Cleanup cached profile infos
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9e7a567acb
commit
fd8460349f
@ -127,7 +127,7 @@ namespace auth
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void handle_connect_packet(const game::netadr_t& target, const network::data_view& data)
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{
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if (!game::get_dvar_bool("sv_running"))
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if (!game::is_server_running())
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{
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return;
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}
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@ -122,7 +122,7 @@ namespace chat
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// Overwrite say command
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utils::hook::jump(0x14052A6C0_g, +[]
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{
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if (!game::get_dvar_bool("sv_running"))
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if (!game::is_server_running())
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{
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printf("Server is not running\n");
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return;
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@ -138,7 +138,7 @@ namespace chat
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// Overwrite tell command
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utils::hook::jump(0x14052A7E0_g, +[]
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{
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if (!game::get_dvar_bool("sv_running"))
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if (!game::is_server_running())
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{
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printf("Server is not running\n");
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return;
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@ -27,11 +27,11 @@ namespace dedicated_info
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const auto mapname = game::get_dvar_string("mapname");
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const std::string window_text = utils::string::va("%s on %s [%d/%d] (%d)",
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const std::string window_text = utils::string::va("%s on %s [%zu/%zu] (%zu)",
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clean_server_name,
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mapname.data(),
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getinfo::get_client_count(),
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getinfo::get_max_client_count(),
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game::get_max_client_count(),
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getinfo::get_bot_count());
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console::set_title(window_text);
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@ -41,33 +41,28 @@ namespace getinfo
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return count;
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}
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int get_client_count()
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size_t get_client_count()
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{
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if (game::is_server())
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size_t count = 0;
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game::foreach_connected_client([&count](const game::client_s&)
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{
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return get_client_count(*game::svs_clients);
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++count;
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});
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return count;
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}
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return get_client_count(*game::svs_clients_cl);
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}
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int get_bot_count()
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size_t get_bot_count()
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{
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const auto client_states = game::is_server() ? *game::svs_clients : *game::svs_clients_cl;
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if (!client_states)
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{
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return 0;
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}
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size_t count = 0;
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int count = 0;
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for (int i = 0; i < get_max_client_count(); ++i)
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game::foreach_connected_client([&count](const game::client_s&, const size_t index)
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{
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if (game::SV_IsTestClient(i))
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if (game::SV_IsTestClient(static_cast<int>(index)))
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{
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++count;
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}
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}
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});
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return count;
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}
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@ -110,9 +105,9 @@ namespace getinfo
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info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
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info.set("mapname", game::get_dvar_string("mapname"));
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info.set("isPrivate", game::get_dvar_string("g_password").empty() ? "0" : "1");
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info.set("clients", utils::string::va("%i", get_client_count()));
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info.set("bots", utils::string::va("%i", get_bot_count()));
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info.set("sv_maxclients", utils::string::va("%i", get_max_client_count()));
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info.set("clients", utils::string::va("%zu", get_client_count()));
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info.set("bots", utils::string::va("%zu", get_bot_count()));
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info.set("sv_maxclients", utils::string::va("%zu", get_max_client_count()));
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info.set("protocol", utils::string::va("%i", PROTOCOL));
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info.set("playmode", utils::string::va("%i", game::Com_SessionMode_GetMode()));
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info.set("gamemode", utils::string::va("%i", Com_SessionMode_GetGameMode()));
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@ -2,8 +2,7 @@
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namespace getinfo
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{
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int get_max_client_count();
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int get_client_count();
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int get_bot_count();
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size_t get_client_count();
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size_t get_bot_count();
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bool is_host();
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}
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@ -44,33 +44,11 @@ namespace profile_infos
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return {std::move(info)};
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}
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int get_max_client_count()
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{
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return game::get_dvar_int("com_maxclients");
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}
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void send_profile_info(const game::netadr_t& address, const std::string& buffer)
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{
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network::send(address, "profileInfo", buffer);
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}
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template <typename T>
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void distribute_profile_info(T* client_states, const std::string& buffer)
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{
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if (!client_states)
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{
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return;
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}
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for (int i = 0; i < get_max_client_count(); ++i)
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{
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if (client_states[i].client_state > 0)
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{
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send_profile_info(client_states[i].address, buffer);
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}
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}
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}
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void distribute_profile_info(const uint64_t user_id, const profile_info& info)
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{
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if (user_id == steam::SteamUser()->GetSteamID().bits)
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@ -82,14 +60,12 @@ namespace profile_infos
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buffer.write(user_id);
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info.serialize(buffer);
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if (game::is_server())
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const std::string data = buffer.move_buffer();
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game::foreach_connected_client([&](const game::client_s& client)
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{
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distribute_profile_info(*game::svs_clients, buffer.get_buffer());
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}
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else
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{
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distribute_profile_info(*game::svs_clients_cl, buffer.get_buffer());
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}
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send_profile_info(client.address, data);
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});
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}
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void schedule_pcache_update()
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@ -107,14 +83,42 @@ namespace profile_infos
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}, scheduler::main, 5s);
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}
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std::unordered_set<uint64_t> get_connected_client_xuids()
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{
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std::unordered_set<uint64_t> connected_clients{};
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connected_clients.reserve(game::get_max_client_count());
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game::foreach_connected_client([&](const game::client_s& client)
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{
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connected_clients.emplace(client.xuid);
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});
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return connected_clients;
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}
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void clean_cached_profile_infos()
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{
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if (!game::get_dvar_bool("sv_running"))
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if (!game::is_server_running())
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{
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return;
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}
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// TODO
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const auto xuids = get_connected_client_xuids();
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profile_mapping.access([&](profile_map& profiles)
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{
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for (auto i = profiles.begin(); i != profiles.end();)
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{
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if (xuids.contains(i->first))
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{
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++i;
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}
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else
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{
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i = profiles.erase(i);
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}
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}
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});
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}
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}
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@ -45,7 +45,8 @@ namespace game
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return dvar->current.value.enabled;
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}
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const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, const bool value, const int flags, const char* description, const eModes mode)
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const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, const bool value, const int flags,
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const char* description, const eModes mode)
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{
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const auto hash = Dvar_GenerateHash(dvar_name);
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auto* registered_dvar = Dvar_SessionModeRegisterBool(hash, dvar_name, value, flags, description);
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@ -83,7 +84,8 @@ namespace game
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return registered_dvar;
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}
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const dvar_t* register_dvar_string(const char* dvar_name, const char* value, const int flags, const char* description)
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const dvar_t* register_dvar_string(const char* dvar_name, const char* value, const int flags,
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const char* description)
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{
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const auto hash = Dvar_GenerateHash(dvar_name);
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auto* registered_dvar = Dvar_RegisterString(hash, dvar_name, value, flags, description);
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@ -135,4 +137,67 @@ namespace game
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dvar_to_change->flags = flags;
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}
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bool is_server_running()
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{
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return get_dvar_bool("sv_running");
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}
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size_t get_max_client_count()
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{
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return static_cast<size_t>(get_dvar_int("com_maxclients"));
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}
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template <typename T>
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static void foreach_client(T* client_states, const std::function<void(client_s&, size_t index)>& callback)
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{
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if (!client_states || !callback)
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{
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return;
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}
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for (size_t i = 0; i < get_max_client_count(); ++i)
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{
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callback(client_states[i], i);
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}
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}
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void foreach_client(const std::function<void(client_s&, size_t index)>& callback)
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{
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if (is_server())
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{
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foreach_client(*svs_clients, callback);
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}
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else
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{
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foreach_client(*svs_clients_cl, callback);
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}
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}
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void foreach_client(const std::function<void(client_s&)>& callback)
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{
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foreach_client([&](client_s& client, size_t)
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{
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callback(client);
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});
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}
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void foreach_connected_client(const std::function<void(client_s&, size_t index)>& callback)
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{
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foreach_client([&](client_s& client, const size_t index)
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{
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if (client.client_state > 0)
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{
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callback(client, index);
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}
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});
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}
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void foreach_connected_client(const std::function<void(client_s&)>& callback)
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{
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foreach_connected_client([&](client_s& client, size_t)
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{
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callback(client);
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});
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}
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}
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@ -11,6 +11,16 @@ namespace game
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const dvar_t* register_dvar_bool(const char* dvar_name, bool value, int flags, const char* description);
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const dvar_t* register_sessionmode_dvar_bool(const char* dvar_name, bool value, int flags, const char* description, eModes mode = MODE_COUNT);
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const dvar_t* register_dvar_string(const char* dvar_name, const char* value, int flags, const char* description);
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void dvar_add_flags(const char* dvar, dvarFlags_e flags);
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void dvar_set_flags(const char* dvar_name, dvarFlags_e flags);
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bool is_server_running();
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size_t get_max_client_count();
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void foreach_client(const std::function<void(client_s&, size_t index)>& callback);
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void foreach_client(const std::function<void(client_s&)>& callback);
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void foreach_connected_client(const std::function<void(client_s&, size_t index)>& callback);
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void foreach_connected_client(const std::function<void(client_s&)>& callback);
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}
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