Merge remote-tracking branch 'origin/main' into feature/auth-protocol
# Conflicts: # src/client/component/dedicated_patches.cpp # src/client/game/structs.hpp # src/client/game/symbols.hpp
This commit is contained in:
commit
f88c19bae2
@ -71,7 +71,7 @@ DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOpti
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end
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end
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elseif CoD.isZombie then
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elseif CoD.isZombie then
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table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
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table.insert(options, {models = {displayText = "MENU_RESUMEGAME_CAPS", action = StartMenuGoBack_ListElement}})
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not not (Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) == true) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE) == true) then
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) and (not Engine.SessionModeIsMode(CoD.SESSIONMODE_SYSTEMLINK) or Engine.SessionModeIsMode(CoD.SESSIONMODE_OFFLINE)) then
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table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
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table.insert(options, {models = {displayText = "MENU_RESTART_LEVEL_CAPS", action = RestartGame}})
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end
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end
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
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if Engine.IsLobbyHost(Enum.LobbyType.LOBBY_TYPE_GAME) == true then
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@ -81,4 +81,4 @@ DataSources.StartMenuGameOptions = ListHelper_SetupDataSource("StartMenuGameOpti
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end
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end
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end
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end
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return options
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return options
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end, true)
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end, true)
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@ -423,6 +423,43 @@ end
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local MapVote = 0
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local MapVote = 0
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CoD.LobbyMenus.MPButtonsLAN = function( arg0, arg1, arg2 )
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if IsStarterPack() then
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AddSmallButton( arg0, arg1, CoD.LobbyButtons.QUIT )
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return
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end
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if arg2 == 1 then
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AddSmallButton( arg0, arg1, CoD.LobbyButtons.MP_CUSTOM_START_GAME )
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AddSmallButton( arg0, arg1, CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME )
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AddSpacer( arg1 )
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end
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_CAC )
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_SPECIALISTS )
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
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AddSpacer( arg1 )
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_CODCASTER_SETTINGS )
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if Engine.DvarBool( nil, "inventory_test_button_visible" ) then
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_INVENTORY_TEST )
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end
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Engine.Mods_Lists_UpdateUsermaps()
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end
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CoD.LobbyMenus.MPButtonsMain = function ( arg0, arg1, arg2 )
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if arg2 == 1 then
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_PUBLIC_MATCH )
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_ARENA )
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.MP_CUSTOM_GAMES )
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.THEATER_MP )
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end
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AddSpacer( arg1 )
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if CoD.isPC then
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.STEAM_STORE )
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else
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AddLargeButton( arg0, arg1, CoD.LobbyButtons.STORE )
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end
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Engine.Mods_Lists_UpdateUsermaps()
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end
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CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
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CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
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if f26_arg2 == 1 then
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if f26_arg2 == 1 then
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
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@ -510,6 +547,7 @@ CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
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AddSpacer( f33_arg1 )
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AddSpacer( f33_arg1 )
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
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Engine.Mods_Lists_UpdateUsermaps()
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end
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end
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local targetButtons = {
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local targetButtons = {
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2
deps/curl
vendored
2
deps/curl
vendored
@ -1 +1 @@
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Subproject commit a13ef31d0fbbf98120b711746bd8802acaba6b0a
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Subproject commit 356dd0b73a75ed6d56682c818b73145862881989
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2
deps/libtommath
vendored
2
deps/libtommath
vendored
@ -1 +1 @@
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Subproject commit 53fdf5f9c73cb4fde599dd07e54bac8264f7b236
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Subproject commit 3f10a28885601256c8b5261be3b15c926c93393d
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@ -115,6 +115,8 @@ namespace bots
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struct component final : generic_component
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struct component final : generic_component
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{
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{
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static_assert(offsetof(game::client_s, bIsTestClient) == 0xBB360);
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void post_unpack() override
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void post_unpack() override
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{
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{
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utils::hook::jump(game::select(0x141653B70, 0x1402732E0), get_bot_name);
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utils::hook::jump(game::select(0x141653B70, 0x1402732E0), get_bot_name);
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@ -13,6 +13,8 @@ namespace script
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namespace
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namespace
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{
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{
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utils::hook::detour db_findxassetheader_hook;
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utils::hook::detour db_findxassetheader_hook;
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utils::hook::detour gscr_get_bgb_remaining_hook;
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std::unordered_map<std::string, game::RawFile*> loaded_scripts;
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std::unordered_map<std::string, game::RawFile*> loaded_scripts;
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game::RawFile* get_loaded_script(const std::string& name)
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game::RawFile* get_loaded_script(const std::string& name)
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@ -110,6 +112,11 @@ namespace script
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return asset_header;
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return asset_header;
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}
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}
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void gscr_get_bgb_remaining_stub(game::scriptInstance_t inst, void* entref)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
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}
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}
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}
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struct component final : generic_component
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struct component final : generic_component
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@ -126,6 +133,7 @@ namespace script
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}
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}
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db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
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db_findxassetheader_hook.create(game::select(0x141420ED0, 0x1401D5FB0), db_findxassetheader_stub);
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
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}
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}
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};
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};
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};
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};
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