t7x/src/client/component/console.cpp

303 lines
8.4 KiB
C++

#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "resource.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include <utils/thread.hpp>
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#include <utils/image.hpp>
#define CONSOLE_BUFFER_SIZE 16384
#define WINDOW_WIDTH 608
namespace console
{
void set_title(const std::string& title)
{
SetWindowTextA(*game::s_wcd::hWnd, title.data());
}
namespace
{
utils::image::object logo;
std::atomic_bool started{false};
std::atomic_bool terminate_runner{false};
utils::concurrency::container<std::queue<std::string>> message_queue{};
void print_message(const char* message)
{
#ifndef NDEBUG
OutputDebugStringA(message);
#endif
if (started && !terminate_runner)
{
game::Com_Printf(0, 0, "%s", message);
}
}
void queue_message(const char* message)
{
message_queue.access([message](std::queue<std::string>& queue)
{
queue.push(message);
});
}
void print_message_to_console(const char* message)
{
static auto print_func = utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rbx);
a.mov(eax, 0x8030);
a.jmp(game::select(0x142332AA7, 0x140597527));
});
static_cast<void(*)(const char*)>(print_func)(message);
}
std::queue<std::string> empty_message_queue()
{
std::queue<std::string> current_queue{};
message_queue.access([&](std::queue<std::string>& queue)
{
current_queue = std::move(queue);
queue = {};
});
return current_queue;
}
void print_stub(const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
char buffer[1024]{0};
const int res = vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
(void)res;
print_message(buffer);
va_end(ap);
}
INT_PTR get_gray_brush()
{
static utils::image::object b(CreateSolidBrush(RGB(50, 50, 50)));
return reinterpret_cast<INT_PTR>(b.get());
}
LRESULT con_wnd_proc(const HWND hwnd, const UINT msg, const WPARAM wparam, const LPARAM lparam)
{
switch (msg)
{
case WM_CTLCOLOREDIT:
case WM_CTLCOLORSTATIC:
SetBkColor(reinterpret_cast<HDC>(wparam), RGB(50, 50, 50));
SetTextColor(reinterpret_cast<HDC>(wparam), RGB(232, 230, 227));
return get_gray_brush();
case WM_CLOSE:
game::Cbuf_AddText(0, "quit\n");
[[fallthrough]];
default:
return utils::hook::invoke<LRESULT>(game::select(0x142332960, 0x1405973E0), hwnd, msg, wparam, lparam);
}
}
LRESULT input_line_wnd_proc(const HWND hwnd, const UINT msg, const WPARAM wparam, const LPARAM lparam)
{
return utils::hook::invoke<LRESULT>(game::select(0x142332C60, 0x1405976E0), hwnd, msg, wparam, lparam);
}
void sys_create_console_stub(const HINSTANCE h_instance)
{
char text[CONSOLE_BUFFER_SIZE]{0};
const auto* class_name = "BOIII WinConsole";
const auto* window_name = game::is_server() ? "BOIII Server" : "BOIII Console";
WNDCLASSA wnd_class{};
wnd_class.style = 0;
wnd_class.lpfnWndProc = con_wnd_proc;
wnd_class.cbClsExtra = 0;
wnd_class.cbWndExtra = 0;
wnd_class.hInstance = h_instance;
wnd_class.hIcon = LoadIconA(h_instance, reinterpret_cast<LPCSTR>(1));
wnd_class.hCursor = LoadCursorA(nullptr, reinterpret_cast<LPCSTR>(0x7F00));
wnd_class.hbrBackground = CreateSolidBrush(RGB(50, 50, 50));
wnd_class.lpszMenuName = nullptr;
wnd_class.lpszClassName = class_name;
if (!RegisterClassA(&wnd_class))
{
return;
}
RECT rect{};
rect.left = 0;
rect.right = 620;
rect.top = 0;
rect.bottom = 450;
AdjustWindowRect(&rect, 0x80CA0000, 0);
auto dc = GetDC(GetDesktopWindow());
const auto swidth = GetDeviceCaps(dc, 8);
const auto sheight = GetDeviceCaps(dc, 10);
ReleaseDC(GetDesktopWindow(), dc);
utils::hook::set<int>(game::s_wcd::windowWidth, (rect.right - rect.left + 1));
utils::hook::set<int>(game::s_wcd::windowHeight, (rect.bottom - rect.top + 1));
utils::hook::set<HWND>(game::s_wcd::hWnd, CreateWindowExA(
0, class_name, window_name, 0x80CA0000, (swidth - 600) / 2, (sheight - 450) / 2,
rect.right - rect.left + 1, rect.bottom - rect.top + 1, nullptr, nullptr,
h_instance, nullptr));
if (!*game::s_wcd::hWnd)
{
return;
}
// create fonts
dc = GetDC(*game::s_wcd::hWnd);
const auto n_height = MulDiv(8, GetDeviceCaps(dc, 90), 72);
utils::hook::set<HFONT>(game::s_wcd::hfBufferFont, CreateFontA(
-n_height, 0, 0, 0, 300, 0, 0, 0, 1u, 0, 0, 0, 0x31u, "Courier New"));
ReleaseDC(*game::s_wcd::hWnd, dc);
if (logo)
{
utils::hook::set<HWND>(game::s_wcd::codLogo, CreateWindowExA(
0, "Static", nullptr, 0x5000000Eu, 5, 5, 0, 0, *game::s_wcd::hWnd,
reinterpret_cast<HMENU>(1), h_instance, nullptr));
SendMessageA(*game::s_wcd::codLogo, STM_SETIMAGE, IMAGE_BITMAP, logo);
}
// create the input line
utils::hook::set<HWND>(game::s_wcd::hwndInputLine, CreateWindowExA(
0, "edit", nullptr, 0x50800080u, 6, 400, WINDOW_WIDTH, 20, *game::s_wcd::hWnd,
reinterpret_cast<HMENU>(0x65), h_instance, nullptr));
utils::hook::set<HWND>(game::s_wcd::hwndBuffer, CreateWindowExA(
0, "edit", nullptr, 0x50A00844u, 6, 70, WINDOW_WIDTH, 324, *game::s_wcd::hWnd,
reinterpret_cast<HMENU>(0x64), h_instance, nullptr));
SendMessageA(*game::s_wcd::hwndBuffer, WM_SETFONT, reinterpret_cast<WPARAM>(*game::s_wcd::hfBufferFont), 0);
utils::hook::set<WNDPROC>(game::s_wcd::SysInputLineWndProc, reinterpret_cast<WNDPROC>(SetWindowLongPtrA(
*game::s_wcd::hwndInputLine, -4,
reinterpret_cast<LONG_PTR>(input_line_wnd_proc))));
SendMessageA(*game::s_wcd::hwndInputLine, WM_SETFONT, reinterpret_cast<WPARAM>(*game::s_wcd::hfBufferFont),
0);
SetFocus(*game::s_wcd::hwndInputLine);
game::Con_GetTextCopy(text, std::min(0x4000, static_cast<int>(sizeof(text))));
SetWindowTextA(*game::s_wcd::hwndBuffer, text);
}
}
struct component final : generic_component
{
void post_unpack() override
{
utils::hook::jump(printf, print_stub);
if (!game::is_server())
{
utils::hook::set<uint8_t>(0x14133D2FE_g, 0xEB); // Always enable ingame console
}
utils::hook::jump(game::select(0x142332C30, 0x1405976B0), queue_message);
utils::hook::nop(game::select(0x142332C4A, 0x1405976CA), 2); // Print from every thread
//const auto self = utils::nt::library::get_by_address(sys_create_console_stub);
//logo = LoadImageA(self.get_handle(), MAKEINTRESOURCEA(IMAGE_LOGO), 0, 0, 0, LR_COPYFROMRESOURCE);
const auto res = utils::nt::load_resource(IMAGE_LOGO);
const auto img = utils::image::load_image(res);
logo = utils::image::create_bitmap(img);
terminate_runner = false;
this->message_runner_ = utils::thread::create_named_thread("Console IO", []
{
while (!terminate_runner)
{
std::string message_buffer{};
auto current_queue = empty_message_queue();
while (!current_queue.empty())
{
const auto& msg = current_queue.front();
message_buffer.append(msg);
current_queue.pop();
}
if (!message_buffer.empty())
{
print_message_to_console(message_buffer.data());
}
std::this_thread::sleep_for(5ms);
}
});
this->console_runner_ = utils::thread::create_named_thread("Console Window", [this]
{
{
static utils::hook::detour sys_create_console_hook;
sys_create_console_hook.create(game::select(0x142332E00, 0x140597880), sys_create_console_stub);
game::Sys_ShowConsole();
started = true;
}
MSG msg{};
while (!terminate_runner)
{
if (PeekMessageW(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
else
{
std::this_thread::sleep_for(5ms);
}
}
});
while (!started)
{
std::this_thread::sleep_for(10ms);
}
}
void pre_destroy() override
{
terminate_runner = true;
if (this->message_runner_.joinable())
{
this->message_runner_.join();
}
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
}
private:
std::thread console_runner_{};
std::thread message_runner_{};
};
}
REGISTER_COMPONENT(console::component)