Detect steam update
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b8505abef1
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@ -37,6 +37,18 @@ namespace game
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return server;
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return server;
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}
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}
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bool is_client()
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{
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static const auto server = get_host_library().get_optional_header()->CheckSum == 0x888C368;
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return server;
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}
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bool is_legacy_client()
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{
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static const auto server = get_host_library().get_optional_header()->CheckSum == 0x8880704;
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return server;
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}
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std::filesystem::path get_appdata_path()
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std::filesystem::path get_appdata_path()
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{
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{
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static const auto appdata_path = []
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static const auto appdata_path = []
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@ -7,6 +7,8 @@ namespace game
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{
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{
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size_t get_base();
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size_t get_base();
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bool is_server();
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bool is_server();
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bool is_client();
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bool is_legacy_client();
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inline size_t relocate(const size_t val)
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inline size_t relocate(const size_t val)
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{
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{
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@ -314,6 +314,16 @@ namespace
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throw std::runtime_error("Bad binary loaded into memory");
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throw std::runtime_error("Bad binary loaded into memory");
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}
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}
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if (!is_server && !game::is_legacy_client())
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{
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if(game::is_client())
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{
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throw std::runtime_error("You are running the latest Steam update. We're working on supporting it. For the time being, however, you have to revert to the old binary.");
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}
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throw std::runtime_error("Bad binary loaded into memory");
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}
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patch_imports();
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patch_imports();
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if (!component_loader::post_load())
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if (!component_loader::post_load())
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