164 lines
4.5 KiB
C++
164 lines
4.5 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/io.hpp>
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namespace script
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{
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namespace
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{
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constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
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utils::hook::detour db_findxassetheader_hook;
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utils::hook::detour load_gametype_script_hook;
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utils::hook::detour gscr_get_bgb_remaining_hook;
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std::unordered_map<std::string, game::RawFile*> loaded_scripts;
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game::RawFile* get_loaded_script(const std::string& name)
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{
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const auto itr = loaded_scripts.find(name);
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return (itr == loaded_scripts.end()) ? nullptr : itr->second;
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}
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void print_loading_script(const std::string& name)
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{
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printf("Loading GSC script '%s'\n", name.data());
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}
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void load_script(std::string& name, const std::string& data)
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{
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auto& allocator = *utils::memory::get_allocator();
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const auto* file_string = allocator.duplicate_string(data);
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const auto appdata_path = (game::get_appdata_path() / "data/").generic_string();
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const auto host_path = (utils::nt::library{}.get_folder() / "boiii/").generic_string();
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auto i = name.find(appdata_path);
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if (i != std::string::npos)
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{
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name.erase(i, appdata_path.length());
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}
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i = name.find(host_path);
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if (i != std::string::npos)
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{
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name.erase(i, host_path.length());
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}
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auto* rawfile = allocator.allocate<game::RawFile>();
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rawfile->name = name.data();
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rawfile->buffer = file_string;
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rawfile->len = static_cast<int>(data.length());
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loaded_scripts[name] = rawfile;
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game::Scr_LoadScript(game::SCRIPTINSTANCE_SERVER, name.substr(0, name.size() - 4).data()); // .gsc suffix will be readded by Scr_LoadScript
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}
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void load_scripts_folder(const std::string& script_dir)
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{
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if (!utils::io::directory_exists(script_dir))
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{
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return;
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}
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const auto scripts = utils::io::list_files(script_dir);
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for (const auto& script : scripts)
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{
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std::string data;
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auto script_file = script.generic_string();
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if (!std::filesystem::is_directory(script) && utils::io::read_file(script_file, &data))
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{
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if (data.size() >= sizeof(GSC_MAGIC) && !std::memcmp(data.data(), &GSC_MAGIC, sizeof(GSC_MAGIC)))
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{
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print_loading_script(script_file);
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load_script(script_file, data);
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}
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}
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else if (std::filesystem::is_directory(script))
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{
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load_scripts_folder(script_file);
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}
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}
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}
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void load_scripts()
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{
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loaded_scripts = {};
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const utils::nt::library host{};
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load_scripts_folder((game::get_appdata_path() / "data/scripts").string());
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load_scripts_folder((host.get_folder() / "boiii/scripts").string());
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}
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game::RawFile* db_findxassetheader_stub(const game::XAssetType type, const char* name,
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const bool error_if_missing,
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const int wait_time)
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{
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auto* asset_header = db_findxassetheader_hook.invoke<game::RawFile*>(
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type, name, error_if_missing, wait_time);
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if (type != game::ASSET_TYPE_SCRIPTPARSETREE)
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{
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return asset_header;
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}
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auto* script = get_loaded_script(name);
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if (script)
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{
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return script;
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}
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return asset_header;
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}
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void load_gametype_script_stub()
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{
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if (!game::Com_IsInGame() || game::Com_IsRunningUILevel())
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{
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load_gametype_script_hook.invoke<void>();
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return;
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}
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load_gametype_script_hook.invoke<void>();
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load_scripts();
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}
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int server_script_checksum_stub()
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{
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return 1;
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}
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void gscr_get_bgb_remaining_stub(game::scriptInstance_t inst, void* entref)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
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}
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}
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struct component final : generic_component
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{
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void post_unpack() override
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{
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// Return custom or overrided scripts if found
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db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
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// Load our scripts when the gametype script is loaded
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load_gametype_script_hook.create(game::select(0x141AAD850, 0x1402D7140), load_gametype_script_stub);
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// Force GSC checksums to be valid
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utils::hook::call(game::select(0x1408F2E5D, 0x1400E2D22), server_script_checksum_stub);
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// Workaround for "Out of X" gobblegum
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
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}
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};
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};
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REGISTER_COMPONENT(script::component)
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