Merge pull request #489 from JariKCoding/main
feat: added a bots column on the server browser
This commit is contained in:
commit
f33bb7b9c4
378
data/ui_scripts/server_browser/__init__.lua
Normal file
378
data/ui_scripts/server_browser/__init__.lua
Normal file
@ -0,0 +1,378 @@
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if Engine.GetCurrentMap() ~= "core_frontend" then
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return
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end
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function IsServerBrowserEnabled()
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return true
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end
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DataSources.LobbyServer = {
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prepare = function(controller, list, filter)
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list.numElementsInList = list.vCount
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list.controller = controller
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list.serverBrowserRootModel = Engine.CreateModel(Engine.GetGlobalModel(), "serverBrowser")
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local serverListCountModel = Engine.GetModel(list.serverBrowserRootModel, "serverListCount")
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if serverListCountModel then
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list.serverCount = Engine.GetModelValue(serverListCountModel)
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else
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list.serverCount = 0
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end
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list.servers = {}
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local serversModel = Engine.CreateModel(list.serverBrowserRootModel, "servers")
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for i = 1, list.numElementsInList, 1 do
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list.servers[i] = {}
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list.servers[i].root = Engine.CreateModel(serversModel, "server_" .. i)
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list.servers[i].model = Engine.CreateModel(list.servers[i].root, "model")
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end
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list.updateModels = function(controller, list, offset)
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local serverInfo = Engine.SteamServerBrowser_GetServerInfo(offset)
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if serverInfo then
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local SetModelValue = function(model, key, value)
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local model = Engine.CreateModel(model, key)
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if model then
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Engine.SetModelValue(model, value)
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end
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end
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local elementIndex = offset % list.numElementsInList + 1
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local serverModel = list.servers[elementIndex].model
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SetModelValue(serverModel, "serverIndex", serverInfo.serverIndex)
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SetModelValue(serverModel, "connectAddr", serverInfo.connectAddr)
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SetModelValue(serverModel, "ping", serverInfo.ping)
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SetModelValue(serverModel, "modName", serverInfo.modName)
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SetModelValue(serverModel, "mapName", serverInfo.map)
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SetModelValue(serverModel, "desc", serverInfo.desc)
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-- Changed the client count to be the actual player count
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local clientCount = serverInfo.playerCount - serverInfo.botCount
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SetModelValue(serverModel, "clientCount", clientCount)
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SetModelValue(serverModel, "maxClients", serverInfo.maxPlayers)
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SetModelValue(serverModel, "passwordProtected", serverInfo.password)
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SetModelValue(serverModel, "secure", serverInfo.secure)
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SetModelValue(serverModel, "name", serverInfo.name)
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SetModelValue(serverModel, "gameType", serverInfo.gametype)
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SetModelValue(serverModel, "dedicated", serverInfo.dedicated)
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SetModelValue(serverModel, "ranked", serverInfo.ranked)
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SetModelValue(serverModel, "hardcore", serverInfo.hardcore)
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SetModelValue(serverModel, "zombies", serverInfo.zombies)
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-- Added the bot count
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SetModelValue(serverModel, "botCount", serverInfo.botCount)
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return serverModel
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else
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return nil
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end
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end
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if list.serverListUpdateSubscription then
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list:removeSubscription(list.serverListUpdateSubscription)
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end
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local serverListUpdateModel = Engine.CreateModel(list.serverBrowserRootModel, "serverListCount")
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list.serverListUpdateSubscription = list:subscribeToModel(serverListUpdateModel, function(model)
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list:updateDataSource(false, false)
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end, false)
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if list.serverListSortTypeSubscription then
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list:removeSubscription(list.serverListSortTypeSubscription)
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end
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local serverListSortTypeModel = Engine.CreateModel(list.serverBrowserRootModel, "serverListSortType")
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list.serverListSortTypeSubscription = list:subscribeToModel(serverListSortTypeModel, function(model)
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list:updateDataSource(false, false)
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end, false)
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end,
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getCount = function(list)
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return list.serverCount
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end,
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getItem = function(controller, list, index)
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local offset = index - 1
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return list.updateModels(controller, list, offset)
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end,
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cleanup = function(list)
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if list.serverBrowserRootModel then
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Engine.UnsubscribeAndFreeModel(list.serverBrowserRootModel)
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list.serverBrowserRootModel = nil
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end
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end
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}
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CoD.ServerBrowserRowInternal.new = function(menu, controller)
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local self = LUI.UIHorizontalList.new({
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left = 0,
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top = 0,
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right = 0,
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bottom = 0,
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leftAnchor = true,
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topAnchor = true,
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rightAnchor = true,
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bottomAnchor = true,
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spacing = 2
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})
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self:setAlignment(LUI.Alignment.Left)
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if PreLoadFunc then
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PreLoadFunc(self, controller)
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end
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self:setUseStencil(false)
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self:setClass(CoD.ServerBrowserRowInternal)
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self.id = "ServerBrowserRowInternal"
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self.soundSet = "default"
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self:setLeftRight(true, false, 0, 700)
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self:setTopBottom(true, false, 0, 22)
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self:makeFocusable()
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self.onlyChildrenFocusable = true
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self.anyChildUsesUpdateState = true
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local passwordFlag = CoD.ServerBrowserFlag.new(menu, controller)
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passwordFlag:setLeftRight(true, false, 0, 28)
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passwordFlag:setTopBottom(true, true, 0, 0)
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passwordFlag.icon:setImage(RegisterImage("uie_t7_icon_serverbrowser_protected"))
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passwordFlag:linkToElementModel(self, nil, false, function(model)
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passwordFlag:setModel(model, controller)
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end)
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passwordFlag:mergeStateConditions({
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{
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stateName = "FlagOn",
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condition = function(menu, element, event)
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return IsSelfModelValueTrue(element, controller, "passwordProtected")
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end
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}
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})
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passwordFlag:linkToElementModel(passwordFlag, "passwordProtected", true, function(model)
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menu:updateElementState(passwordFlag, {
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name = "model_validation",
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menu = menu,
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modelValue = Engine.GetModelValue(model),
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modelName = "passwordProtected"
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})
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end)
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self:addElement(passwordFlag)
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self.passwordFlag = passwordFlag
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local dedicatedFlag = CoD.ServerBrowserFlag.new(menu, controller)
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dedicatedFlag:setLeftRight(true, false, 30, 58)
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dedicatedFlag:setTopBottom(true, true, 0, 0)
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dedicatedFlag.icon:setImage(RegisterImage("uie_t7_icon_serverbrowser_dedicated"))
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dedicatedFlag:linkToElementModel(self, nil, false, function(model)
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dedicatedFlag:setModel(model, controller)
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end)
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dedicatedFlag:mergeStateConditions({
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{
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stateName = "FlagOn",
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condition = function(menu, element, event)
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return IsSelfModelValueTrue(element, controller, "dedicated")
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end
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}
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})
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dedicatedFlag:linkToElementModel(dedicatedFlag, "dedicated", true, function(model)
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menu:updateElementState(dedicatedFlag, {
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name = "model_validation",
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menu = menu,
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modelValue = Engine.GetModelValue(model),
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modelName = "dedicated"
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})
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end)
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self:addElement(dedicatedFlag)
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self.dedicatedFlag = dedicatedFlag
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local rankedFlag = CoD.ServerBrowserFlag.new(menu, controller)
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rankedFlag:setLeftRight(true, false, 60, 88)
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rankedFlag:setTopBottom(true, true, 0, 0)
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rankedFlag.icon:setImage(RegisterImage("uie_t7_icon_serverbrowser_ranked"))
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rankedFlag:linkToElementModel(self, nil, false, function(model)
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rankedFlag:setModel(model, controller)
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end)
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rankedFlag:mergeStateConditions({
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{
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stateName = "FlagOn",
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condition = function(menu, element, event)
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return IsSelfModelValueTrue(element, controller, "ranked")
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end
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}
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})
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rankedFlag:linkToElementModel(rankedFlag, "ranked", true, function(model)
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menu:updateElementState(rankedFlag, {
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name = "model_validation",
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menu = menu,
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modelValue = Engine.GetModelValue(model),
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modelName = "ranked"
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})
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end)
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self:addElement(rankedFlag)
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self.rankedFlag = rankedFlag
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local name = CoD.horizontalScrollingTextBox_18pt.new(menu, controller)
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name:setLeftRight(true, false, 90, 330)
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name:setTopBottom(true, false, 2, 20)
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name.textBox:setTTF("fonts/default.ttf")
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name.textBox:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_LEFT)
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name:linkToElementModel(self, "name", true, function(model)
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local _name = Engine.GetModelValue(model)
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if _name then
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name.textBox:setText(Engine.Localize(_name))
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end
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end)
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self:addElement(name)
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self.name = name
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local spacer = LUI.UIFrame.new(menu, controller, 0, 0, false)
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spacer:setLeftRight(true, false, 332, 339)
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spacer:setTopBottom(true, false, 0, 22)
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spacer:setAlpha(0)
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self:addElement(spacer)
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self.spacer = spacer
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local map = CoD.horizontalScrollingTextBox_18pt.new(menu, controller)
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map:setLeftRight(true, false, 341, 446)
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map:setTopBottom(true, false, 2, 20)
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map.textBox:setTTF("fonts/default.ttf")
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map.textBox:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_LEFT)
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map:linkToElementModel(self, "mapName", true, function(model)
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local mapName = Engine.GetModelValue(model)
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if mapName then
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map.textBox:setText(MapNameToLocalizedMapName(mapName))
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end
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end)
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self:addElement(map)
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self.map = map
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local hardcoreFlag = CoD.ServerBrowserFlag.new(menu, controller)
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hardcoreFlag:setLeftRight(true, false, 448, 470)
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hardcoreFlag:setTopBottom(true, true, 0, 0)
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hardcoreFlag.icon:setImage(RegisterImage("uie_t7_icon_serverbrowser_skull"))
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hardcoreFlag:linkToElementModel(self, nil, false, function(model)
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hardcoreFlag:setModel(model, controller)
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end)
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hardcoreFlag:mergeStateConditions({
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{
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stateName = "FlagOn",
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condition = function(menu, element, event)
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return IsSelfModelValueTrue(element, controller, "hardcore")
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end
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}
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})
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hardcoreFlag:linkToElementModel(hardcoreFlag, "hardcore", true, function(model)
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menu:updateElementState(hardcoreFlag, {
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name = "model_validation",
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menu = menu,
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modelValue = Engine.GetModelValue(model),
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modelName = "hardcore"
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})
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end)
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self:addElement(hardcoreFlag)
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self.hardcoreFlag = hardcoreFlag
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local gametype = LUI.UIText.new()
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gametype:setLeftRight(true, false, 472, 576)
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gametype:setTopBottom(true, false, 2, 20)
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gametype:setTTF("fonts/RefrigeratorDeluxe-Regular.ttf")
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gametype:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_LEFT)
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gametype:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_TOP)
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gametype:linkToElementModel(self, "gameType", true, function(model)
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local gameType = Engine.GetModelValue(model)
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if gameType then
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gametype:setText(Engine.Localize(GetGameTypeDisplayString(gameType)))
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end
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end)
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self:addElement(gametype)
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self.gametype = gametype
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local playerCount = LUI.UIText.new()
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playerCount:setLeftRight(true, false, 593, 613)
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playerCount:setTopBottom(true, false, 2, 20)
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playerCount:setTTF("fonts/RefrigeratorDeluxe-Regular.ttf")
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playerCount:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_RIGHT)
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playerCount:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_TOP)
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playerCount:linkToElementModel(self, "clientCount", true, function(model)
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local clientCount = Engine.GetModelValue(model)
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if clientCount then
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playerCount:setText(Engine.Localize(clientCount))
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end
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end)
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self:addElement(playerCount)
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self.playerCount = playerCount
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local slash = LUI.UIText.new()
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slash:setLeftRight(true, false, 615, 624)
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slash:setTopBottom(true, false, 2, 20)
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slash:setText(Engine.Localize("/"))
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slash:setTTF("fonts/RefrigeratorDeluxe-Regular.ttf")
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slash:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_LEFT)
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slash:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_TOP)
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self:addElement(slash)
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self.slash = slash
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local maxPlayers = LUI.UIText.new()
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maxPlayers:setLeftRight(true, false, 626, 645)
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maxPlayers:setTopBottom(true, false, 2, 20)
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maxPlayers:setTTF("fonts/RefrigeratorDeluxe-Regular.ttf")
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maxPlayers:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_LEFT)
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maxPlayers:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_TOP)
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maxPlayers:linkToElementModel(self, "maxClients", true, function(model)
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local maxClients = Engine.GetModelValue(model)
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if maxClients then
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maxPlayers:setText(Engine.Localize(maxClients))
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end
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end)
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self:addElement(maxPlayers)
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self.maxPlayers = maxPlayers
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local botCount = LUI.UIText.new()
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botCount:setLeftRight(true, false, 637, 659)
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botCount:setTopBottom(true, false, 2, 20)
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botCount:setTTF("fonts/RefrigeratorDeluxe-Regular.ttf")
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botCount:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_LEFT)
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botCount:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_TOP)
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botCount:linkToElementModel(self, "botCount", true, function(model)
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local _botCount = Engine.GetModelValue(model)
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if _botCount then
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botCount:setText("[" .. Engine.Localize(_botCount) .. "]")
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end
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end)
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botCount:linkToElementModel(self, "zombies", true, function(model)
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local zombies = Engine.GetModelValue(model)
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if zombies ~= nil then
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botCount:setAlpha(zombies and 0 or 1)
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end
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end)
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self:addElement(botCount)
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self.botCount = botCount
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|
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local ping = LUI.UIText.new()
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ping:setLeftRight(true, false, 661, 699.37)
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ping:setTopBottom(true, false, 2, 20)
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ping:setTTF("fonts/RefrigeratorDeluxe-Regular.ttf")
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ping:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_CENTER)
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ping:setAlignment(Enum.LUIAlignment.LUI_ALIGNMENT_TOP)
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ping:linkToElementModel(self, "ping", true, function(model)
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local _ping = Engine.GetModelValue(model)
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if _ping then
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ping:setText(Engine.Localize(_ping))
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end
|
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end)
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self:addElement(ping)
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self.ping = ping
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|
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spacer.id = "spacer"
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self:registerEventHandler("gain_focus", function(self, event)
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if self.m_focusable and self.spacer:processEvent(event) then
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return true
|
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else
|
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return LUI.UIElement.gainFocus(self, event)
|
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end
|
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end)
|
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LUI.OverrideFunction_CallOriginalSecond(self, "close", function(element)
|
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element.passwordFlag:close()
|
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element.dedicatedFlag:close()
|
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element.rankedFlag:close()
|
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element.name:close()
|
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element.map:close()
|
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element.hardcoreFlag:close()
|
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element.gametype:close()
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element.playerCount:close()
|
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element.maxPlayers:close()
|
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element.botCount:close()
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element.ping:close()
|
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end)
|
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|
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if PostLoadFunc then
|
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PostLoadFunc(self, controller, menu)
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
@ -1,3 +0,0 @@
|
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function IsServerBrowserEnabled()
|
||||
return true
|
||||
end
|
@ -6,6 +6,7 @@
|
||||
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/concurrency.hpp>
|
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#include <utils/hook.hpp>
|
||||
|
||||
#include "network.hpp"
|
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#include "scheduler.hpp"
|
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@ -14,6 +15,8 @@ namespace server_list
|
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{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour lua_serverinfo_to_table_hook;
|
||||
|
||||
struct state
|
||||
{
|
||||
game::netadr_t address{};
|
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@ -73,6 +76,17 @@ namespace server_list
|
||||
|
||||
callback(true, result);
|
||||
}
|
||||
|
||||
void lua_serverinfo_to_table_stub(game::hks::lua_State* state, game::ServerInfo serverInfo, int index)
|
||||
{
|
||||
lua_serverinfo_to_table_hook.invoke(state, serverInfo, index);
|
||||
|
||||
if (state)
|
||||
{
|
||||
auto botCount = atoi(game::Info_ValueForKey(serverInfo.tags, "bots"));
|
||||
game::Lua_SetTableInt("botCount", botCount, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool get_master_server(game::netadr_t& address)
|
||||
@ -132,6 +146,8 @@ namespace server_list
|
||||
s.callback = {};
|
||||
});
|
||||
}, scheduler::async, 200ms);
|
||||
|
||||
lua_serverinfo_to_table_hook.create(0x141F1FD10_g, lua_serverinfo_to_table_stub);
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
|
@ -1034,6 +1034,32 @@ namespace game
|
||||
JoinResult joinResult;
|
||||
};
|
||||
|
||||
struct ServerInfo
|
||||
{
|
||||
uint16_t m_usConnectionPort;
|
||||
uint16_t m_usQueryPort;
|
||||
uint32_t m_unIP;
|
||||
int m_nPing;
|
||||
byte unk[0x22];
|
||||
char mapname[32];
|
||||
char description[64];
|
||||
char gamemode[16];
|
||||
char modname[32];
|
||||
int playerCount;
|
||||
int maxPlayers;
|
||||
int unk2;
|
||||
int unk3;
|
||||
int unk4;
|
||||
bool dedicated;
|
||||
bool ranked;
|
||||
bool hardcore;
|
||||
bool zombies;
|
||||
char servername[64];
|
||||
char tags[128];
|
||||
int unk5;
|
||||
int unk6;
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace hks
|
||||
{
|
||||
|
@ -75,6 +75,9 @@ namespace game
|
||||
// Live
|
||||
WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
|
||||
|
||||
// Info
|
||||
WEAK symbol<const char* (const char*, const char* key)> Info_ValueForKey{ 0x1422E87B0 };
|
||||
|
||||
// MSG
|
||||
WEAK symbol<uint8_t(msg_t* msg)> MSG_ReadByte{0x142155450, 0x14050D1B0};
|
||||
|
||||
@ -143,6 +146,7 @@ namespace game
|
||||
WEAK symbol<void(hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0};
|
||||
WEAK symbol<void(int localClientNum)> CG_LUIHUDRestart{0x140F7E970};
|
||||
WEAK symbol<void(int localClientNum)> CL_CheckKeepDrawingConnectScreen{0x1413CCAE0};
|
||||
WEAK symbol<void(const char* key, int value, hks::lua_State* luaVM)> Lua_SetTableInt{ 0x141F066E0 };
|
||||
|
||||
// Scr
|
||||
WEAK symbol<void(scriptInstance_t inst, int value)> Scr_AddInt{0x1412E9870, 0x14016F160};
|
||||
|
@ -55,10 +55,11 @@ namespace steam
|
||||
const auto mode = game::eModes(std::atoi(playmode.data()));
|
||||
|
||||
const auto* tags = ::utils::string::va(
|
||||
R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\false\zombies\%s\modName\\playerCount\%d)",
|
||||
R"(\gametype\%s\dedicated\%s\ranked\false\hardcore\false\zombies\%s\modName\\playerCount\%d\bots\%d\)",
|
||||
info.get("gametype").data(),
|
||||
info.get("dedicated") == "1" ? "true" : "false",
|
||||
mode == game::MODE_ZOMBIES ? "true" : "false", server.m_nPlayers);
|
||||
mode == game::MODE_ZOMBIES ? "true" : "false",
|
||||
server.m_nPlayers, atoi(info.get("bots").data()));
|
||||
|
||||
::utils::string::copy(server.m_szGameTags, tags);
|
||||
server.m_steamID.bits = strtoull(info.get("xuid").data(), nullptr, 16);
|
||||
|
Loading…
Reference in New Issue
Block a user