185 lines
4.3 KiB
C++
185 lines
4.3 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "chat.hpp"
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#include "game/game.hpp"
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#include "game/utils.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include "command.hpp"
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#include "client_command.hpp"
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namespace chat
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{
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namespace
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{
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const game::dvar_t* g_deadChat;
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void cmd_say_f(game::gentity_s* ent, const command::params_sv& params)
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{
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if (params.size() < 2)
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{
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return;
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}
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int mode = 0;
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if (params[0] == "say_team"s)
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{
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mode = 1;
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}
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const auto p = params.join(1);
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game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, p.data() + 1); // Skip special char
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game::Scr_Notify_Canon(ent, game::Scr_CanonHash(params[0]), 1);
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game::G_Say(ent, nullptr, mode, p.data());
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}
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void cmd_chat_f(game::gentity_s* ent, const command::params_sv& params)
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{
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auto p = params.join(1);
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// Not a mistake! + 2 is necessary for the GSC script to receive only the actual chat text
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game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, p.data() + 2);
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game::Scr_Notify_Canon(ent, game::Scr_CanonHash(params[0]), 1);
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utils::hook::invoke<void>(0x140298E70_g, ent, p.data());
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}
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uint64_t* divert_xuid_to_client_num_stub(int, const int client_num, int)
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{
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static thread_local uint64_t value;
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// zero xuid is invalid, so increase the clientnum to prevent 0 values
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value = static_cast<uint64_t>(client_num) + 1;
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return &value;
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}
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void send_chat_message(int client_num, const std::string& text)
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{
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE_0, utils::string::va("v \"%Iu %d %d %s\"", -1, 0, 0, text.data()));
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}
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// This function has probably a different name
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void g_say_to_stub(utils::hook::assembler& a)
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{
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const auto no_dead_chat = a.newLabel();
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// game's code
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a.mov(rax, qword_ptr(rbx));
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a.push(rax);
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a.mov(rax, qword_ptr(reinterpret_cast<std::uintptr_t>(&g_deadChat)));
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a.mov(al, byte_ptr(rax, 0x28)); // dvar_t.current.value.enabled
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a.test(al, al);
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a.pop(rax);
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a.je(no_dead_chat);
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a.jmp(0x140299061_g);
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a.bind(no_dead_chat);
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a.cmp(dword_ptr(rax, 0x16AE0), 0x0); // game's code
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a.jmp(0x14029905B_g);
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}
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void cl_handle_chat(char* dest, size_t dest_size, const char* src)
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{
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game::I_strcpy(dest, dest_size, src);
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printf("%s\n", dest);
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}
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}
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const char* get_client_name(const uint64_t xuid)
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{
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if (xuid == 0xFFFFFFFF)
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{
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return "Server";
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}
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if (xuid < 19 && !game::is_server())
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{
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char buffer[256]{};
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game::CL_GetClientName(0, static_cast<int>(xuid - 1), buffer, sizeof(buffer), true);
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return utils::string::va("%s\n", buffer);
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}
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return "Unknown Soldier";
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}
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class component final : public generic_component
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{
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public:
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void post_unpack() override
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{
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utils::hook::call(game::select(0x141974B04, 0x14029908A), divert_xuid_to_client_num_stub);
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if (game::is_server())
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{
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client_command::add("say", cmd_say_f);
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client_command::add("say_team", cmd_say_f);
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client_command::add("chat", cmd_chat_f);
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// Overwrite say command
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utils::hook::jump(0x14052A6C0_g, +[]
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{
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if (!game::is_server_running())
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{
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printf("Server is not running\n");
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return;
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}
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const command::params params{};
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const auto text = params.join(1);
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send_chat_message(-1, text);
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printf("Server: %s\n", text.data());
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});
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// Overwrite tell command
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utils::hook::jump(0x14052A7E0_g, +[]
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{
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if (!game::is_server_running())
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{
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printf("Server is not running\n");
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return;
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}
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const command::params params{};
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if (params.size() < 2)
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{
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return;
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}
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const auto client = atoi(params[1]);
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const auto text = params.join(2);
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send_chat_message(client, text);
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printf("Server -> %i: %s\n", client, text.data());
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});
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// Kill say fallback
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utils::hook::set<uint8_t>(0x1402FF987_g, 0xEB);
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g_deadChat = game::register_dvar_bool("g_deadChat", false, game::DVAR_NONE, "Allow dead players to chat with living players");
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utils::hook::jump(0x140299051_g, utils::hook::assemble(g_say_to_stub));
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}
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else
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{
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// Ignore some check that suppresses the chat
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utils::hook::nop(0x141DEA9BD_g, 2);
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// Add chat history to the in-game console
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utils::hook::call(0x141DEAA0F_g, cl_handle_chat); // I_strcpy
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}
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}
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};
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}
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REGISTER_COMPONENT(chat::component)
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