910 lines
17 KiB
Plaintext
910 lines
17 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\array_shared;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\killstreaks_shared;
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#using scripts\shared\math_shared;
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#using scripts\shared\rank_shared;
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#using scripts\shared\system_shared;
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#using scripts\shared\util_shared;
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#using scripts\shared\weapons_shared;
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#using scripts\shared\weapons\_weapons;
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#using scripts\shared\bots\_bot;
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#using scripts\shared\bots\_bot_combat;
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#using scripts\shared\bots\bot_traversals;
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#using scripts\shared\bots\bot_buttons;
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#using scripts\mp\bots\_bot_ball;
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#using scripts\mp\bots\_bot_clean;
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#using scripts\mp\bots\_bot_combat;
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#using scripts\mp\bots\_bot_conf;
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#using scripts\mp\bots\_bot_ctf;
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#using scripts\mp\bots\_bot_dem;
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#using scripts\mp\bots\_bot_dom;
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#using scripts\mp\bots\_bot_escort;
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#using scripts\mp\bots\_bot_hq;
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#using scripts\mp\bots\_bot_koth;
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#using scripts\mp\bots\_bot_loadout;
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#using scripts\mp\bots\_bot_sd;
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#using scripts\mp\killstreaks\_killstreakrules;
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#using scripts\mp\killstreaks\_killstreaks;
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#using scripts\mp\killstreaks\_ai_tank;
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#using scripts\mp\killstreaks\_airsupport;
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#using scripts\mp\killstreaks\_combat_robot;
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#using scripts\mp\killstreaks\_counteruav;
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#using scripts\mp\killstreaks\_dart;
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#using scripts\mp\killstreaks\_dogs;
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#using scripts\mp\killstreaks\_drone_strike;
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#using scripts\mp\killstreaks\_emp;
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#using scripts\mp\killstreaks\_flak_drone;
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#using scripts\mp\killstreaks\_helicopter;
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#using scripts\mp\killstreaks\_helicopter_gunner;
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#using scripts\mp\killstreaks\_killstreak_bundles;
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#using scripts\mp\killstreaks\_killstreak_detect;
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#using scripts\mp\killstreaks\_killstreak_hacking;
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#using scripts\mp\killstreaks\_killstreakrules;
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#using scripts\mp\killstreaks\_killstreaks;
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#using scripts\mp\killstreaks\_microwave_turret;
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#using scripts\mp\killstreaks\_planemortar;
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#using scripts\mp\killstreaks\_qrdrone;
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#using scripts\mp\killstreaks\_raps;
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#using scripts\mp\killstreaks\_rcbomb;
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#using scripts\mp\killstreaks\_remote_weapons;
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#using scripts\mp\killstreaks\_remotemissile;
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#using scripts\mp\killstreaks\_satellite;
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#using scripts\mp\killstreaks\_sentinel;
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#using scripts\mp\killstreaks\_supplydrop;
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#using scripts\mp\killstreaks\_turret;
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#using scripts\mp\killstreaks\_uav;
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#using scripts\mp\teams\_teams;
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#using scripts\mp\_util;
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#insert scripts\shared\shared.gsh;
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#insert scripts\mp\bots\_bot.gsh;
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#define MAX_LOCAL_PLAYERS 10
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#define MAX_ONLINE_PLAYERS 18
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#define MAX_ONLINE_PLAYERS_PER_TEAM 6
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#define RESPAWN_DELAY 0
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#define RESPAWN_INTERVAL 0.2
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#namespace bot;
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REGISTER_SYSTEM( "bot_mp", &__init__, undefined )
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function __init__()
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{
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callback::on_start_gametype( &init );
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level.getBotSettings = &get_bot_settings;
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level.onBotConnect = &on_bot_connect;
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level.onBotSpawned = &on_bot_spawned;
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level.onBotKilled = &on_bot_killed;
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level.botIdle = &bot_idle;
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level.botThreatLost = &bot_combat::chase_threat;
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level.botPreCombat = &bot_combat::mp_pre_combat;
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level.botCombat = &bot_combat::combat_think;
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level.botPostCombat = &bot_combat::mp_post_combat;
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level.botIgnoreThreat = &bot_combat::bot_ignore_threat;
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level.enemyEmpActive = &emp::EnemyEmpActive;
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}
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function init()
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{
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level endon( "game_ended" );
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level.botSoak = is_bot_soak();
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if( level.rankedmatch && level.botsoak || !init_bot_gametype() )
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{
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return;
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}
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wait_for_host();
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level thread populate_bots();
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}
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// Init Utils
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//========================================
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function is_bot_soak()
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{
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return IsDedicated() && GetDvarInt( "sv_botsoak", 0 );
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}
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function wait_for_host()
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{
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level endon( "game_ended" );
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if ( level.botSoak )
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{
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return;
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}
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host = util::getHostPlayerForBots();
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while ( !isdefined( host ) )
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{
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wait( 0.25 );
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host = util::getHostPlayerForBots();
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}
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}
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function get_host_team()
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{
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host = util::getHostPlayerForBots();
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if ( !isdefined( host ) || host.team == "spectator" )
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{
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return "allies";
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}
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return host.team;
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}
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function is_bot_comp_stomp()
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{
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return false;
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}
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// Bot Events
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//========================================
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function on_bot_connect()
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{
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self endon( "disconnect" );
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level endon( "game_ended" );
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if ( IS_TRUE( level.disableClassSelection ) )
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{
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self set_rank();
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// Doesn't work if we don't do it in this order
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self bot_loadout::pick_hero_gadget();
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self bot_loadout::pick_killstreaks();
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return;
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}
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if ( !IS_TRUE( self.pers["bot_loadout"] ) )
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{
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self set_rank();
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// Doesn't work if we don't do it in this order
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self bot_loadout::build_classes();
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self bot_loadout::pick_hero_gadget();
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self bot_loadout::pick_killstreaks();
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self.pers["bot_loadout"] = true;
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}
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self bot_loadout::pick_classes();
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self choose_class();
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}
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function on_bot_spawned()
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{
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self.bot.goalTag = undefined;
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}
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function on_bot_killed()
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{
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self endon("disconnect");
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level endon( "game_ended" );
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self endon( "spawned" );
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self waittill ( "death_delay_finished" );
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wait RESPAWN_DELAY;
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if ( self choose_class() && level.playerForceRespawn )
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{
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return;
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}
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self thread respawn();
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}
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function respawn()
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{
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self endon( "spawned" );
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self endon( "disconnect" );
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level endon( "game_ended" );
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while( 1 )
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{
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self bot::tap_use_button();
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wait RESPAWN_INTERVAL;
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}
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}
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function bot_idle()
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{
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if ( self do_supplydrop() )
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{
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return;
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}
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// TODO: Look for an enemy radar blip
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// TODO: Get points on navmesh and feed into the spawn system to see if an enemy is likely to spawn there
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self bot::navmesh_wander();
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self bot::sprint_to_goal();
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}
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// Crate maxs: 23.1482
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#define CRATE_GOAL_RADIUS 39
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#define CRATE_USE_RADIUS 62 // Wild guess on usable radius
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function do_supplydrop( maxRange = 1400 ) // A little under minimap width
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{
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crates = GetEntArray( "care_package", "script_noteworthy" );
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maxRangeSq = maxRange * maxRange;
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useRadiusSq = CRATE_USE_RADIUS * CRATE_USE_RADIUS;
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closestCrate = undefined;
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closestCrateDistSq = undefined;
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foreach( crate in crates )
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{
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if ( !crate IsOnGround() )
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{
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continue;
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}
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crateDistSq = Distance2DSquared( self.origin, crate.origin );
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if ( crateDistSq > maxRangeSq )
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{
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continue;
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}
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inUse = isdefined( crate.useEnt ) && IS_TRUE( crate.useEnt.inUse );
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if ( crateDistSq <= useRadiusSq )
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{
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if ( inUse && !self useButtonPressed() )
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{
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continue;
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}
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self bot::press_use_button();
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return true;
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}
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if ( !self has_minimap() && !self BotSightTracePassed( crate ) )
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{
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continue;
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}
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if ( !isdefined( closestCrate ) || crateDistSq < closestCrateDistSq )
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{
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closestCrate = crate;
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closestCrateDistSq = crateDistSq;
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}
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}
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if ( isdefined( closestCrate ) )
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{
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randomAngle = ( 0, RandomInt( 360 ), 0 );
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randomVec = AnglesToForward( randomAngle );
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point = closestCrate.origin + randomVec * CRATE_GOAL_RADIUS;
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if ( self BotSetGoal( point ) )
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{
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self thread watch_crate( closestCrate );
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return true;
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}
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}
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return false;
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}
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function watch_crate( crate )
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{
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self endon( "death" );
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self endon( "bot_goal_reached" );
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level endon( "game_ended" );
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while ( isdefined( crate ) && !self bot_combat::has_threat() )
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{
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wait level.botSettings.thinkInterval;
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}
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self BotSetGoal( self.origin );
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}
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// Bot Team Population
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//========================================
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function populate_bots()
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{
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level endon( "game_ended" );
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if ( level.teambased )
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{
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maxAllies = GetDvarInt( "bot_maxAllies", 0 );
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maxAxis = GetDvarInt( "bot_maxAxis", 0 );
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level thread monitor_bot_team_population( maxAllies, maxAxis );
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}
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else
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{
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maxFree = GetDvarInt( "bot_maxFree", 0 );
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level thread monitor_bot_population( maxFree );
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}
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}
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function monitor_bot_team_population( maxAllies, maxAxis )
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{
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level endon( "game_ended" );
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if ( !maxAllies && !maxAxis )
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{
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return;
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}
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fill_balanced_teams( maxAllies, maxAxis );
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while ( 1 )
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{
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wait 3;
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// TODO: Get a player count that includes 'CON_CONNECTING' players
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allies = GetPlayers( "allies" );
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axis = GetPlayers( "axis" );
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if ( allies.size > maxAllies &&
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remove_best_bot( allies ) )
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{
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continue;
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}
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if ( axis.size > maxAxis &&
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remove_best_bot( axis ) )
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{
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continue;
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}
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if ( allies.size < maxAllies || axis.size < maxAxis )
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{
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add_balanced_bot( allies, maxAllies, axis, maxAxis );
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}
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}
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}
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function fill_balanced_teams( maxAllies, maxAxis )
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{
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allies = GetPlayers( "allies" );
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axis = GetPlayers( "axis" );
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while ( ( allies.size < maxAllies || axis.size < maxAxis ) &&
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add_balanced_bot( allies, maxAllies, axis, maxAxis ) )
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{
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WAIT_SERVER_FRAME;
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allies = GetPlayers( "allies" );
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axis = GetPlayers( "axis" );
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}
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}
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function add_balanced_bot( allies, maxAllies, axis, maxAxis )
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{
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bot = undefined;
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if ( allies.size < maxAllies &&
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( allies.size <= axis.size || axis.size >= maxAxis ) )
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{
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bot = add_bot( "allies" );
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}
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else if ( axis.size < maxAxis )
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{
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bot = add_bot( "axis" );
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}
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return isdefined( bot );
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}
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function monitor_bot_population( maxFree )
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{
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level endon( "game_ended" );
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if ( !maxFree )
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{
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return;
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}
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// Initial Fill
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players = GetPlayers( );
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while ( players.size < maxFree )
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{
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add_bot();
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WAIT_SERVER_FRAME;
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players = GetPlayers( );
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}
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while ( 1 )
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{
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wait 3;
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// TODO: Get a player count that includes 'CON_CONNECTING' players
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players = GetPlayers( );
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if ( players.size < maxFree )
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{
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add_bot();
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}
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else if ( players.size > maxFree )
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{
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remove_best_bot( players );
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}
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}
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}
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function remove_best_bot( players )
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{
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bots = filter_bots( players );
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if ( !bots.size )
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{
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return false;
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}
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// Prefer non-combat bots
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bestBots = [];
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foreach( bot in bots )
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{
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// Don't kick bots in the process of connecting
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if ( bot.sessionstate == "spectator" )
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{
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continue;
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}
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if ( bot.sessionstate == "dead" || !bot bot_combat::has_threat() )
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{
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bestBots[bestBots.size] = bot;
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}
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}
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if ( bestBots.size )
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{
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remove_bot( bestBots[RandomInt( bestBots.size )] );
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}
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else
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{
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remove_bot( bots[RandomInt( bots.size )] );
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}
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return true;
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}
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// Bot Loadouts
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//========================================
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function choose_class()
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{
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if ( IS_TRUE( level.disableClassSelection ) )
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{
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return false;
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}
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currClass = self bot_loadout::get_current_class();
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if ( !isdefined( currClass ) || RandomInt( 100 ) < VAL( level.botSettings.changeClassWeight, 0 ) )
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{
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classIndex = RandomInt( self.loadoutClasses.size );
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className = self.loadoutClasses[classIndex].name;
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}
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if ( !isdefined(className) || className === currClass )
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{
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return false;
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}
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self notify( "menuresponse", MENU_CHANGE_CLASS, className );
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return true;
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}
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// Killstreaks
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//========================================
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function use_killstreak()
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{
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if ( !level.loadoutKillstreaksEnabled ||
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self emp::EnemyEMPActive() )
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{
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return;
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}
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weapons = self GetWeaponsList();
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inventoryWeapon = self GetInventoryWeapon();
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foreach( weapon in weapons )
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{
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killstreak = killstreaks::get_killstreak_for_weapon( weapon );
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if ( !isdefined( killstreak ) )
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{
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continue;
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}
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if ( weapon != inventoryWeapon && !self GetWeaponAmmoClip( weapon ) )
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{
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continue;
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}
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if ( self killstreakrules::isKillstreakAllowed( killstreak, self.team ) )
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{
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useWeapon = weapon;
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break;
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}
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}
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if ( !isdefined( useWeapon ) )
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{
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return;
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}
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killstreak_ref = killstreaks::get_menu_name( killstreak );
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switch( killstreak_ref )
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{
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case "killstreak_uav":
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case "killstreak_counteruav":
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case "killstreak_remote_missile":
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{
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self switchtoweapon( weapon );
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self waittill( "weapon_change_complete" );
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wait 1.5;
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self bot::press_attack_button();
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}
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return;
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case "killstreak_satellite":
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case "killstreak_helicopter_player_gunner":
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case "killstreak_ai_tank_drop":
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self use_supply_drop( weapon );
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break;
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case "killstreak_raps":
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case "killstreak_sentinel":
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{
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self switchtoweapon(useweapon);
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break;
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}
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}
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}
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function get_closest_enemy( origin, on_radar )
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{
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enemies = self get_enemies( on_radar );
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enemies = arraysort( enemies, origin );
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if ( enemies.size )
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return enemies[0];
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return undefined;
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}
|
|
|
|
function use_supply_drop( weapon )
|
|
{
|
|
if ( weapon == "inventory_supplydrop_mp" || weapon == "supplydrop_mp" )
|
|
{
|
|
if ( gettime() - self.spawntime > 5000 )
|
|
return;
|
|
}
|
|
|
|
yaw = ( 0, self.angles[1], 0 );
|
|
dir = anglestoforward( yaw );
|
|
dir = vectornormalize( dir );
|
|
drop_point = self.origin + vectorscale( dir, 384 );
|
|
end = drop_point + vectorscale( ( 0, 0, 1 ), 2048.0 );
|
|
|
|
if ( !sighttracepassed( drop_point, end, 0, undefined ) )
|
|
return;
|
|
|
|
if ( !sighttracepassed( self.origin, end, 0, undefined ) )
|
|
return;
|
|
|
|
end = drop_point - vectorscale( ( 0, 0, 1 ), 32.0 );
|
|
|
|
if ( bullettracepassed( drop_point, end, 0, undefined ) )
|
|
return;
|
|
|
|
self addgoal( self.origin, 24, 4, "killstreak" );
|
|
|
|
if ( weapon == "missile_drone_mp" || weapon == "inventory_missile_drone_mp" )
|
|
self lookat( drop_point + vectorscale( ( 0, 0, 1 ), 384.0 ) );
|
|
else
|
|
self lookat( drop_point );
|
|
|
|
wait 0.5;
|
|
|
|
if ( self getcurrentweapon() != weapon )
|
|
{
|
|
self thread weapon_switch_failsafe();
|
|
self switchtoweapon( weapon );
|
|
|
|
self waittill( "weapon_change_complete" );
|
|
}
|
|
|
|
use_item( weapon );
|
|
self switchtoweapon( self.lastnonkillstreakweapon );
|
|
self clearlookat();
|
|
self cancelgoal( "killstreak" );
|
|
}
|
|
|
|
function use_item( weapon )
|
|
{
|
|
self bot::press_attack_button();
|
|
wait 0.5;
|
|
|
|
for ( i = 0; i < 10; i++ )
|
|
{
|
|
if ( self getcurrentweapon() == weapon || self getcurrentweapon() == "none" )
|
|
self bot::press_attack_button();
|
|
else
|
|
return;
|
|
|
|
wait 0.5;
|
|
}
|
|
}
|
|
|
|
function weapon_switch_failsafe()
|
|
{
|
|
self endon( "death" );
|
|
self endon( "disconnect" );
|
|
self endon( "weapon_change_complete" );
|
|
wait 10;
|
|
self notify( "weapon_change_complete" );
|
|
}
|
|
|
|
|
|
function has_radar()
|
|
{
|
|
if ( level.teambased )
|
|
{
|
|
return ( uav::HasUAV( self.team ) || satellite::HasSatellite( self.team ) );
|
|
}
|
|
|
|
return ( uav::HasUAV( self.entnum ) || satellite::HasSatellite( self.entnum ) );
|
|
}
|
|
|
|
function has_minimap()
|
|
{
|
|
if ( self IsEmpJammed() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ( IS_TRUE( level.hardcoreMode ) )
|
|
{
|
|
return self has_radar();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
function get_enemies( on_radar )
|
|
{
|
|
if ( !isdefined( on_radar ) )
|
|
{
|
|
on_radar = false;
|
|
}
|
|
|
|
enemies = self GetEnemies();
|
|
|
|
if ( on_radar && !self has_radar() )
|
|
{
|
|
for ( i = 0; i < enemies.size; i++ )
|
|
{
|
|
if ( !isdefined( enemies[i].lastFireTime ) )
|
|
{
|
|
ArrayRemoveIndex( enemies, i );
|
|
i--;
|
|
}
|
|
else if ( GetTime() - enemies[i].lastFireTime > 2000 )
|
|
{
|
|
ArrayRemoveIndex( enemies, i );
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
return enemies;
|
|
}
|
|
|
|
function set_rank()
|
|
{
|
|
players = GetPlayers();
|
|
|
|
ranks = [];
|
|
bot_ranks = [];
|
|
human_ranks = [];
|
|
|
|
for ( i = 0; i < players.size; i++ )
|
|
{
|
|
if ( players[i] == self )
|
|
continue;
|
|
|
|
if ( isdefined( players[i].pers[ "rank" ] ) )
|
|
{
|
|
if ( players[i] util::is_bot() )
|
|
{
|
|
bot_ranks[ bot_ranks.size ] = players[i].pers[ "rank" ];
|
|
}
|
|
else
|
|
{
|
|
human_ranks[ human_ranks.size ] = players[i].pers[ "rank" ];
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !human_ranks.size )
|
|
human_ranks[ human_ranks.size ] = 10;
|
|
|
|
human_avg = math::array_average( human_ranks );
|
|
|
|
while ( bot_ranks.size + human_ranks.size < 5 )
|
|
{
|
|
// add some random ranks for better random number distribution
|
|
r = human_avg + RandomIntRange( -5, 5 );
|
|
rank = math::clamp( r, 0, level.maxRank );
|
|
human_ranks[ human_ranks.size ] = rank;
|
|
}
|
|
|
|
ranks = ArrayCombine( human_ranks, bot_ranks, true, false );
|
|
|
|
avg = math::array_average( ranks );
|
|
s = math::array_std_deviation( ranks, avg );
|
|
|
|
rank = Int( math::random_normal_distribution( avg, s, 0, level.maxRank ) );
|
|
|
|
while ( !isdefined( self.pers["codpoints"] ) )
|
|
{
|
|
wait 0.1;
|
|
}
|
|
|
|
self.pers[ "rank" ] = rank;
|
|
self.pers[ "rankxp" ] = rank::getRankInfoMinXP( rank );
|
|
|
|
self setRank( rank );
|
|
self rank::syncXPStat();
|
|
}
|
|
|
|
function init_bot_gametype()
|
|
{
|
|
switch(level.gametype)
|
|
{
|
|
case "ball":
|
|
{
|
|
bot_ball::init();
|
|
return true;
|
|
}
|
|
case "conf":
|
|
{
|
|
bot_conf::init();
|
|
return true;
|
|
}
|
|
case "ctf":
|
|
{
|
|
bot_ctf::init();
|
|
return true;
|
|
}
|
|
case "dem":
|
|
{
|
|
bot_dem::init();
|
|
return true;
|
|
}
|
|
case "dm":
|
|
{
|
|
return true;
|
|
}
|
|
case "dom":
|
|
{
|
|
bot_dom::init();
|
|
return true;
|
|
}
|
|
case "escort":
|
|
{
|
|
bot_escort::init();
|
|
return true;
|
|
}
|
|
/* case "infect":
|
|
{
|
|
return true;
|
|
}
|
|
*/ case "gun":
|
|
{
|
|
return true;
|
|
}
|
|
case "koth":
|
|
{
|
|
bot_koth::init();
|
|
return true;
|
|
}
|
|
case "sd":
|
|
{
|
|
bot_sd::init();
|
|
return true;
|
|
}
|
|
case "clean":
|
|
{
|
|
bot_clean::init();
|
|
return true;
|
|
}
|
|
case "tdm":
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
function get_bot_settings()
|
|
{
|
|
switch ( GetDvarInt( "bot_difficulty", 1 ) )
|
|
{
|
|
case 0:
|
|
bundleName = "bot_mp_easy";
|
|
break;
|
|
|
|
case 1:
|
|
bundleName = "bot_mp_normal";
|
|
break;
|
|
case 2:
|
|
bundleName = "bot_mp_hard";
|
|
break;
|
|
case 3:
|
|
default:
|
|
bundleName = "bot_mp_veteran";
|
|
break;
|
|
}
|
|
|
|
return struct::get_script_bundle( "botsettings", bundleName );
|
|
}
|
|
|
|
function friend_goal_in_radius( goal_name, origin, radius )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
function friend_in_radius( goal_name, origin, radius )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
function get_friends()
|
|
{
|
|
return [];
|
|
}
|
|
|
|
function bot_vehicle_weapon_ammo( weaponName )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
function navmesh_points_visible( origin, point )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
function dive_to_prone( exit_stance )
|
|
{
|
|
|
|
}
|
|
|