
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isLastButtonInGroup = false,
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disabled = button.disabled,
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selected = button.selected,
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isBreadcrumbNew = button.isBreadcrumbNew,
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warning = button.warning,
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requiredChunk = button.selectedParam,
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starterPackUpgrade = button.starterPackUpgrade,
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unloadMod = button.unloadMod
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} )
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end
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local AddLargeButton = function ( controller, options, button )
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AddButton( controller, options, button, true )
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end
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local AddSmallButton = function ( controller, options, button )
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AddButton( controller, options, button, false )
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end
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local AddSpacer = function ( options )
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if 0 < #options then
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options[#options].isLastButtonInGroup = true
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end
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end
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CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
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if f26_arg2 == 1 then
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
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AddSpacer( f26_arg1 )
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end
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_CAC_NO_WARNING )
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_SPECIALISTS_NO_WARNING )
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
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if (Dvar.ui_execdemo_beta:get() or IsStarterPack()) and IsStoreAvailable() then
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if CoD.isPC then
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.STEAM_STORE )
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else
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.STORE )
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end
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end
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if Engine.DvarBool( nil, "inventory_test_button_visible" ) then
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_INVENTORY_TEST )
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end
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AddSpacer( f26_arg1 )
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if not DisableBlackMarket() then
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AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.BLACK_MARKET )
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end
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AddSpacer( f26_arg1 )
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AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
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end
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CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
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if IsStarterPack() then
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.QUIT )
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return
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elseif f33_arg2 == 1 then
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_SOLO_GAME )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_FIND_MATCH )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_CUSTOM_GAMES )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.THEATER_ZM )
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AddSpacer( f33_arg1 )
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end
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS )
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-- Disable these for now, demonware emulation still needs to be implemented
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--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_MEGACHEW_FACTORY )
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--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
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AddSpacer( f33_arg1 )
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
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end
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local targetButtons = {
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[LobbyData.UITargets.UI_MAIN.id] = CoD.LobbyMenus.ModeSelect,
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[LobbyData.UITargets.UI_MODESELECT.id] = CoD.LobbyMenus.ModeSelect,
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[LobbyData.UITargets.UI_CPLOBBYLANGAME.id] = CoD.LobbyMenus.CPButtonsLAN,
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[LobbyData.UITargets.UI_CPLOBBYLANCUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsLANCUSTOM,
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[LobbyData.UITargets.UI_CPLOBBYONLINE.id] = CoD.LobbyMenus.CPButtonsOnline,
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[LobbyData.UITargets.UI_CPLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.CPButtonsPublicGame,
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[LobbyData.UITargets.UI_CPLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsCustomGame,
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[LobbyData.UITargets.UI_CP2LOBBYLANGAME.id] = CoD.LobbyMenus.CPZMButtonsLAN,
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[LobbyData.UITargets.UI_CP2LOBBYLANCUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsLANCUSTOM,
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[LobbyData.UITargets.UI_CP2LOBBYONLINE.id] = CoD.LobbyMenus.CPZMButtonsOnline,
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[LobbyData.UITargets.UI_CP2LOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.CPZMButtonsPublicGame,
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[LobbyData.UITargets.UI_CP2LOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsCustomGame,
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[LobbyData.UITargets.UI_DOALOBBYLANGAME.id] = CoD.LobbyMenus.DOAButtonsLAN,
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[LobbyData.UITargets.UI_DOALOBBYONLINE.id] = CoD.LobbyMenus.DOAButtonsOnline,
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[LobbyData.UITargets.UI_DOALOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.DOAButtonsPublicGame,
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[LobbyData.UITargets.UI_MPLOBBYLANGAME.id] = CoD.LobbyMenus.MPButtonsLAN,
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[LobbyData.UITargets.UI_MPLOBBYMAIN.id] = CoD.LobbyMenus.MPButtonsMain,
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[LobbyData.UITargets.UI_MPLOBBYONLINE.id] = CoD.LobbyMenus.MPButtonsOnline,
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[LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.MPButtonsOnlinePublic,
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[LobbyData.UITargets.UI_MPLOBBYONLINEMODGAME.id] = CoD.LobbyMenus.MPButtonsModGame,
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[LobbyData.UITargets.UI_MPLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.MPButtonsCustomGame,
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[LobbyData.UITargets.UI_MPLOBBYONLINEARENA.id] = CoD.LobbyMenus.MPButtonsArena,
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[LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id] = CoD.LobbyMenus.MPButtonsArenaGame,
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[LobbyData.UITargets.UI_FRLOBBYONLINEGAME.id] = CoD.LobbyMenus.FRButtonsOnlineGame,
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[LobbyData.UITargets.UI_FRLOBBYLANGAME.id] = CoD.LobbyMenus.FRButtonsLANGame,
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[LobbyData.UITargets.UI_ZMLOBBYLANGAME.id] = CoD.LobbyMenus.ZMButtonsLAN,
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[LobbyData.UITargets.UI_ZMLOBBYONLINE.id] = CoD.LobbyMenus.ZMButtonsOnline,
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[LobbyData.UITargets.UI_ZMLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.ZMButtonsPublicGame,
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[LobbyData.UITargets.UI_ZMLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.ZMButtonsCustomGame,
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[LobbyData.UITargets.UI_MPLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame,
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[LobbyData.UITargets.UI_ZMLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame
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}
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CoD.LobbyMenus.AddButtonsForTarget = function ( controller, id )
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local buttonFunc = targetButtons[id]
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local model = nil
|
|
if Engine.IsLobbyActive( Enum.LobbyType.LOBBY_TYPE_GAME ) then
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model = Engine.GetModel( DataSources.LobbyRoot.getModel( controller ), "gameClient.isHost" )
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|
else
|
|
model = Engine.GetModel( DataSources.LobbyRoot.getModel( controller ), "privateClient.isHost" )
|
|
end
|
|
local isLeader = nil
|
|
if model ~= nil then
|
|
isLeader = Engine.GetModelValue( model )
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|
else
|
|
isLeader = 1
|
|
end
|
|
local result = {}
|
|
buttonFunc( controller, result, isLeader )
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|
return result
|
|
end
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