t7x/src/client/component/rcon.cpp
2023-04-26 10:47:40 +01:00

117 lines
2.4 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "network.hpp"
#include "console.hpp"
#include "command.hpp"
#include "scheduler.hpp"
#include <utils/finally.hpp>
#include <game/utils.hpp>
namespace rcon
{
namespace
{
const game::dvar_t* rcon_timeout;
std::unordered_map<game::netadr_t, int> rate_limit_map;
std::optional<std::string> get_and_validate_rcon_command(const std::string& data)
{
const command::params params{data};
if (params.size() <= 1)
{
return {};
}
if (params[0] != game::get_dvar_string("rcon_password"))
{
return {};
}
return params.join(1);
}
void rcon_executer(const game::netadr_t& target, const std::string& data)
{
const auto command = get_and_validate_rcon_command(data);
if (!command)
{
return;
}
std::string console_buffer{};
console::scoped_interceptor _([&console_buffer](const std::string& text)
{
console_buffer += text;
});
game::Cmd_ExecuteSingleCommand(0, game::CONTROLLER_INDEX_FIRST, command->data(), true);
network::send(target, "print", console_buffer);
}
bool rate_limit_check(const game::netadr_t& address, const int time)
{
const auto last_time = rate_limit_map[address];
if (last_time && (time - last_time) < rcon_timeout->current.value.integer)
{
return false; // Flooding
}
rate_limit_map[address] = time;
return true;
}
void rate_limit_cleanup(const int time)
{
for (auto i = rate_limit_map.begin(); i != rate_limit_map.end();)
{
// No longer at risk of flooding, remove
if ((time - i->second) > rcon_timeout->current.value.integer)
{
i = rate_limit_map.erase(i);
}
else
{
++i;
}
}
}
void rcon_handler(const game::netadr_t& target, const network::data_view& data)
{
const auto time = game::Sys_Milliseconds();
if (!rate_limit_check(target, time))
{
return;
}
rate_limit_cleanup(time);
auto str_data = std::string(reinterpret_cast<const char*>(data.data()), data.size());
scheduler::once([target, s = std::move(str_data)]
{
rcon_executer(target, s);
}, scheduler::main);
}
}
struct component final : server_component
{
void post_unpack() override
{
network::on("rcon", rcon_handler);
rcon_timeout = game::register_dvar_int("rcon_timeout", 500, 100, 10000, game::DVAR_NONE, "");
}
};
}
REGISTER_COMPONENT(rcon::component)