fix hwndBuffer not lining up with inputline/banner
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9dc984a059
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ffadc2b875
@ -85,7 +85,7 @@ namespace console
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return;
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}
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RECT rect;
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RECT rect{};
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rect.left = 0;
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rect.right = 620;
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rect.top = 0;
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@ -97,8 +97,8 @@ namespace console
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const auto sheight = GetDeviceCaps(dc, 10);
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ReleaseDC(GetDesktopWindow(), dc);
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utils::hook::set<int>(game::s_wcd::windowWidth, rect.right - rect.left + 1);
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utils::hook::set<int>(game::s_wcd::windowHeight, rect.bottom - rect.top + 1);
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utils::hook::set<int>(game::s_wcd::windowWidth, (rect.right - rect.left + 1));
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utils::hook::set<int>(game::s_wcd::windowHeight, (rect.bottom - rect.top + 1));
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utils::hook::set<HWND>(game::s_wcd::hWnd, CreateWindowExA(
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0, class_name, window_name, 0x80CA0000, (swidth - 600) / 2, (sheight - 450) / 2,
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@ -128,19 +128,20 @@ namespace console
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}
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// create the input line
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const auto window_width = 608;
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utils::hook::set<HWND>(game::s_wcd::hwndInputLine, CreateWindowExA(
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0, "edit", nullptr, 0x50800080u, 6, 400, 608, 20, *game::s_wcd::hWnd,
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0, "edit", nullptr, 0x50800080u, 6, 400, window_width, 20, *game::s_wcd::hWnd,
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reinterpret_cast<HMENU>(0x65), h_instance, nullptr));
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utils::hook::set<HWND>(game::s_wcd::hwndBuffer, CreateWindowExA(
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0, "edit", nullptr, 0x50A00844u, 6, 70, 606, 324, *game::s_wcd::hWnd,
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0, "edit", nullptr, 0x50A00844u, 6, 70, window_width, 324, *game::s_wcd::hWnd,
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reinterpret_cast<HMENU>(0x64), h_instance, nullptr));
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SendMessageA(*game::s_wcd::hwndBuffer, WM_SETFONT, reinterpret_cast<WPARAM>(*game::s_wcd::hfBufferFont), 0);
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utils::hook::set<WNDPROC>(game::s_wcd::SysInputLineWndProc, reinterpret_cast<WNDPROC>(SetWindowLongPtrA(
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*game::s_wcd::hwndInputLine, -4,
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reinterpret_cast<LONG_PTR>(input_line_wnd_proc))));
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SendMessageA(*game::s_wcd::hwndInputLine, WM_SETFONT, reinterpret_cast<WPARAM>(*game::s_wcd::hfBufferFont),
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0);
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SendMessageA(*game::s_wcd::hwndInputLine, WM_SETFONT, reinterpret_cast<WPARAM>(*game::s_wcd::hfBufferFont), 0);
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SetFocus(*game::s_wcd::hwndInputLine);
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game::Con_GetTextCopy(text, 0x4000);
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