511 lines
16 KiB
C++
511 lines
16 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include "command.hpp"
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#include "ui_scripting.hpp"
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#include "scheduler.hpp"
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#include <utils/io.hpp>
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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#include <utils/finally.hpp>
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namespace ui_scripting
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{
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namespace
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{
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std::unordered_map<game::hks::cclosure*, std::function<arguments(const function_arguments& args)>>
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converted_functions;
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utils::hook::detour ui_cod_init_hook;
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utils::hook::detour ui_cod_lobbyui_init_hook;
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utils::hook::detour cl_first_snapshot_hook;
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utils::hook::detour ui_shutdown_hook;
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utils::hook::detour hks_package_require_hook;
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utils::hook::detour lua_cod_getrawfile_hook;
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bool unsafe_function_called_message_shown = false;
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struct globals_t
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{
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std::string in_require_script;
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std::unordered_map<std::string, std::string> loaded_scripts;
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std::unordered_map<std::string, std::string> local_scripts;
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bool load_raw_script{};
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std::string raw_script_name{};
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};
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globals_t globals;
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bool is_loaded_script(const std::string& name)
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{
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return globals.loaded_scripts.contains(name);
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}
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bool is_local_script(const std::string& name)
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{
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return globals.local_scripts.contains(name);
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}
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std::string get_root_script(const std::string& name)
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{
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const auto itr = globals.loaded_scripts.find(name);
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return (itr == globals.loaded_scripts.end()) ? std::string() : itr->second;
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}
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table get_globals()
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{
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const auto state = *game::hks::lua_state;
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return state->globals.v.table;
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}
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void print_error(const std::string& error)
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{
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printf("************** LUI script execution error **************\n");
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printf("%s\n", error.data());
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printf("********************************************************\n");
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}
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void print_loading_script(const std::string& name)
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{
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printf("Loading LUI script '%s'\n", name.data());
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}
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std::string get_current_script(game::hks::lua_State* state)
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{
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game::hks::lua_Debug info{};
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game::hks::hksi_lua_getstack(state, 1, &info);
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game::hks::hksi_lua_getinfo(state, "nSl", &info);
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return info.short_src;
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}
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int load_buffer(const std::string& name, const std::string& data)
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{
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const auto state = *game::hks::lua_state;
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const auto sharing_mode = state->m_global->m_bytecodeSharingMode;
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state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON;
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const auto _0 = utils::finally([&]
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{
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state->m_global->m_bytecodeSharingMode = sharing_mode;
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});
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game::hks::HksCompilerSettings compiler_settings{};
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return game::hks::hksi_hksL_loadbuffer(state, &compiler_settings, data.data(), data.size(), name.data());
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}
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void load_script(const std::string& name, const std::string& data)
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{
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globals.loaded_scripts[name] = name;
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const auto state = *game::hks::lua_state;
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const auto lua = get_globals();
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state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON;
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const auto load_results = lua["loadstring"](data, name);
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state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_SECURE;
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if (load_results[0].is<function>())
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{
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const auto results = lua["pcall"](load_results);
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if (!results[0].as<bool>())
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{
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print_error(results[1].as<std::string>());
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}
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}
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else if (load_results[1].is<std::string>())
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{
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print_error(load_results[1].as<std::string>());
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}
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}
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void load_local_script_files(const std::string& script_dir)
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{
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if (!utils::io::directory_exists(script_dir))
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{
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return;
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}
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const auto scripts = utils::io::list_files(script_dir);
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for (const auto& script : scripts)
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{
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const auto script_file = script.generic_string();
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if (std::filesystem::is_regular_file(script))
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{
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const std::string file_path = script_file.substr(script_file.find("ui_scripts") + 11);
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globals.local_scripts[file_path] = script_file;
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}
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else if (std::filesystem::is_directory(script))
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{
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load_local_script_files(script_file);
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}
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}
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}
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void load_scripts(const std::string& script_dir)
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{
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if (!utils::io::directory_exists(script_dir))
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{
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return;
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}
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load_local_script_files(script_dir);
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const auto scripts = utils::io::list_files(script_dir);
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for (const auto& script : scripts)
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{
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std::string data;
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const auto script_file = script.generic_string();
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if (std::filesystem::is_directory(script) && utils::io::read_file(script_file + "/__init__.lua", &data))
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{
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print_loading_script(script_file);
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load_script(script_file + "/__init__.lua", data);
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}
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}
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}
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void setup_functions()
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{
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const auto lua = get_globals();
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lua["game"] = table();
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}
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void enable_globals()
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{
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const auto lua = get_globals();
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const std::string code =
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"local g = getmetatable(_G)\n"
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"if not g then\n"
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"g = {}\n"
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"setmetatable(_G, g)\n"
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"end\n"
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"g.__newindex = nil\n";
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const auto state = *game::hks::lua_state;
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state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON;
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lua["loadstring"](code)[0]();
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state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_SECURE;
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}
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void start()
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{
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globals = {};
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const auto lua = get_globals();
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enable_globals();
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setup_functions();
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lua["print"] = function(reinterpret_cast<game::hks::lua_function>(0x141D30290_g)); // hks::base_print
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lua["table"]["unpack"] = lua["unpack"];
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lua["luiglobals"] = lua;
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const utils::nt::library host{};
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const auto folder = game::is_server() ? "lobby_scripts/" : "ui_scripts/";
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load_scripts((game::get_appdata_path() / "data" / folder).string());
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load_scripts((host.get_folder() / "boiii" / folder).string());
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}
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void try_start()
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{
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try
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{
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start();
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}
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catch (const std::exception& ex)
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{
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printf("Failed to load LUI scripts: %s\n", ex.what());
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}
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}
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void ui_cod_init_stub(const bool frontend)
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{
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ui_cod_init_hook.invoke(frontend);
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if (!game::is_server() && game::Com_IsRunningUILevel())
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{
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// Fetch the names of the local files so file overrides are already handled
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globals = {};
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const utils::nt::library host{};
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load_local_script_files((game::get_appdata_path() / "data/ui_scripts/").string());
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load_local_script_files((host.get_folder() / "boiii/ui_scripts/").string());
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return;
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}
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const auto _0 = utils::finally(&try_start);
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}
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void ui_cod_lobbyui_init_stub()
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{
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ui_cod_lobbyui_init_hook.invoke();
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const auto _0 = utils::finally(&try_start);
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}
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void cl_first_snapshot_stub(int a1)
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{
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cl_first_snapshot_hook.invoke(a1);
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if (game::Com_IsRunningUILevel())
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{
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return;
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}
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const auto _0 = utils::finally(&try_start);
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}
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void ui_shutdown_stub()
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{
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converted_functions.clear();
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globals = {};
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return ui_shutdown_hook.invoke<void>();
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}
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void* hks_package_require_stub(game::hks::lua_State* state)
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{
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const auto script = get_current_script(state);
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const auto root = get_root_script(script);
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globals.in_require_script = root;
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return hks_package_require_hook.invoke<void*>(state);
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}
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int hks_load_stub(game::hks::lua_State* state, void* compiler_options, void* reader, void* reader_data,
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void* debug_reader, void* debug_reader_data, const char* chunk_name)
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{
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if (globals.load_raw_script)
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{
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globals.load_raw_script = false;
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globals.loaded_scripts[globals.raw_script_name] = globals.in_require_script;
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return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
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}
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return utils::hook::invoke<int>(game::select(0x141D3AFB0, 0x1403E4090), state, compiler_options, reader,
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reader_data, debug_reader,
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debug_reader_data, chunk_name);
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}
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game::XAssetHeader lua_cod_getrawfile_stub(char* filename)
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{
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if (!is_loaded_script(globals.in_require_script) && !is_local_script(filename))
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{
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return lua_cod_getrawfile_hook.invoke<game::XAssetHeader>(filename);
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}
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const std::string name_ = filename;
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std::string target_script;
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if (is_loaded_script(globals.in_require_script))
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{
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const auto folder = globals.in_require_script.substr(0, globals.in_require_script.find_last_of("/\\"));
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target_script = folder + "/" + name_ + ".lua";
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}
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else
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{
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target_script = globals.local_scripts[name_];
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}
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if (utils::io::file_exists(target_script))
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{
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globals.load_raw_script = true;
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globals.raw_script_name = target_script;
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return game::XAssetHeader{
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.luaFile = reinterpret_cast<game::RawFile*>(1) //
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};
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}
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return lua_cod_getrawfile_hook.invoke<game::XAssetHeader>(filename);
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}
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int luaopen_stub([[maybe_unused]] game::hks::lua_State* l)
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{
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return 0;
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}
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int lua_unsafe_function_stub([[maybe_unused]] game::hks::lua_State* l)
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{
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if (!unsafe_function_called_message_shown)
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{
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auto state = get_globals();
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// TODO: Is it possible to do this with a confirm dialog? Doing this in LUI seems unsafe to me because mods will be able to change this aswell
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state["LuaUtils"]["ShowMessageDialog"](
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0, 0,
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"The map/mod you are playing tried to run code that can be unsafe. This can include writing or reading files on your system, accessing environment variables, running system commands or loading a dll. These are usually used for storing data across games, integrating third party software like Discord or fetching data from a server to make the gameplay for dynamic.\nThis can also cause a lot of harm by the wrong people.\n\nIf you trust this map/mod and want to enable these features, restart Black Ops 3 with the -unsafe-lua commandline argument.",
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"Unsafe lua function called");
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unsafe_function_called_message_shown = true;
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}
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return 0;
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}
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void patch_unsafe_lua_functions()
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{
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if (utils::flags::has_flag("unsafe-lua"))
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{
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return;
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}
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// Do not allow the HKS vm to open LUA's libraries
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// Disable unsafe functions
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utils::hook::jump(0x141D34190_g, luaopen_stub); // debug
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utils::hook::jump(0x141D300B0_g, lua_unsafe_function_stub); // base_loadfile
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utils::hook::jump(0x141D31EE0_g, lua_unsafe_function_stub); // base_load
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utils::hook::jump(0x141D2CF00_g, lua_unsafe_function_stub); // string_dump
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utils::hook::jump(0x141FD3220_g, lua_unsafe_function_stub); // engine_openurl
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utils::hook::jump(0x141D2AFF0_g, lua_unsafe_function_stub); // os_getenv
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utils::hook::jump(0x141D2B790_g, lua_unsafe_function_stub); // os_exit
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utils::hook::jump(0x141D2B7C0_g, lua_unsafe_function_stub); // os_remove
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utils::hook::jump(0x141D2BB70_g, lua_unsafe_function_stub); // os_rename
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utils::hook::jump(0x141D2B360_g, lua_unsafe_function_stub); // os_tmpname
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utils::hook::jump(0x141D2B0F0_g, lua_unsafe_function_stub); // os_sleep
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utils::hook::jump(0x141D2AF90_g, lua_unsafe_function_stub); // os_execute
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utils::hook::jump(0x141D2AFF0_g, lua_unsafe_function_stub); // os_getenv
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// io helpers
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utils::hook::jump(0x141D32390_g, lua_unsafe_function_stub); // io_tostring
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utils::hook::jump(0x141D2FDC0_g, lua_unsafe_function_stub); // io_close_file
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utils::hook::jump(0x141D2FD50_g, lua_unsafe_function_stub); // io_flush
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utils::hook::jump(0x141D31260_g, lua_unsafe_function_stub); // io_lines
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utils::hook::jump(0x141D305C0_g, lua_unsafe_function_stub); // io_read_file
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utils::hook::jump(0x141D305C0_g, lua_unsafe_function_stub); // io_read_file
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utils::hook::jump(0x141D320A0_g, lua_unsafe_function_stub); // io_seek_file
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utils::hook::jump(0x141D321E0_g, lua_unsafe_function_stub); // io_setvbuf
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utils::hook::jump(0x141D2FCD0_g, lua_unsafe_function_stub); // io_write
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// io functions
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utils::hook::jump(0x141D2FD10_g, lua_unsafe_function_stub); // io_write
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utils::hook::jump(0x141D30F40_g, lua_unsafe_function_stub); // io_read
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utils::hook::jump(0x141D2FF00_g, lua_unsafe_function_stub); // io_close
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utils::hook::jump(0x141D2FD90_g, lua_unsafe_function_stub); // io_flush
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utils::hook::jump(0x141D313A0_g, lua_unsafe_function_stub); // io_lines
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utils::hook::jump(0x141D31BA0_g, lua_unsafe_function_stub); // io_input
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utils::hook::jump(0x141D31BC0_g, lua_unsafe_function_stub); // io_output
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utils::hook::jump(0x141D31BE0_g, lua_unsafe_function_stub); // io_type
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utils::hook::jump(0x141D31DD0_g, lua_unsafe_function_stub); // io_open
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utils::hook::jump(0x141D31D70_g, lua_unsafe_function_stub); // io_tmpfile
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utils::hook::jump(0x141D33C00_g, lua_unsafe_function_stub); // io_popen
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utils::hook::jump(0x141D2D0C0_g, lua_unsafe_function_stub); // serialize_persist
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utils::hook::jump(0x141D2D480_g, lua_unsafe_function_stub); // serialize_unpersist
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utils::hook::jump(0x141D2F560_g, lua_unsafe_function_stub); // havokscript_compiler_settings
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utils::hook::jump(0x141D2F660_g, lua_unsafe_function_stub); // havokscript_setgcweights
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utils::hook::jump(0x141D2FB10_g, lua_unsafe_function_stub); // havokscript_getgcweights
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utils::hook::jump(0x141D299C0_g, lua_unsafe_function_stub); // package_loadlib
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}
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}
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int main_handler(game::hks::lua_State* state)
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{
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const auto value = state->m_apistack.base[-1];
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if (value.t != game::hks::TCFUNCTION)
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{
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return 0;
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}
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const auto closure = value.v.cClosure;
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if (!converted_functions.contains(closure))
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{
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return 0;
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}
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const auto& function = converted_functions[closure];
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try
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{
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const auto args = get_return_values();
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const auto results = function(args);
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for (const auto& result : results)
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{
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push_value(result);
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}
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return static_cast<int>(results.size());
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}
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catch (const std::exception& ex)
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{
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game::hks::hksi_luaL_error(state, ex.what());
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}
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return 0;
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}
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template <typename F>
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game::hks::cclosure* convert_function(F f)
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{
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const auto state = *game::hks::lua_state;
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const auto closure = game::hks::cclosure_Create(state, main_handler, 0, 0, 0);
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converted_functions[closure] = wrap_function(f);
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return closure;
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}
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class component final : public generic_component
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{
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public:
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void post_unpack() override
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{
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utils::hook::call(game::select(0x141D4979A, 0x1403F233A), hks_load_stub);
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hks_package_require_hook.create(game::select(0x141D28EF0, 0x1403D7FC0), hks_package_require_stub);
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ui_cod_init_hook.create(game::UI_CoD_Init, ui_cod_init_stub);
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ui_cod_lobbyui_init_hook.create(game::UI_CoD_LobbyUI_Init, ui_cod_lobbyui_init_stub);
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ui_shutdown_hook.create(game::UI_CoD_Shutdown, ui_shutdown_stub);
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lua_cod_getrawfile_hook.create(game::select(0x141F0EFE0, 0x1404BCB70), lua_cod_getrawfile_stub);
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if (game::is_server())
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{
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return;
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}
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cl_first_snapshot_hook.create(0x141320E60_g, cl_first_snapshot_stub);
|
|
|
|
scheduler::once([]()
|
|
{
|
|
game::dvar_t* dvar_callstack_ship = game::Dvar_FindVar("ui_error_callstack_ship");
|
|
dvar_callstack_ship->flags = static_cast<game::dvarFlags_e>(0);
|
|
game::dvar_t* dvar_report_delay = game::Dvar_FindVar("ui_error_report_delay");
|
|
dvar_report_delay->flags = static_cast<game::dvarFlags_e>(0);
|
|
|
|
game::Dvar_SetFromStringByName("ui_error_callstack_ship", "1", true);
|
|
game::Dvar_SetFromStringByName("ui_error_report_delay", "0", true);
|
|
}, scheduler::pipeline::renderer);
|
|
|
|
command::add("luiReload", []
|
|
{
|
|
if (game::Com_IsRunningUILevel())
|
|
{
|
|
converted_functions.clear();
|
|
|
|
globals.loaded_scripts.clear();
|
|
globals.local_scripts.clear();
|
|
|
|
game::UI_CoD_Shutdown();
|
|
game::UI_CoD_Init(true);
|
|
|
|
// Com_LoadFrontEnd stripped
|
|
game::Lua_CoD_LoadLuaFile(*game::hks::lua_state, "ui_mp.T6.main");
|
|
game::UI_AddMenu(game::UI_CoD_GetRootNameForController(0), "main", -1, *game::hks::lua_state);
|
|
|
|
game::UI_CoD_LobbyUI_Init();
|
|
}
|
|
else
|
|
{
|
|
// TODO: Find a way to do a full shutdown & restart like in frontend, that opens up the loading screen that can't be easily closed
|
|
game::CG_LUIHUDRestart(0);
|
|
}
|
|
});
|
|
|
|
patch_unsafe_lua_functions();
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT_WORKING(ui_scripting::component)
|