network: improve a patch
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3d440eabc5
commit
f27a1b97e7
@ -163,7 +163,6 @@ namespace network
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: 0;
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}
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uint64_t ret2()
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{
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return 2;
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@ -173,6 +172,15 @@ namespace network
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{
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return 0;
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}
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void com_error_oob_stub(const char* file, int line, int code, [[maybe_unused]] const char* fmt, const char* error)
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{
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char buffer[1024]{};
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strncpy_s(buffer, error, _TRUNCATE);
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game::Com_Error_(file, line, code, "%s", buffer);
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}
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}
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void on(const std::string& command, const callback& callback)
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@ -321,10 +329,20 @@ namespace network
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// NA_IP -> NA_RAWIP in NetAdr_ToString
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utils::hook::set<uint8_t>(game::select(0x142172ED4, 0x140515864), game::NA_RAWIP);
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// Kill 'echo' OOB handler
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utils::hook::set<uint8_t>(game::select(0x14134D0FB, 0x14018EE82), 0xEB);
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if (game::is_server())
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{
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// Remove restrictions for rcon commands
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utils::hook::call(0x140538D5C_g, &con_restricted_execute_buf_stub); // SVC_RemoteCommand
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utils::hook::call(0x140538D5C_g, con_restricted_execute_buf_stub); // SVC_RemoteCommand
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// Kill 'error' OOB handler on the dedi
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utils::hook::nop(0x14018EF8B_g, 5);
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}
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else
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{
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utils::hook::call(0x14134D206_g, com_error_oob_stub);
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}
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// TODO: Fix that
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@ -1,66 +1,68 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include <game/game.hpp>
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#include <game/utils.hpp>
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace patches
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{
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namespace
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{
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utils::hook::detour sv_executeclientmessages_hook;
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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void sv_executeclientmessages_stub(game::client_s* client, game::msg_t* msg)
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{
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#include <game/game.hpp>
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#include <game/utils.hpp>
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#include "network.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace patches
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{
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namespace
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{
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utils::hook::detour sv_execute_client_messages_hook;
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void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg)
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{
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if (client->reliableAcknowledge < 0)
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{
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client->reliableAcknowledge = client->reliableSequence;
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network::send(client->address, "error", "EXE_LOSTRELIABLECOMMANDS");
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return;
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}
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sv_executeclientmessages_hook.invoke<void>(client, msg);
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sv_execute_client_messages_hook.invoke<void>(client, msg);
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}
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void script_errors_stub(const char* file, int line, unsigned int code, const char* fmt, ...)
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{
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char buffer[0x1000];
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{
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va_list ap;
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va_start(ap, fmt);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
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va_end(ap);
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}
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game::Com_Error(game::ERROR_SCRIPT_DROP, "%s", buffer);
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}
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}
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struct component final : generic_component
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{
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void post_unpack() override
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{
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// don't make script errors fatal error
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utils::hook::call(game::select(0x1412CAC4D, 0x140158EB2), script_errors_stub);
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// Change 4 character name limit to 3 characters
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utils::hook::set<uint8_t>(game::select(0x14224DA53, 0x140531143), 3);
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utils::hook::set<uint8_t>(game::select(0x14224DBB4, 0x1405312A8), 3);
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void script_errors_stub(const char* file, int line, unsigned int code, const char* fmt, ...)
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{
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char buffer[0x1000];
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{
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va_list ap;
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va_start(ap, fmt);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
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va_end(ap);
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}
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game::Com_Error(game::ERROR_SCRIPT_DROP, "%s", buffer);
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}
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}
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struct component final : generic_component
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{
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void post_unpack() override
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{
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// don't make script errors fatal error
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utils::hook::call(game::select(0x1412CAC4D, 0x140158EB2), script_errors_stub);
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// Change 4 character name limit to 3 characters
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utils::hook::set<uint8_t>(game::select(0x14224DA53, 0x140531143), 3);
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utils::hook::set<uint8_t>(game::select(0x14224DBB4, 0x1405312A8), 3);
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utils::hook::set<uint8_t>(game::select(0x14224DF8C, 0x1405316DC), 3);
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// make sure client's reliableAck are not negative
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sv_executeclientmessages_hook.create(game::select(0x14224A460, 0x14052F840), sv_executeclientmessages_stub);
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scheduler::once([]
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{
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game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
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}, scheduler::pipeline::main);
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}
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};
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}
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REGISTER_COMPONENT(patches::component)
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sv_execute_client_messages_hook.create(game::select(0x14224A460, 0x14052F840), sv_execute_client_messages_stub);
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scheduler::once([]
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{
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game::register_dvar_string("password", "", game::DVAR_USERINFO, "password");
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}, scheduler::pipeline::main);
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}
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};
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}
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REGISTER_COMPONENT(patches::component)
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@ -1583,20 +1583,20 @@ namespace game
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int client_state;
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char __pad0[0x28];
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netadr_t address;
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char gap_3C[20468];
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char __pad1[20468];
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int reliableSequence;
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int reliableAcknowledge;
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char gap_5038[4];
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char __pad2[4];
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int messageAcknowledge;
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char gap_5040[1416];
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uint64_t xuid;
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char __pad2[0xB5D84];
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char __pad3[0xB5D84];
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int guid;
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char __pad3[0x8];
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char __pad4[0x8];
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bool bIsTestClient;
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char gap_BB361[3];
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char __pad5[3];
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int serverId;
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char gap_BB368[171432];
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char __pad6[171432];
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};
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@ -78,6 +78,8 @@ namespace game
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// G
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WEAK symbol<void()> G_ClearVehicleInputs{0x1423812E0, 0x1405C1200};
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WEAK symbol<qboolean(void* ent)> StuckInClient{0x1415A8360, 0x14023BFE0};
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// Live
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WEAK symbol<bool(uint64_t, int*, bool)> Live_GetConnectivityInformation{0x141E0C380};
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