t7x/src/client/game/fragment_handler.hpp
2023-04-11 20:48:14 +02:00

18 lines
427 B
C++

#pragma once
#include <utils/byte_buffer.hpp>
#include <utils/concurrency.hpp>
#include "../component/network.hpp"
namespace game::fragment_handler
{
bool handle(const netadr_t& target, utils::byte_buffer& buffer,
std::string& final_packet);
void clean();
void fragment_data(const void* data, const size_t size,
const std::function<void(const utils::byte_buffer& buffer)>& callback);
}