38 lines
897 B
C++
38 lines
897 B
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "version.hpp"
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#include "scheduler.hpp"
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namespace branding
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{
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namespace
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{
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void draw_branding()
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{
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constexpr auto x = 4;
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constexpr auto y = 0;
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constexpr auto scale = 0.45f;
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float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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const auto* font = reinterpret_cast<uint32_t*(*)()>(0x141CAC8E0_g)();
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if (!font) return;
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game::R_AddCmdDrawText("BOIII: " VERSION, std::numeric_limits<int>::max(), font, static_cast<float>(x),
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y + static_cast<float>(font[2]) * scale,
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scale, scale, 0.0f, color, game::ITEM_TEXTSTYLE_NORMAL);
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}
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}
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struct component final : client_component
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{
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void post_unpack() override
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{
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scheduler::loop(draw_branding, scheduler::renderer);
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}
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};
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}
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REGISTER_COMPONENT_WORKING(branding::component)
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