No longer use fs_game to send mod info

This commit is contained in:
Brentdevent 2023-05-02 21:46:43 +02:00
parent f7ad60d767
commit fc37f46d7b
4 changed files with 30 additions and 29 deletions

View File

@ -116,8 +116,8 @@ namespace getinfo
info.set("sv_running", std::to_string(game::is_server_running())); info.set("sv_running", std::to_string(game::is_server_running()));
info.set("dedicated", game::is_server() ? "1" : "0"); info.set("dedicated", game::is_server() ? "1" : "0");
info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false))); info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));
info.set("modName", workshop::get_mod_resized_name(game::get_dvar_string("fs_game"))); info.set("modName", workshop::get_mod_resized_name());
info.set("modId", workshop::get_mod_publisher_id(game::get_dvar_string("fs_game"))); info.set("modId", workshop::get_mod_publisher_id());
info.set("shortversion", SHORTVERSION); info.set("shortversion", SHORTVERSION);
network::send(target, "infoResponse", info.build(), '\n'); network::send(target, "infoResponse", info.build(), '\n');

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@ -170,32 +170,34 @@ namespace workshop
} }
} }
std::string get_mod_resized_name(const std::string& dir_name) std::string get_mod_resized_name()
{ {
if (dir_name == "usermaps" || dir_name.empty()) const std::string loaded_mod_id = game::getPublisherIdFromLoadedMod();
if (loaded_mod_id == "usermaps" || loaded_mod_id.empty())
{ {
return dir_name; return loaded_mod_id;
} }
std::string result = dir_name; std::string mod_name = loaded_mod_id;
for (unsigned int i = 0; i < *game::modsCount; ++i) for (unsigned int i = 0; i < *game::modsCount; ++i)
{ {
const auto& mod_data = game::modsPool[i]; const auto& mod_data = game::modsPool[i];
if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name)) if (mod_data.publisherId == loaded_mod_id)
{ {
result = mod_data.title; mod_name = mod_data.title;
break; break;
} }
} }
if (result.size() > 31) if (mod_name.size() > 31)
{ {
result.resize(31); mod_name.resize(31);
} }
return result; return mod_name;
} }
std::string get_usermap_publisher_id(const std::string& zone_name) std::string get_usermap_publisher_id(const std::string& zone_name)
@ -218,29 +220,22 @@ namespace workshop
return {}; return {};
} }
std::string get_mod_publisher_id(const std::string& dir_name) std::string get_mod_publisher_id()
{ {
if (dir_name == "usermaps" || dir_name.empty()) const std::string loaded_mod_id = game::getPublisherIdFromLoadedMod();
if (loaded_mod_id == "usermaps" || loaded_mod_id.empty())
{ {
return dir_name; return loaded_mod_id;
} }
for (unsigned int i = 0; i < *game::modsCount; ++i) if (!utils::string::is_numeric(loaded_mod_id))
{ {
const auto& mod_data = game::modsPool[i]; printf("[ Workshop ] WARNING: The publisherId: %s, is not numerical you might have set your mod folder incorrectly!\n",
if (utils::string::ends_with(mod_data.contentPathToZoneFiles, dir_name)) loaded_mod_id.data());
{
if (!utils::string::is_numeric(mod_data.publisherId))
{
printf("[ Workshop ] WARNING: The publisherId is not numerical you might have set your mod folder incorrectly!\n%s\n",
mod_data.absolutePathZoneFiles);
} }
return mod_data.publisherId; return loaded_mod_id;
}
}
return {};
} }
bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id) bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id)
@ -274,6 +269,11 @@ namespace workshop
void setup_same_mod_as_host(const std::string& usermap, const std::string& mod) void setup_same_mod_as_host(const std::string& usermap, const std::string& mod)
{ {
if (game::getPublisherIdFromLoadedMod() == mod)
{
return;
}
if (!usermap.empty() || mod != "usermaps") if (!usermap.empty() || mod != "usermaps")
{ {
game::loadMod(0, mod.data(), true); game::loadMod(0, mod.data(), true);

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@ -3,8 +3,8 @@
namespace workshop namespace workshop
{ {
std::string get_usermap_publisher_id(const std::string& folder_name); std::string get_usermap_publisher_id(const std::string& folder_name);
std::string get_mod_publisher_id(const std::string& folder_name); std::string get_mod_publisher_id();
std::string get_mod_resized_name(const std::string& folder_name); std::string get_mod_resized_name();
bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id); bool check_valid_usermap_id(const std::string& mapname, const std::string& pub_id);
bool check_valid_mod_id(const std::string& pub_id); bool check_valid_mod_id(const std::string& pub_id);
void setup_same_mod_as_host(const std::string& usermap, const std::string& mod); void setup_same_mod_as_host(const std::string& usermap, const std::string& mod);

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@ -110,6 +110,7 @@ namespace game
WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70}; WEAK symbol<const char*(const char* name)> CopyString{0x1422AC220, 0x14056BD70};
WEAK symbol<bool()> isModLoaded{0x1420D5020}; WEAK symbol<bool()> isModLoaded{0x1420D5020};
WEAK symbol<const char*()> getPublisherIdFromLoadedMod{0x1420D7680, 0x1404E3230};
WEAK symbol<void(int localClientNum, const char* mod, bool)> loadMod{0x1420D6930}; WEAK symbol<void(int localClientNum, const char* mod, bool)> loadMod{0x1420D6930};
WEAK symbol<void()> reloadUserContent{0x1420D66C0, 0x1404E25C0}; WEAK symbol<void()> reloadUserContent{0x1420D66C0, 0x1404E25C0};