No longer use fs_game to send mod info
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f7ad60d767
commit
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@ -116,8 +116,8 @@ namespace getinfo
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info.set("sv_running", std::to_string(game::is_server_running()));
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info.set("sv_running", std::to_string(game::is_server_running()));
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info.set("dedicated", game::is_server() ? "1" : "0");
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info.set("dedicated", game::is_server() ? "1" : "0");
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info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
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info.set("modName", workshop::get_mod_resized_name(game::get_dvar_string("fs_game")));
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info.set("modName", workshop::get_mod_resized_name());
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info.set("modId", workshop::get_mod_publisher_id(game::get_dvar_string("fs_game")));
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info.set("modId", workshop::get_mod_publisher_id());
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info.set("shortversion", SHORTVERSION);
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info.set("shortversion", SHORTVERSION);
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network::send(target, "infoResponse", info.build(), '\n');
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network::send(target, "infoResponse", info.build(), '\n');
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@ -170,32 +170,34 @@ namespace workshop
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}
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}
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}
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}
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std::string get_mod_resized_name(const std::string& dir_name)
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std::string get_mod_resized_name()
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{
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{
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if (dir_name == "usermaps" || dir_name.empty())
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const std::string loaded_mod_id = game::getPublisherIdFromLoadedMod();
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if (loaded_mod_id == "usermaps" || loaded_mod_id.empty())
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{
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{
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return dir_name;
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return loaded_mod_id;
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}
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}
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std::string result = dir_name;
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std::string mod_name = loaded_mod_id;
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for (unsigned int i = 0; i < *game::modsCount; ++i)
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for (unsigned int i = 0; i < *game::modsCount; ++i)
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{
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{
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const auto& mod_data = game::modsPool[i];
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const auto& mod_data = game::modsPool[i];
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if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name))
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if (mod_data.publisherId == loaded_mod_id)
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{
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{
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result = mod_data.title;
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mod_name = mod_data.title;
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break;
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break;
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}
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}
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}
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}
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if (result.size() > 31)
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if (mod_name.size() > 31)
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{
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{
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result.resize(31);
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mod_name.resize(31);
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}
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}
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return result;
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return mod_name;
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}
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}
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std::string get_usermap_publisher_id(const std::string& zone_name)
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std::string get_usermap_publisher_id(const std::string& zone_name)
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@ -218,29 +220,22 @@ namespace workshop
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return {};
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return {};
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}
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}
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std::string get_mod_publisher_id(const std::string& dir_name)
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std::string get_mod_publisher_id()
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{
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{
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if (dir_name == "usermaps" || dir_name.empty())
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const std::string loaded_mod_id = game::getPublisherIdFromLoadedMod();
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if (loaded_mod_id == "usermaps" || loaded_mod_id.empty())
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{
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{
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return dir_name;
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return loaded_mod_id;
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}
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}
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for (unsigned int i = 0; i < *game::modsCount; ++i)
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if (!utils::string::is_numeric(loaded_mod_id))
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{
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{
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const auto& mod_data = game::modsPool[i];
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printf("[ Workshop ] WARNING: The publisherId: %s, is not numerical you might have set your mod folder incorrectly!\n",
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if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name))
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loaded_mod_id.data());
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{
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if (!utils::string::is_numeric(mod_data.publisherId))
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{
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printf("[ Workshop ] WARNING: The publisherId is not numerical you might have set your mod folder incorrectly!\n%s\n",
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mod_data.absolutePathZoneFiles);
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}
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}
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return mod_data.publisherId;
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return loaded_mod_id;
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}
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}
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return {};
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}
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}
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bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id)
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bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id)
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@ -274,6 +269,11 @@ namespace workshop
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void setup_same_mod_as_host(const std::string& usermap, const std::string& mod)
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void setup_same_mod_as_host(const std::string& usermap, const std::string& mod)
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{
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{
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if (game::getPublisherIdFromLoadedMod() == mod)
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{
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return;
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}
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if (!usermap.empty() || mod != "usermaps")
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if (!usermap.empty() || mod != "usermaps")
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{
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{
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game::loadMod(0, mod.data(), true);
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game::loadMod(0, mod.data(), true);
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@ -3,8 +3,8 @@
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namespace workshop
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namespace workshop
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{
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{
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std::string get_usermap_publisher_id(const std::string& folder_name);
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std::string get_usermap_publisher_id(const std::string& folder_name);
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std::string get_mod_publisher_id(const std::string& folder_name);
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std::string get_mod_publisher_id();
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std::string get_mod_resized_name(const std::string& folder_name);
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std::string get_mod_resized_name();
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bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id);
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bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id);
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bool check_valid_mod_id(const std::string& pub_id);
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bool check_valid_mod_id(const std::string& pub_id);
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void setup_same_mod_as_host(const std::string& usermap, const std::string& mod);
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void setup_same_mod_as_host(const std::string& usermap, const std::string& mod);
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@ -110,6 +110,7 @@ namespace game
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WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
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WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
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WEAK symbol<bool()> isModLoaded{0x1420D5020};
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WEAK symbol<bool()> isModLoaded{0x1420D5020};
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WEAK symbol<const char*()> getPublisherIdFromLoadedMod{0x1420D7680, 0x1404E3230};
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WEAK symbol<void(int localClientNum, const char* mod, bool)> loadMod{0x1420D6930};
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WEAK symbol<void(int localClientNum, const char* mod, bool)> loadMod{0x1420D6930};
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WEAK symbol<void()> reloadUserContent{0x1420D66C0, 0x1404E25C0};
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WEAK symbol<void()> reloadUserContent{0x1420D66C0, 0x1404E25C0};
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