2023-03-16 23:21:26 +01:00

234 lines
11 KiB
C++

#pragma once
#include "structs.hpp"
#define WEAK __declspec(selectany)
namespace game
{
#define Com_Error(code, fmt, ...) Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
// CL
WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
int numPrivateSlots, const char* mapname, const char* gametype,
const char* somethingWithUserMaps)> CL_ConnectFromLobby
{0x14134C570};
WEAK symbol<bool(int localClientNum, int index, char* buf, int size, bool addClanName)> CL_GetClientName{
0x1413E3140
};
// Game
WEAK symbol<void(gentity_s* ent, gentity_s* target, int mode, const char* chatText)> G_Say{0x0, 0x140299170};
WEAK symbol<void(const char* fmt, ...)> G_LogPrintf{0x0, 0x1402A7BB0};
// Com
WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8170, 0x140501470};
WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7370};
WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
WEAK symbol<void(const char* gametype, bool loadDefaultSettings, bool isModified)> Com_GametypeSettings_SetGametype{
0x1420F5980
};
WEAK symbol<bool()> Com_IsRunningUILevel{0x142148350};
WEAK symbol<void(int localClientNum, eModes fromMode, eModes toMode, uint32_t flags)> Com_SwitchMode{
0x14214A4D0
};
WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x1420EC010, 0x1404F75B0};
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* buffer)> Cbuf_ExecuteBuffer{
0x14133BE10, 0x1404F78D0
};
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{
0x1420ECC90, 0x1404F8210
};
WEAK symbol<void()> Cbuf_AddServerText_f{0x0, 0x1407DB4C0};
WEAK symbol<void(const char* cmdName, xcommand_t function, cmd_function_s* allocedCmd)> Cmd_AddServerCommandInternal
{
0x0, 0x1404F8280
};
WEAK symbol<void(int localClientNum, ControllerIndex_t controllerIndex, const char* text,
bool fromRemoteConsole)> Cmd_ExecuteSingleCommand{
0x1420ED380, 0x1404F8890
};
WEAK symbol<void(int localClientNum, ControllerIndex_t localControllerIndex, const char* text_in, int max_tokens,
bool evalExpressions, CmdArgs* args)> Cmd_TokenizeStringKernel{0x1420EED60, 0x1404FA300};
WEAK symbol<void()> Cmd_EndTokenizedString{0x1420ECED0, 0x1404F8420};
WEAK symbol<void(char* text, int maxSize)> Con_GetTextCopy{0x14133A7D0, 0x140182C40};
// DB
WEAK symbol<void(XZoneInfo* zoneInfo, uint32_t zoneCount, bool sync, bool suppressSync)> DB_LoadXAssets{
0x1414236A0
};
WEAK symbol<void(XAssetType type, XAssetEnum* func, void* inData, bool includeOverride)> DB_EnumXAssets{
0x141420970, 0x1401D5A50
};
WEAK symbol<XAssetHeader(XAssetType type, const char* name, bool errorIfMissing, int waitTime)> DB_FindXAssetHeader{
0x141420ED0, 0x1401D5FB0
};
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x1413E9DA0, 0x14019F080};
WEAK symbol<bool(const char* zoneName, int source)> DB_FileExists{0x141420B40};
WEAK symbol<void()> DB_ReleaseXAssets{0x1414247C0};
// Live
WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
// MSG
WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
// NET
WEAK symbol<bool(netsrc_t sock, int length, const void* data, const netadr_t* to)> NET_SendPacket{
0x1423323B0, 0x140596E40
};
WEAK symbol<bool(char const*, netadr_t*)> NET_StringToAdr{0x142172780, 0x140515110};
// Sys
WEAK symbol<int()> Sys_Milliseconds{0x142332870};
WEAK symbol<void()> Sys_ShowConsole{0x1423333C0, 0x140597E40};
WEAK symbol<TLSData*()> Sys_GetTLS{0x1421837B0, 0x140525EB0};
WEAK symbol<TLSData*()> Sys_IsDatabaseReady{0x142183A60};
// Unnamed
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
WEAK symbol<bool()> isModLoaded{0x1420D5020};
WEAK symbol<void(int, const char*, int)> loadMod{0x1420D6930};
// Dvar
WEAK symbol<bool(const dvar_t* dvar)> Dvar_IsSessionModeBaseDvar{0x1422C23A0, 0x140576890};
WEAK symbol<dvar_t*(const char* dvarName)> Dvar_FindVar{0x1422BCCD0, 0x140575540};
WEAK symbol<unsigned int(const char* str)> Dvar_GenerateHash{0x14133DBF0, 0x140185800};
WEAK symbol<dvar_t*(unsigned int hash)> Dvar_FindMalleableVar{0x1422BCC40};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetDebugName{0x1422BD250};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_GetString{0x1422BF590, 0x140575E30};
WEAK symbol<const char*(const dvar_t* dvar)> Dvar_DisplayableValue{0x1422BC080};
WEAK symbol<bool(const dvar_t* dvar)> Dvar_GetBool{0x1422BCED0};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, bool value, dvarFlags_e flags,
const char* description)> Dvar_RegisterBool{
0x1422D0900, 0x14057B500
};
WEAK symbol<dvar_t* (dvarStrHash_t hash, const char* dvarName, bool value, dvarFlags_e flags,
const char* description)> Dvar_SessionModeRegisterBool{
0x1422D0D40, 0x14057BAA0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, const char* value, dvarFlags_e flags,
const char* description)> Dvar_RegisterString{
0x1422D0B70
};
WEAK symbol<void (void (*callback)(const dvar_t*, void*), void* userData)> Dvar_ForEach{0x1422BCD00};
WEAK symbol<void(const char* dvarName, const char* string, bool createIfMissing)> Dvar_SetFromStringByName{
0x1422C7500
};
WEAK symbol<dvar_t* (dvar_t* dvar, eModes mode)> Dvar_GetSessionModeSpecificDvar{
0x1422BF500, 0x140575D90
};
// UI
WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427018F0, 0x0};
WEAK symbol<const char*(int)> UI_CoD_GetRootNameForController{0x141F28940, 0x0};
WEAK symbol<void(game::hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0};
WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{0x140F7E970};
WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0};
// Scr
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x0, 0x14016F160};
WEAK symbol<void(scriptInstance_t inst, const char* value)> Scr_AddString{0x0, 0x14016F320};
WEAK symbol<const char*(scriptInstance_t inst, unsigned int index)> Scr_GetString{0x0, 0x140171490};
WEAK symbol<void(gentity_s* ent, ScrVarCanonicalName_t stringValue, unsigned int paramcount)> Scr_Notify_Canon{
0x0, 0x1402F5FF0
};
WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
int id)> Cinematic_StartPlayback{0x1412BE3A0};
WEAK symbol<void(uint64_t id, bool cancelAll)> Cinematic_StopPlayback{0x1412BEA70};
// Rendering
WEAK symbol<void(const char*, int, const void*, float, float, float, float, float, const float*, int)>
R_AddCmdDrawText{
0x141CD98D0
};
// SV
WEAK symbol<bool()> SV_Loaded{0x142252250, 0x140535460};
WEAK symbol<void*()> SV_AddTestClient{0x142248F40, 0x14052E3E0};
WEAK symbol<void(client_s* cl_0, svscmd_type type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x140537F10};
WEAK symbol<bool(int clientNum)> SV_IsTestClient{0x14224AB60, 0x14052FF40};
WEAK symbol<void(int controllerIndex, const char* server, MapPreload preload, bool savegame)> SV_SpawnServer{
0x1422528C0, 0x140535B20
};
// Utils
WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
// Variables
WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
WEAK symbol<CmdArgs> sv_cmd_args{0x15689AE30, 0x14944C740};
WEAK symbol<gentity_s> g_entities{0x0, 0x1471031B0};
WEAK symbol<int> level_time{0x0, 0x1474FDC94};
WEAK symbol<SOCKET> ip_socket{0x157E75818, 0x14A640988};
WEAK symbol<Join> s_join{0x15574A640};
WEAK symbol<char> s_dvarPool{0x157AC6220, 0x14A3CB620};
WEAK symbol<int> g_dvarCount{0x157AC61CC, 0x14A3CB5FC};
namespace s_wcd
{
WEAK symbol<HWND> codLogo{0x157E75A50, 0x14A640BC0};
WEAK symbol<HFONT> hfBufferFont{0x157E75A58, 0x14A640BC8};
WEAK symbol<HWND> hWnd{0x157E75A40, 0x14A640BB0};
WEAK symbol<HWND> hwndBuffer{0x157E75A48, 0x14A640BB8};
WEAK symbol<HWND> hwndInputLine{0x157E75A60, 0x14A640BD0};
WEAK symbol<int> windowHeight{0x157E7606C, 0x14A6411DC};
WEAK symbol<int> windowWidth{0x157E76068, 0x14A6411D8};
WEAK symbol<WNDPROC> SysInputLineWndProc{0x157E76070, 0x14A6411E0};
}
// Global game definitions
constexpr auto CMD_MAX_NESTING = 8;
// Re-implementations
eModes Com_SessionMode_GetMode();
bool I_islower(int c);
bool I_isupper(int c);
unsigned int Scr_CanonHash(const char* str);
namespace hks
{
WEAK symbol<lua_State*> lua_state{0x159C76D88, 0x14858C408};
WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x140A18430, 0x1401DE6F0};
WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)>
hks_obj_settable{0x141D4B660, 0x1403F41B0};
WEAK symbol<HksObject*(HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)>
hks_obj_gettable{0x141D4ABF0, 0x1403F3750};
WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{
0x141D70FE0, 0x140418E40
};
WEAK symbol<HashTable*(lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{
0x141D3B5F0, 0x1403E46D0
};
WEAK symbol<cclosure*(lua_State* s, lua_function function, int num_upvalues, int internal_,
int profilerTreatClosureAsFunc)> cclosure_Create{0x141D3B7E0, 0x1403E48C0};
WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x141D4D1A0, 0x1403F5CF0};
WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x141D4D320, 0x1403F5E70};
WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff, unsigned __int64 sz,
const char* name)> hksi_hksL_loadbuffer{0x141D4BD80, 0x1403F48D0};
WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x141D4D8D0, 0x1403F64B0};
WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x141D4DB90, 0x1403F6770};
WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x141D4D050, 0x1403F5BA0};
WEAK symbol<const char*> s_compilerTypeName{0x140A18430};
}
}